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The following is a brief explanation of each +one. + +SPRINT_METHOD (default 1) + +What a player has to do to start sprinting. 0 = double tap w, 1 = press e. +Note that if you have the fast privlige, and have the fast +speed turned on, you will run very, very fast. You can toggle this +by pressing j. + +SPRINT_SPEED (default 1.5) + +How fast the player will move when sprinting as opposed to normal +movement speed. 1.0 represents normal speed so 1.5 would mean that a +sprinting player would travel 50% faster than a walking player and +2.4 would mean that a sprinting player would travel 140% faster than +a walking player. + +SPRINT_JUMP (default 1.1) + +How high the player will jump when sprinting as opposed to normal +jump height. Same as SPRINT_SPEED, just controls jump height while +sprinting rather than speed. + +SPRINT_STAMINA (default 20) + +How long the player can sprint for in seconds. Each player has a +stamina variable assigned to them, it is initially set to +SPRINT_STAMINA and can go no higher. When the player is sprinting, +this variable ticks down once each second, and when it reaches 0, +the player stops sprinting. It ticks back up when the player isn't +sprinting and stops at SPRINT_STAMINA. Set this to a huge value if +you want unlimited sprinting. + +SPRINT_TIMEOUT (default 0.5) + +Only used if SPRINT_METHOD = 0. +How much time the player has after releasing w, to press w again and +start sprinting. Setting this too high will result in unwanted +sprinting and setting it too low will result in it being +difficult/impossible to sprint. diff --git a/mods/PLAYER/mcl_sprint/depends.txt b/mods/PLAYER/mcl_sprint/depends.txt new file mode 100644 index 0000000000..db2aacba35 --- /dev/null +++ b/mods/PLAYER/mcl_sprint/depends.txt @@ -0,0 +1 @@ +playerplus diff --git a/mods/PLAYER/mcl_sprint/esprint.lua b/mods/PLAYER/mcl_sprint/esprint.lua new file mode 100644 index 0000000000..aada8d982b --- /dev/null +++ b/mods/PLAYER/mcl_sprint/esprint.lua @@ -0,0 +1,94 @@ +--[[ +Sprint mod for Minetest by GunshipPenguin + +To the extent possible under law, the author(s) +have dedicated all copyright and related and neighboring rights +to this software to the public domain worldwide. This software is +distributed without any warranty. +]] + +local players = {} + +minetest.register_on_joinplayer(function(player) + local playerName = player:get_player_name() + + players[playerName] = { + sprinting = false, + timeOut = 0, + shouldSprint = false, + } +end) +minetest.register_on_leaveplayer(function(player) + local playerName = player:get_player_name() + players[playerName] = nil +end) +minetest.register_globalstep(function(dtime) + --Get the gametime + local gameTime = minetest.get_gametime() + + --Loop through all connected players + for playerName,playerInfo in pairs(players) do + local player = minetest.get_player_by_name(playerName) + if player ~= nil then + --Check if the player should be sprinting + if player:get_player_control()["aux1"] and player:get_player_control()["up"] then + players[playerName]["shouldSprint"] = true + else + players[playerName]["shouldSprint"] = false + end + + --If the player is sprinting, create particles behind him/her + if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then + local numParticles = math.random(1, 2) + local playerPos = player:getpos() + local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]}) + if playerNode["name"] ~= "air" then + for i=1, numParticles, 1 do + minetest.add_particle({ + pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2}, + vel = {x=0, y=5, z=0}, + acc = {x=0, y=-13, z=0}, + expirationtime = math.random(), + size = math.random()+0.5, + collisiondetection = true, + vertical = false, + texture = "default_dirt.png", + }) + end + end + end + + --Adjust player states + if players[playerName]["shouldSprint"] == true then --Stopped + local sprinting + -- Prevent sprinting if standing on soul sand + if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" then + sprinting = false + else + sprinting = true + end + setSprinting(playerName, sprinting) + elseif players[playerName]["shouldSprint"] == false then + setSprinting(playerName, false) + end + + end + end +end) + +function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting) + local player = minetest.get_player_by_name(playerName) + if players[playerName] then + players[playerName]["sprinting"] = sprinting + -- Don't overwrite physics when standing on soul sand + if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then + if sprinting == true then + player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP}) + elseif sprinting == false then + player:set_physics_override({speed=1.0,jump=1.0}) + end + return true + end + end + return false +end diff --git a/mods/PLAYER/mcl_sprint/init.lua b/mods/PLAYER/mcl_sprint/init.lua new file mode 100644 index 0000000000..891261a7f2 --- /dev/null +++ b/mods/PLAYER/mcl_sprint/init.lua @@ -0,0 +1,25 @@ +--[[ +Sprint mod for Minetest by GunshipPenguin + +To the extent possible under law, the author(s) +have dedicated all copyright and related and neighboring rights +to this software to the public domain worldwide. This software is +distributed without any warranty. +]] + +--Configuration variables, these are all explained in README.md +SPRINT_METHOD = 1 +SPRINT_SPEED = 1.8 +SPRINT_JUMP = 1.1 +SPRINT_STAMINA = 20 +SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0 +SPRINT_HUDBARS_USED = false + +if SPRINT_METHOD == 0 then + dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua") +elseif SPRINT_METHOD == 1 then + dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua") +else + minetest.log("error", "[mcl_sprint] SPRINT_METHOD is not set properly, using [E] to sprint.") + dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua") +end diff --git a/mods/PLAYER/mcl_sprint/wsprint.lua b/mods/PLAYER/mcl_sprint/wsprint.lua new file mode 100644 index 0000000000..c604f8e2bd --- /dev/null +++ b/mods/PLAYER/mcl_sprint/wsprint.lua @@ -0,0 +1,107 @@ +--[[ +Sprint mod for Minetest by GunshipPenguin + +To the extent possible under law, the author(s) +have dedicated all copyright and related and neighboring rights +to this software to the public domain worldwide. This software is +distributed without any warranty. +]] + +local players = {} + +minetest.register_on_joinplayer(function(player) + local playerName = player:get_player_name() + players[playerName] = { + state = 0, + timeOut = 0, + moving = false, + } +end) +minetest.register_on_leaveplayer(function(player) + local playerName = player:get_player_name() + players[playerName] = nil +end) +minetest.register_globalstep(function(dtime) + --Get the gametime + local gameTime = minetest.get_gametime() + + --Loop through all connected players + for playerName,playerInfo in pairs(players) do + local player = minetest.get_player_by_name(playerName) + if player ~= nil then + --Check if they are moving or not + players[playerName]["moving"] = player:get_player_control()["up"] + + --If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0 + if playerInfo["state"] == 2 then + if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then + players[playerName]["timeOut"] = nil + setState(playerName, 0) + end + + --If the player is sprinting, create particles behind him/her + elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then + local numParticles = math.random(1, 2) + local playerPos = player:getpos() + local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]}) + if playerNode["name"] ~= "air" then + for i=1, numParticles, 1 do + minetest.add_particle({ + pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2}, + vel = {x=0, y=5, z=0}, + acc = {x=0, y=-13, z=0}, + expirationtime = math.random(), + size = math.random()+0.5, + collisiondetection = true, + vertical = false, + texture = "default_dirt.png", + }) + end + end + end + + --Adjust player states + if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped + setState(playerName, 0) + elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving + setState(playerName, 1) + elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed + local sprinting + -- Prevent sprinting if standing on soul sand + if not playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then + setState(playerName, 2) + else + setState(playerName, 0) + end + elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting + -- Prevent sprinting if standing on soul sand + if not playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then + setState(playerName, 3) + else + setState(playerName, 1) + end + end + + end + end +end) + +function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting) + local player = minetest.get_player_by_name(playerName) + local gameTime = minetest.get_gametime() + if players[playerName] then + players[playerName]["state"] = state + -- Don't overwrite physics when standing on soul sand + if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then + if state == 0 then--Stopped + player:set_physics_override({speed=1.0,jump=1.0}) + elseif state == 2 then --Primed + players[playerName]["timeOut"] = gameTime + elseif state == 3 then --Sprinting + player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP}) + end + return true + end + end + return false +end