From da149d5a587eca29d78190ce34e661ab5d87be0d Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 2 Oct 2019 22:06:26 +0200 Subject: [PATCH] Apply more checks in igloo basement generation --- mods/MAPGEN/mcl_structures/init.lua | 33 ++++++++++++++++++++++------- 1 file changed, 25 insertions(+), 8 deletions(-) diff --git a/mods/MAPGEN/mcl_structures/init.lua b/mods/MAPGEN/mcl_structures/init.lua index 132c70896..0c01a7881 100644 --- a/mods/MAPGEN/mcl_structures/init.lua +++ b/mods/MAPGEN/mcl_structures/init.lua @@ -78,16 +78,23 @@ end mcl_structures.generate_igloo = function(pos) -- TODO: Check if we're allowed to destroy nodes - -- FIXME: Some nodes (water, ice) don't get overwritten by ladder - -- FIXME: Nodes at Y=0 don't get overwritten by ladder - -- FIXME: Apply basement height limit in other dimensions -- TODO: Check if basement generation would not be too obvious -- TODO: Generate basement with 50% chance only local success, rotation = mcl_structures.generate_igloo_top(pos) if success then - local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10) + local dim = mcl_worlds.pos_to_dimension(pos) + buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10) + if dim == "nether" then + buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10) + elseif dim == "end" then + buffer = pos.y - (mcl_vars.mg_end_min + 1) + elseif dim == "overworld" then + buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10) + else + return success + end if buffer <= 19 then - return + return success end local depth = math.random(19, buffer) local bpos = {x=pos.x, y=pos.y-depth, z=pos.z} @@ -113,8 +120,6 @@ mcl_structures.generate_igloo = function(pos) else return success end - -- TODO: more reliable param2 - minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) local set_brick = function(pos) local c = math.random(1, 3) -- cracked chance local m = math.random(1, 10) -- chance for monster egg @@ -135,14 +140,26 @@ mcl_structures.generate_igloo = function(pos) minetest.set_node(pos, {name=brick}) end local ladder_param2 = minetest.dir_to_wallmounted(tdir) + local real_depth = 0 for y=1, depth-5 do + real_depth = real_depth + 1 + local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z}) + local def = minetest.registered_nodes[node.name] + if (not def) or (not def.walkable) or (def.liquidtype ~= "none") then + bpos.y = tpos.y-y-4 + break + end set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z }) set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z }) set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1}) set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1}) minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2}) end - mcl_structures.generate_igloo_basement(bpos, rotation) + if real_depth > 1 then + -- TODO: more reliable param2 + minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) + mcl_structures.generate_igloo_basement(bpos, rotation) + end end return success end