diff --git a/mods/ITEMS/mcl_boats/init.lua b/mods/ITEMS/mcl_boats/init.lua index 86e8adbc6c..28f84ecbd0 100644 --- a/mods/ITEMS/mcl_boats/init.lua +++ b/mods/ITEMS/mcl_boats/init.lua @@ -49,10 +49,11 @@ local boat = { run_start = 0, run_end = 40, }, - driver = nil, - v = 0, - last_v = 0, - removed = false + _driver = nil, -- Attached driver (player) or nil if none + _v = 0, -- Speed + _last_v = 0, -- Temporary speed variable + _removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored + _itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type) } function boat.on_rightclick(self, clicker) @@ -60,24 +61,24 @@ function boat.on_rightclick(self, clicker) return end local name = clicker:get_player_name() - if self.driver and clicker == self.driver then - self.driver = nil + if self._driver and clicker == self._driver then + self._driver = nil clicker:set_detach() mcl_player.player_attached[name] = false mcl_player.player_set_animation(clicker, "stand" , 30) local pos = clicker:getpos() pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} clicker:setpos(pos) - elseif not self.driver then + elseif not self._driver then local attach = clicker:get_attach() if attach and attach:get_luaentity() then local luaentity = attach:get_luaentity() - if luaentity.driver then - luaentity.driver = nil + if luaentity._driver then + luaentity._driver = nil end clicker:set_detach() end - self.driver = clicker + self._driver = clicker clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) mcl_player.player_attached[name] = true @@ -95,8 +96,8 @@ function boat.on_activate(self, staticdata, dtime_s) self.object:set_armor_groups({immortal = 1}) local data = minetest.deserialize(staticdata) if type(data) == "table" then - self.v = data.v - self.last_v = self.v + self._v = data.v + self._last_v = self._v self._itemstring = data.itemstring self.object:set_properties({textures=data.textures}) end @@ -105,7 +106,7 @@ end function boat.get_staticdata(self) return minetest.serialize({ - v = self.v, + v = self._v, itemstring = self._itemstring, textures = self.object:get_properties().textures }) @@ -113,16 +114,16 @@ end function boat.on_punch(self, puncher) - if not puncher or not puncher:is_player() or self.removed then + if not puncher or not puncher:is_player() or self._removed then return end - if self.driver and puncher == self.driver then - self.driver = nil + if self._driver and puncher == self._driver then + self._driver = nil puncher:set_detach() mcl_player.player_attached[puncher:get_player_name()] = false end - if not self.driver then - self.removed = true + if not self._driver then + self._removed = true -- Drop boat as item on the ground after punching if not minetest.setting_getbool("creative_mode") then minetest.add_item(self.object:getpos(), self._itemstring) @@ -133,23 +134,23 @@ end function boat.on_step(self, dtime) - self.v = get_v(self.object:getvelocity()) * get_sign(self.v) - if self.driver then - local ctrl = self.driver:get_player_control() + self._v = get_v(self.object:getvelocity()) * get_sign(self._v) + if self._driver then + local ctrl = self._driver:get_player_control() local yaw = self.object:getyaw() if ctrl.up then - self.v = self.v + 0.1 + self._v = self._v + 0.1 elseif ctrl.down then - self.v = self.v - 0.1 + self._v = self._v - 0.1 end if ctrl.left then - if self.v < 0 then + if self._v < 0 then self.object:setyaw(yaw - (1 + dtime) * 0.03) else self.object:setyaw(yaw + (1 + dtime) * 0.03) end elseif ctrl.right then - if self.v < 0 then + if self._v < 0 then self.object:setyaw(yaw + (1 + dtime) * 0.03) else self.object:setyaw(yaw - (1 + dtime) * 0.03) @@ -157,19 +158,19 @@ function boat.on_step(self, dtime) end end local velo = self.object:getvelocity() - if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then + if self._v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then self.object:setpos(self.object:getpos()) return end - local s = get_sign(self.v) - self.v = self.v - 0.02 * s - if s ~= get_sign(self.v) then + local s = get_sign(self._v) + self._v = self._v - 0.02 * s + if s ~= get_sign(self._v) then self.object:setvelocity({x = 0, y = 0, z = 0}) - self.v = 0 + self._v = 0 return end - if math.abs(self.v) > 5 then - self.v = 5 * get_sign(self.v) + if math.abs(self._v) > 5 then + self._v = 5 * get_sign(self._v) end local p = self.object:getpos() @@ -179,12 +180,12 @@ function boat.on_step(self, dtime) if not is_water(p) then local nodedef = minetest.registered_nodes[minetest.get_node(p).name] if (not nodedef) or nodedef.walkable then - self.v = 0 + self._v = 0 new_acce = {x = 0, y = 1, z = 0} else new_acce = {x = 0, y = -9.8, z = 0} end - new_velo = get_velocity(self.v, self.object:getyaw(), + new_velo = get_velocity(self._v, self.object:getyaw(), self.object:getvelocity().y) self.object:setpos(self.object:getpos()) else @@ -198,7 +199,7 @@ function boat.on_step(self, dtime) else new_acce = {x = 0, y = 5, z = 0} end - new_velo = get_velocity(self.v, self.object:getyaw(), y) + new_velo = get_velocity(self._v, self.object:getyaw(), y) self.object:setpos(self.object:getpos()) else new_acce = {x = 0, y = 0, z = 0} @@ -206,9 +207,9 @@ function boat.on_step(self, dtime) local pos = self.object:getpos() pos.y = math.floor(pos.y) + 0.5 self.object:setpos(pos) - new_velo = get_velocity(self.v, self.object:getyaw(), 0) + new_velo = get_velocity(self._v, self.object:getyaw(), 0) else - new_velo = get_velocity(self.v, self.object:getyaw(), + new_velo = get_velocity(self._v, self.object:getyaw(), self.object:getvelocity().y) self.object:setpos(self.object:getpos()) end