diff --git a/mods/ITEMS/mcl_fishing/init.lua b/mods/ITEMS/mcl_fishing/init.lua index ebef9ca92..02fa27fd9 100644 --- a/mods/ITEMS/mcl_fishing/init.lua +++ b/mods/ITEMS/mcl_fishing/init.lua @@ -14,6 +14,7 @@ local bobber_ENTITY={ visual_size = {x=0.5, y=0.5}, collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45}, pointable = false, + static_save = false, _lastpos={}, _dive = false, @@ -158,33 +159,47 @@ local bobber_on_step = function(self, dtime) local node = minetest.get_node(epos) local def = minetest.registered_nodes[node.name] - --If we have no player remove self. - if self.player == nil then + --If we have no player, remove self. + if self.player == nil or self.player == "" then self.object:remove() + return + end + local player = minetest.get_player_by_name(self.player) + if not player then + self.object:remove() + return end --Check if player is nearby - if self._tick % 5 == 0 and self.player ~= nil then + if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then --Destroy bobber if item not wielded. - if (minetest.get_player_by_name(self.player):get_wielded_item():get_name() ~= "mcl_fishing:fishing_rod") then + local wield = player:get_wielded_item() + if ((not wield) or (wield:get_name() ~= "mcl_fishing:fishing_rod")) then self.object:remove() + return end --Destroy bobber if player is too far away. local objpos = self.object:get_pos() - local playerpos = minetest.get_player_by_name(self.player):get_pos() + local playerpos = player:get_pos() if (((playerpos.y - objpos.y) >= 33) or ((playerpos.y - objpos.y) <= -33)) then self.object:remove() + return elseif (((playerpos.x - objpos.x) >= 33) or ((playerpos.x - objpos.x) <= -33)) then self.object:remove() + return elseif (((playerpos.z - objpos.z) >= 33) or ((playerpos.z - objpos.z) <= -33)) then self.object:remove() + return elseif ((((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) >= 33) or ((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) <= -33) then self.object:remove() + return elseif ((((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) >= 33) or ((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) <= -33) then self.object:remove() + return elseif ((((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) >= 33) or ((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) <= -33) then self.object:remove() + return end end