-- -- Snowballs and other throwable items -- local GRAVITY = tonumber(minetest.setting_get("movement_gravity")) local entity_mapping = { ["mcl_throwing:snowball"] = "mcl_throwing:snowball_entity", ["mcl_throwing:egg"] = "mcl_throwing:egg_entity", ["mcl_throwing:ender_pearl"] = "mcl_throwing:ender_pearl_entity", } local velocities = { ["mcl_throwing:snowball_entity"] = 22, ["mcl_throwing:egg_entity"] = 22, ["mcl_throwing:ender_pearl_entity"] = 22, } mcl_throwing.throw = function(throw_item, pos, dir, velocity) if velocity == nil then velocity = velocities[entity_name] end if velocity == nil then velocity = 22 end local itemstring = ItemStack(throw_item):get_name() local obj = minetest.add_entity(pos, entity_mapping[itemstring]) obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity}) obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3}) return obj end -- Throw item local throw_function = function(entity_name, velocity) local func = function(item, player, pointed_thing) local playerpos = player:getpos() local dir = player:get_look_dir() local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity) obj:get_luaentity()._thrower = player:get_player_name() if not minetest.setting_getbool("creative_mode") then item:take_item() end return item end return func end -- Staticdata handling because objects may want to be reloaded local get_staticdata = function(self) local data = { _lastpos = self._lastpos, _thrower = self._thrower, } return minetest.serialize(data) end local on_activate = function(self, staticdata, dtime_s) local data = minetest.deserialize(staticdata) if data then self._lastpos = data._lastpos self._thrower = data._thrower end end -- The snowball entity local snowball_ENTITY={ physical = false, timer=0, textures = {"mcl_throwing_snowball.png"}, visual_size = {x=0.5, y=0.5}, collisionbox = {0,0,0,0,0,0}, get_staticdata = get_staticdata, on_activate = on_activate, _lastpos={}, } local egg_ENTITY={ physical = false, timer=0, textures = {"mcl_throwing_egg.png"}, visual_size = {x=0.45, y=0.45}, collisionbox = {0,0,0,0,0,0}, get_staticdata = get_staticdata, on_activate = on_activate, _lastpos={}, } -- Ender pearl entity local pearl_ENTITY={ physical = false, timer=0, textures = {"mcl_throwing_ender_pearl.png"}, visual_size = {x=0.9, y=0.9}, collisionbox = {0,0,0,0,0,0}, get_staticdata = get_staticdata, on_activate = on_activate, _lastpos={}, _thrower = nil, -- Player ObjectRef of the player who threw the ender pearl } -- Snowball on_step()--> called when snowball is moving. local snowball_on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.get_node(pos) local def = minetest.registered_nodes[node.name] -- Destroy when hitting a solid node if self._lastpos.x~=nil then if (def and def.walkable) or not def then self.object:remove() return end end self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node end -- Movement function of egg local egg_on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.get_node(pos) local def = minetest.registered_nodes[node.name] -- Destroy when hitting a solid node if self._lastpos.x~=nil then if (def and def.walkable) or not def then -- 1/8 chance to spawn a chick -- FIXME: Spawn chicks instead of chickens -- FIXME: Chicks have a quite good chance to spawn in walls local r = math.random(1,8) if r == 1 then minetest.add_entity(self._lastpos, "mobs_mc:chicken") -- BONUS ROUND: 1/32 chance to spawn 3 additional chicks local r = math.random(1,32) if r == 1 then local offsets = { { x=0.7, y=0, z=0 }, { x=-0.7, y=0, z=-0.7 }, { x=-0.7, y=0, z=0.7 }, } for o=1, 3 do local pos = vector.add(self._lastpos, offsets[o]) minetest.add_entity(pos, "mobs_mc:chicken") end end end self.object:remove() return end end self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node end -- Movement function of ender pearl local pearl_on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.get_node(pos) local def = minetest.registered_nodes[node.name] -- Destroy when hitting a solid node if self._lastpos.x~=nil then if (def and def.walkable) or not def then local player = minetest.get_player_by_name(self._thrower) if player then -- Teleport and hurt player player:setpos(pos) player:set_hp(player:get_hp() - 5) end self.object:remove() return end end self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node end snowball_ENTITY.on_step = snowball_on_step egg_ENTITY.on_step = egg_on_step pearl_ENTITY.on_step = pearl_on_step minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY) minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY) minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY) local how_to_throw = "Hold it in your and and leftclick to throw." -- Snowball minetest.register_craftitem("mcl_throwing:snowball", { description = "Snowball", _doc_items_longdesc = "Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing.", _doc_items_usagehelp = how_to_throw, inventory_image = "mcl_throwing_snowball.png", stack_max = 16, on_use = throw_function("mcl_throwing:snowball_entity"), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name="default:dirt_with_snow"}) end end, }) -- Egg minetest.register_craftitem("mcl_throwing:egg", { description = "Egg", _doc_items_longdesc = "Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chickens will pop out of the egg when it hits the ground.", _doc_items_usagehelp = how_to_throw, inventory_image = "mcl_throwing_egg.png", stack_max = 16, on_use = throw_function("mcl_throwing:egg_entity"), groups = { craftitem = 1 }, }) -- Ender Pearl minetest.register_craftitem("mcl_throwing:ender_pearl", { description = "Ender Pearl", _doc_items_longdesc = "An ender pearl is an item which can be used for teleportation at the cost of health. It can be thrown and teleport the thrower to its impact location when it hits a block. Each teleportation hurts the user by 5 hit points.", _doc_items_usagehelp = how_to_throw, wield_image = "mcl_throwing_ender_pearl.png", inventory_image = "mcl_throwing_ender_pearl.png", stack_max = 16, on_use = throw_function("mcl_throwing:ender_pearl_entity"), })