diff --git a/mods/ITEMS/mcl_chests/init.lua b/mods/ITEMS/mcl_chests/init.lua index 28639fa07..6f3c0ceb2 100644 --- a/mods/ITEMS/mcl_chests/init.lua +++ b/mods/ITEMS/mcl_chests/init.lua @@ -39,13 +39,8 @@ end local trapped_chest_mesecons_rules = mesecon.rules.pplate --- To be called if a player closed a chest -local player_chest_close = function(player) - local name = player:get_player_name() - if open_chests[name] == nil then - return - end - local pos = open_chests[name].pos +-- To be called when a chest is closed (only relevant for trapped chest atm) +local chest_update_after_close = function(pos) local node = minetest.get_node(pos) if node.name == "mcl_chests:trapped_chest_on" then @@ -66,6 +61,16 @@ local player_chest_close = function(player) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) end +end + +-- To be called if a player closed a chest +local player_chest_close = function(player) + local name = player:get_player_name() + if open_chests[name] == nil then + return + end + local pos = open_chests[name].pos + chest_update_after_close(pos) open_chests[name] = nil end @@ -839,3 +844,16 @@ minetest.register_craft({ } }) +minetest.register_lbm({ + -- Disable active/open trapped chests when loaded because nobody could + -- have them open at loading time. + -- Fixes redstone weirdness. + label = "Disable active trapped chests", + name = "mcl_chests:reset_trapped_chests", + nodenames = { "mcl_chests:trapped_chest_on", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" }, + run_at_every_load = true, + action = function(pos, node) + minetest.log("error", "lbm!" ..minetest.pos_to_string(pos)) + chest_update_after_close(pos) + end, +})