diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index bb45a063c..b1eaa85a2 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -118,16 +118,28 @@ local function lay_down(player, pos, bed_pos, state, skip) -- lay down else + local yaw, param2 = get_look_yaw(bed_pos) + local dir = minetest.facedir_to_dir(param2) + local p = {x = bed_pos.x + dir.x / 4, y = bed_pos.y, z = bed_pos.z + dir.z / 4} + local n1 = minetest.get_node({x=bed_pos.x, y=bed_pos.y+1, z=bed_pos.z}) + local n2 = minetest.get_node({x=bed_pos.x, y=bed_pos.y+2, z=bed_pos.z}) + local def1 = minetest.registered_nodes[n1.name] + local def2 = minetest.registered_nodes[n2.name] + if def1.walkable or def2.walkable then + minetest.chat_send_player(name, "You can't sleep, the bed is obstructed!") + return + elseif (def1.damage_per_second ~= nil and def1.damage_per_second > 0) or (def2.damage_per_second ~= nil and def2.damage_per_second > 0) then + minetest.chat_send_player(name, "It's too dangerous to sleep here!") + return + end + mcl_beds.player[name] = 1 mcl_beds.pos[name] = pos player_in_bed = player_in_bed + 1 - -- physics, eye_offset, etc player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) - local yaw, param2 = get_look_yaw(bed_pos) player:set_look_horizontal(yaw) - local dir = minetest.facedir_to_dir(param2) - local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} + player:set_attribute("mcl_beds:sleeping", "true") playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0) playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0)