--Dripping Water Mod --by kddekadenz -- License of code, textures & sounds: CC0 --Random math.randomseed(3) --Drop entities --water minetest.register_entity("drippingwater:drop_water", { hp_max = 1, physical = true, collide_with_objects = false, collisionbox = {0,0,0,0,0,0}, visual = "cube", visual_size = {x=0.05, y=0.1}, textures = {"default_water.png","default_water.png","default_water.png","default_water.png", "default_water.png", "default_water.png"}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, on_activate = function(self, staticdata) self.object:setsprite({x=0,y=0}, 1, 1, true) end, on_step = function(self, dtime) local k = math.random(1,222) local ownpos = self.object:getpos() if k==1 then self.object:setacceleration({x=0, y=-5, z=0}) end if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then self.object:setacceleration({x=0, y=-5, z=0}) end if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then self.object:remove() minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}) end end, }) --lava minetest.register_entity("drippingwater:drop_lava", { hp_max = 1, physical = true, collide_with_objects = false, collisionbox = {0,0,0,0,0,0}, visual = "cube", visual_size = {x=0.05, y=0.1}, textures = {"default_lava.png","default_lava.png","default_lava.png","default_lava.png", "default_lava.png", "default_lava.png"}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, on_activate = function(self, staticdata) self.object:setsprite({x=0,y=0}, 1, 0, true) end, on_step = function(self, dtime) local k = math.random(1,222) local ownpos = self.object:getpos() if k==1 then self.object:setacceleration({x=0, y=-5, z=0}) end if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then self.object:setacceleration({x=0, y=-5, z=0}) end if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then self.object:remove() minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}) end end, }) --Create drop minetest.register_abm( {nodenames = {"group:crumbly", "group:cracky"}, neighbors = {"group:water"}, interval = 2, chance = 22, action = function(pos) if minetest.get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and minetest.get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then local i = math.random(-45,45) / 100 minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water") end end, }) --Create lava drop minetest.register_abm( {nodenames = {"group:crumbly", "group:cracky"}, neighbors = {"group:lava"}, interval = 2, chance = 22, action = function(pos) if minetest.get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and minetest.get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then local i = math.random(-45,45) / 100 minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava") end end, })