From cb1dbcb2db3c45a8cf0f3cf19fefd0b19eacf57e Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Fri, 18 Aug 2017 14:10:49 +0200 Subject: [PATCH] Explain weird End lighting --- mods/MAPGEN/mcl_mapgen_core/init.lua | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index 29f1ff1bf..6bb4fac06 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -1346,10 +1346,9 @@ minetest.register_on_generated(function(minp, maxp) end end + -- Set high light level in the End. This is very hacky and messes up the shadows below the End islands. + -- FIXME: Find a better way to do light. if minp.y >= mcl_vars.mg_end_min and maxp.y <= mcl_vars.mg_end_max then --- local min, max = table.copy(minp), table.copy(maxp) --- min.y = math.max(minp.y, mcl_vars.mg_end_min) --- max.y = math.min(maxp.y, mcl_vars.mg_end_max) vm:set_lighting({day=14, night=14}) lvm_used = true end