diff --git a/mods/ITEMS/REDSTONE/mesecons_torch/init.lua b/mods/ITEMS/REDSTONE/mesecons_torch/init.lua index 9f188a2f6..14b464c14 100644 --- a/mods/ITEMS/REDSTONE/mesecons_torch/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_torch/init.lua @@ -74,7 +74,7 @@ minetest.register_node("mesecons_torch:redstoneblock", { description = "Block of Redstone", tiles = {"redstone_redstone_block.png"}, stack_max = 64, - groups = {cracky=1}, + groups = {pickaxey=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, mesecons = {receptor = { @@ -82,6 +82,7 @@ minetest.register_node("mesecons_torch:redstoneblock", { rules = torch_get_output_rules }}, mcl_blast_resistance = 30, + mcl_hardness = 5, }) minetest.register_craft({ diff --git a/mods/ITEMS/mcl_colorblocks/init.lua b/mods/ITEMS/mcl_colorblocks/init.lua index 962ee5776..6bcb40e3d 100644 --- a/mods/ITEMS/mcl_colorblocks/init.lua +++ b/mods/ITEMS/mcl_colorblocks/init.lua @@ -87,7 +87,7 @@ for _, row in ipairs(block.dyes) do minetest.register_node("mcl_colorblocks:glazed_terracotta_"..name, { description = desc.." Glazed Terracotta", tiles = texes, - groups = {handy=1,pickaxey=1, cracky=3,glazed_terracotta=1,building_block=1}, + groups = {handy=1,pickaxey=1, glazed_terracotta=1,building_block=1}, paramtype2 = "facedir", stack_max = 64, is_ground_content = false, diff --git a/mods/ITEMS/mcl_walls/API.md b/mods/ITEMS/mcl_walls/API.md index 45e82d564..9efb8ce2c 100644 --- a/mods/ITEMS/mcl_walls/API.md +++ b/mods/ITEMS/mcl_walls/API.md @@ -23,7 +23,7 @@ If `craft_material` is not `nil` it also adds a crafting recipe of the following * `craft_material`: Item to be used in the crafting recipe. If `nil`, no crafting recipe will be added * `tiles`: Wall textures table, same syntax as for `minetest.register_node` * `inventory_image`: Inventory image (optional, default is an ugly 3D image) -* `groups`: Base group memberships (optional, default is `{cracky=3}`) +* `groups`: Base group memberships (optional, default is `{pickaxey=1}`) * `sounds`: Sound table (optional, by default default uses stone sounds) The following groups will automatically be added to the nodes (where applicable), you do not need to add them