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MineClone2/mods/ITEMS/mcl_end/chorus_plant.lua

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-- Chorus plants
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-- This includes chorus flowers, chorus plant stem nodes and chorus fruit
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--- Plant parts ---
local MAX_FLOWER_AGE = 5 -- Maximum age of chorus flower before it dies
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local chorus_flower_box = {
type = "fixed",
fixed = {
{-0.5, -0.375, -0.375, 0.5, 0.375, 0.375},
{-0.375, -0.375, 0.375, 0.375, 0.375, 0.5},
{-0.375, -0.375, -0.5, 0.375, 0.375, -0.375},
{-0.375, 0.375, -0.375, 0.375, 0.5, 0.375},
{-0.375, -0.5, -0.375, 0.375, -0.375, 0.375},
}
}
minetest.register_node("mcl_end:chorus_flower", {
description = "Chorus Flower",
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_doc_items_longdesc = "A chorus flower is the living part of a chorus plant. When placed on end stone, it will grow into a tall chorus plant. It may grow upwards or branch off into more flowers to the sides. When it grows, it may die on old age eventually. It also dies when it is unable to grow.",
_doc_items_usagehelp = "It can only be placed on top of end stone, on top of a chorus plant stem, or at the side of exactly a chorus plant stem. Just place it and watch it grow.",
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tiles = {
"mcl_end_chorus_flower.png",
"mcl_end_chorus_flower.png",
"mcl_end_chorus_flower.png",
"mcl_end_chorus_flower.png",
"mcl_end_chorus_flower.png",
"mcl_end_chorus_flower.png",
},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
node_box = chorus_flower_box,
selection_box = { type = "regular" },
sounds = mcl_sounds.node_sound_wood_defaults(),
groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,},
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
local node_under = minetest.get_node(pointed_thing.under)
local node_above = minetest.get_node(pointed_thing.above)
if placer and not placer:get_player_control().sneak then
-- Use pointed node's on_rightclick function first, if present
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
return minetest.registered_nodes[node_under.name].on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
end
end
--[[ Part 1: Check placement rules. Placement is legal is one of the following
conditions is met:
1) On top of end stone or chorus plant
2) On top of air and horizontally adjacent to exactly 1 chorus plant ]]
local pos
if minetest.registered_nodes[node_under.name].buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
end
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local node_below = minetest.get_node(below)
local plant_ok = false
-- Condition 1
if node_below.name == "mcl_end:chorus_plant" or node_below.name == "mcl_end:end_stone" then
plant_ok = true
-- Condition 2
elseif node_below.name == "air" then
local around = {
{ x= 1, y=0, z= 0 },
{ x=-1, y=0, z= 0 },
{ x= 0, y=0, z= 1 },
{ x= 0, y=0, z=-1 },
}
local around_count = 0
for a=1, #around do
local pos_side = vector.add(pos, around[a])
local node_side = minetest.get_node(pos_side)
if node_side.name == "mcl_end:chorus_plant" then
around_count = around_count + 1
if around_count > 1 then
break
end
end
end
if around_count == 1 then
plant_ok = true
end
end
if plant_ok then
-- Placement OK! Proceed normally
return minetest.item_place(itemstack, placer, pointed_thing)
else
return itemstack
end
end,
_mcl_blast_resistance = 2,
_mcl_hardness = 0.4,
})
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minetest.register_node("mcl_end:chorus_flower_dead", {
description = "Dead Chorus Flower",
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_doc_items_longdesc = "This is a part of a chorus plant. Chorus flowers die of old age or when they are unable to grow. A dead chorus flower can be harvested to obtain a fresh chorus flower which can be planted.",
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tiles = {
"mcl_end_chorus_flower_dead.png",
"mcl_end_chorus_flower_dead.png",
"mcl_end_chorus_flower_dead.png",
"mcl_end_chorus_flower_dead.png",
"mcl_end_chorus_flower_dead.png",
"mcl_end_chorus_flower_dead.png",
},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
node_box = chorus_flower_box,
selection_box = { type = "regular" },
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "mcl_end:chorus_flower",
groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,},
_mcl_blast_resistance = 2,
_mcl_hardness = 0.4,
})
minetest.register_node("mcl_end:chorus_plant", {
description = "Chorus Plant Stem",
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_doc_items_longdesc = "A chorus plant stem is a part of a chorus plant holds the plant and its flowers together. It needs end stone as its soil. Stems are grown from chorus flowers.",
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tiles = {
"mcl_end_chorus_plant.png",
"mcl_end_chorus_plant.png",
"mcl_end_chorus_plant.png",
"mcl_end_chorus_plant.png",
"mcl_end_chorus_plant.png",
"mcl_end_chorus_plant.png",
},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
node_box = {
type = "connected",
fixed = { -0.25, -0.25, -0.25, 0.25, 0.25, 0.25 }, -- Core
connect_top = { -0.1875, 0.25, -0.1875, 0.1875, 0.5, 0.1875 },
connect_left = { -0.5, -0.1875, -0.1875, -0.25, 0.1875, 0.1875 },
connect_right = { 0.25, -0.1875, -0.1875, 0.5, 0.1875, 0.1875 },
connect_bottom = { -0.1875, -0.5, -0.25, 0.1875, -0.25, 0.25 },
connect_front = { -0.1875, -0.1875, -0.5, 0.1875, 0.1875, -0.25 },
connect_back = { -0.1875, -0.1875, 0.25, 0.1875, 0.1875, 0.5 },
},
connect_sides = { "top", "bottom", "front", "back", "left", "right" },
connects_to = {"mcl_end:chorus_plant", "mcl_end:chorus_flower", "mcl_end:chorus_flower_dead", "mcl_end:end_stone"},
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = {
items = {
{ items = { "mcl_end:chorus_fruit"}, rarity = 2 },
}
},
groups = {handy=1,axey=1, not_in_creative_inventory = 1, dig_by_piston = 1, destroy_by_lava_flow = 1 },
_mcl_blast_resistance = 2,
_mcl_hardness = 0.4,
})
--- ABM ---
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minetest.register_abm({
label = "Chorus plant growth",
nodenames = { "mcl_end:chorus_flower" },
interval = 35.0,
chance = 4.0,
action = function(pos, node, active_object_count, active_object_count_wider)
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
local node_above = minetest.get_node(above)
local around = {
{ x=-1, y=0, z= 0 },
{ x= 1, y=0, z= 0 },
{ x= 0, y=0, z=-1 },
{ x= 0, y=0, z= 1 },
}
local air_around = true
for a=1, #around do
if minetest.get_node(vector.add(above, around[a])).name ~= "air" then
air_around = false
break
end
end
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local grown = false
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if node_above.name == "air" and air_around then
local branching = false
local h = 0
for y=1, 4 do
local checkpos = {x=pos.x, y=pos.y-y, z=pos.z}
local node = minetest.get_node(checkpos)
if node.name == "mcl_end:chorus_plant" then
h = y
if not branching then
for a=1, #around do
local node_side = minetest.get_node(vector.add(checkpos, around[a]))
if node_side.name == "mcl_end:chorus_plant" then
branching = true
end
end
end
else
break
end
end
local grow_chance
if h <= 1 then
grow_chance = 100
elseif h == 2 and branching == false then
grow_chance = 60
elseif h == 2 and branching == true then
grow_chance = 50
elseif h == 3 and branching == false then
grow_chance = 40
elseif h == 3 and branching == true then
grow_chance = 25
elseif h == 4 and branching == false then
grow_chance = 20
end
if grow_chance then
local new_flowers = {}
local r = math.random(1, 100)
local age = node.param2
if r <= grow_chance then
table.insert(new_flowers, above)
else
age = age + 1
local branches
if branching == false then
branches = math.random(1, 4)
elseif branching == true then
branches = math.random(0, 3)
end
local branch_grown = false
for b=1, branches do
local next_branch = math.random(1, #around)
local branch = vector.add(pos, around[next_branch])
local below_branch = vector.add(branch, {x=0,y=-1,z=0})
if minetest.get_node(below_branch).name == "air" then
table.insert(new_flowers, branch)
end
end
end
for _, f in ipairs(new_flowers) do
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if age >= MAX_FLOWER_AGE then
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minetest.set_node(f, {name="mcl_end:chorus_flower_dead"})
grown = true
else
minetest.set_node(f, {name="mcl_end:chorus_flower", param2 = age})
grown = true
end
end
if #new_flowers >= 1 then
minetest.set_node(pos, {name="mcl_end:chorus_plant"})
grown = true
end
end
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end
if not grown then
minetest.set_node(pos, {name = "mcl_end:chorus_flower_dead"})
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end
end,
})
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--- Craftitems ---
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minetest.register_craftitem("mcl_end:chorus_fruit", {
description = "Chorus Fruit",
_doc_items_longdesc = "Chorus fruits are the fruits of the chorus plant which is home to the End. They can be eaten to restore a few hunger points.",
wield_image = "mcl_end_chorus_fruit.png",
inventory_image = "mcl_end_chorus_fruit.png",
-- TODO: Teleport player
on_place = minetest.item_eat(4),
on_secondary_use = minetest.item_eat(4),
groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
_mcl_saturation = 2.4,
stack_max = 64,
})
minetest.register_craftitem("mcl_end:chorus_fruit_popped", {
description = "Popped Chorus Fruit",
_doc_items_longdesc = doc.sub.items.temp.craftitem,
wield_image = "mcl_end_chorus_fruit_popped.png",
inventory_image = "mcl_end_chorus_fruit_popped.png",
groups = { craftitem = 1 },
stack_max = 64,
})
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--- Crafting ---
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minetest.register_craft({
type = "cooking",
output = "mcl_end:chorus_fruit_popped",
recipe = "mcl_end:chorus_fruit",
cooktime = 10,
})