Fix #534.3 (Dyeing a sheep did not remove the dye from inventory.)

This commit is contained in:
Rootyjr 2019-07-31 11:14:11 -05:00
parent d4facaf503
commit 839d74329c
1 changed files with 4 additions and 0 deletions

View File

@ -185,6 +185,10 @@ mobs:register_mob("mobs_mc:sheep", {
minetest.log("verbose", "[mobs_mc] " ..item:get_name() .. " " .. minetest.get_item_group(item:get_name(), "dye")) minetest.log("verbose", "[mobs_mc] " ..item:get_name() .. " " .. minetest.get_item_group(item:get_name(), "dye"))
for group, colordata in pairs(colors) do for group, colordata in pairs(colors) do
if minetest.get_item_group(item:get_name(), group) == 1 then if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.base_texture = sheep_texture(group) self.base_texture = sheep_texture(group)
self.object:set_properties({ self.object:set_properties({
textures = self.base_texture, textures = self.base_texture,