From b2c19d9ec60ee1e9c88b89685922b3decdf2e326 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 5 Mar 2019 10:41:57 +0100 Subject: [PATCH] mcl_skins: Fix attribute name --- mods/PLAYER/mcl_skins/init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/PLAYER/mcl_skins/init.lua b/mods/PLAYER/mcl_skins/init.lua index 99228f585..b584130c2 100644 --- a/mods/PLAYER/mcl_skins/init.lua +++ b/mods/PLAYER/mcl_skins/init.lua @@ -64,7 +64,7 @@ mcl_skins.set_player_skin = function(player, skin_id) end mcl_skins.skins[playername] = skin mcl_skins.previews[playername] = preview - player:set_attribute("simple_skins:skin_id", skin_id) + player:set_attribute("mcl_skins:skin_id", tostring(skin_id)) mcl_skins.update_player_skin(player) if minetest.get_modpath("3d_armor") then armor.textures[playername].skin = skin .. ".png" @@ -88,7 +88,7 @@ end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() - local skin_id = player:get_attribute("simple_skins:skin_id") + local skin_id = player:get_attribute("mcl_skins:skin_id") local set_skin -- do we already have a skin in player attributes? if skin_id then