diff --git a/mods/ENTITIES/mobs_mc/creeper.lua b/mods/ENTITIES/mobs_mc/creeper.lua index 07750ff28..b1c31054e 100644 --- a/mods/ENTITIES/mobs_mc/creeper.lua +++ b/mods/ENTITIES/mobs_mc/creeper.lua @@ -69,7 +69,7 @@ mobs:register_mob("mobs_mc:creeper", { if self._forced_explosion_countdown_timer ~= nil then self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime if self._forced_explosion_countdown_timer <= 0 then - mobs:explosion(self.object:get_pos(), self.explosion_radius, 0, 1, self.sounds.explode) + mobs:boom(self, self.object:get_pos(), self.explosion_radius) self.object:remove() end end diff --git a/mods/ENTITIES/mobs_mc/ender_dragon.lua b/mods/ENTITIES/mobs_mc/ender_dragon.lua index ccd2fe30d..fd8652da7 100644 --- a/mods/ENTITIES/mobs_mc/ender_dragon.lua +++ b/mods/ENTITIES/mobs_mc/ender_dragon.lua @@ -51,9 +51,9 @@ mobs:register_mob("mobs_mc:enderdragon", { fire_damage = 0, on_rightclick = nil, attack_type = "dogshoot", - arrow = "mobs_mc:fireball2", + arrow = "mobs_mc:dragon_fireball", shoot_interval = 0.5, - shoot_offset = -1, + shoot_offset = -1.0, animation = { fly_speed = 8, stand_speed = 8, stand_start = 0, stand_end = 20, @@ -67,69 +67,19 @@ mobs:register_mob("mobs_mc:enderdragon", { local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false -mobs:register_arrow("mobs_mc:roar_of_the_dragon2", { +-- dragon fireball (projectile) +mobs:register_arrow("mobs_mc:dragon_fireball", { visual = "sprite", - visual_size = {x = 1, y = 1}, - --textures = {"transparent.png"}, - textures = {"mese_egg.png"}, - velocity = 10, - - on_step = function(self, dtime) - - local pos = self.object:get_pos() - - local n = minetest.get_node(pos).name - - if self.timer == 0 then - self.timer = os.time() - end - - if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then - self.object:remove() - end - - local objects = minetest.get_objects_inside_radius(pos, 1) - for _,obj in ipairs(objects) do - local name = self.name - if name~="mobs_mc:roar_of_the_dragon2" and name ~= "mobs_mc:enderdragon" then - obj:set_hp(obj:get_hp()-5) - if (obj:get_hp() <= 0) then - if (not obj:is_player()) and name ~= self.object:get_luaentity().name then - obj:remove() - end - end - end - end - - if mobs_griefing then - minetest.set_node(pos, {name="air"}) - if math.random(1,2)==1 then - local dx = math.random(-1,1) - local dy = math.random(-1,1) - local dz = math.random(-1,1) - local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} - minetest.set_node(p, {name="air"}) - end - end - end -}) ---GOOD LUCK LOL! --- fireball (weapon) -mobs:register_arrow(":mobs_mc:fireball2", { - visual = "sprite", - visual_size = {x = 1.5, y = 1.5}, + visual_size = {x = 1.25, y = 1.25}, textures = {"mobs_mc_dragon_fireball.png"}, - --textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "}, velocity = 6, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) - minetest.sound_play("tnt_explode", {pos = player:get_pos(), gain = 1.5, max_hear_distance = 2*64}) player:punch(self.object, 1.0, { full_punch_interval = 0.5, - damage_groups = {fleshy = 6}, + damage_groups = {fleshy = 12}, }, nil) - end, hit_mob = function(self, mob) @@ -138,15 +88,11 @@ mobs:register_arrow(":mobs_mc:fireball2", { full_punch_interval = 0.5, damage_groups = {fleshy = 12}, }, nil) - end, - -- node hit, bursts into flame + -- node hit, explode hit_node = function(self, pos, node) - mobs:explosion(pos, 3, 0, 1) - --from tnt - minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) - + mobs:boom(self, pos, 2) end }) diff --git a/mods/ENTITIES/mobs_mc/ghast.lua b/mods/ENTITIES/mobs_mc/ghast.lua index fe14e0e6e..1e8c3903e 100644 --- a/mods/ENTITIES/mobs_mc/ghast.lua +++ b/mods/ENTITIES/mobs_mc/ghast.lua @@ -55,13 +55,10 @@ mobs:register_mob("mobs_mc:ghast", { }, fall_damage = 0, view_range = 100, - --attack_type = "dogshoot", attack_type = "dogshoot", - arrow = "mobs_monster:fireball", + arrow = "mobs_mc:fireball", shoot_interval = 3.5, - shoot_offset = 1, - --'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight) - --'dogshoot_count_max' number of seconds before switching above modes. + shoot_offset = -5, dogshoot_switch = 1, dogshoot_count_max =1, passive = false, @@ -76,31 +73,33 @@ mobs:register_mob("mobs_mc:ghast", { mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) --- fireball (weapon) -mobs:register_arrow(":mobs_monster:fireball", { +-- fireball (projectile) +mobs:register_arrow("mobs_mc:fireball", { visual = "sprite", - visual_size = {x = 0.5, y = 0.5}, + visual_size = {x = 1, y = 1}, textures = {"mcl_fire_fire_charge.png"}, - velocity = 6, + velocity = 15, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, + damage_groups = {fleshy = 6}, }, nil) + mobs:boom(self, self.object:get_pos(), 3) end, hit_mob = function(self, mob) mob:punch(self.object, 1.0, { full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, + damage_groups = {fleshy = 6}, }, nil) + mobs:boom(self, self.object:get_pos(), 3) end, - -- node hit, bursts into flame + -- node hit, explode hit_node = function(self, pos, node) - mobs:explosion(pos, 1, 1, 0) + mobs:boom(self, pos, 3) end }) diff --git a/mods/ENTITIES/mobs_mc/witch.lua b/mods/ENTITIES/mobs_mc/witch.lua index db183e671..ed3b81a66 100644 --- a/mods/ENTITIES/mobs_mc/witch.lua +++ b/mods/ENTITIES/mobs_mc/witch.lua @@ -31,7 +31,7 @@ mobs:register_mob("mobs_mc:witch", { pathfinding = 1, group_attack = true, attack_type = "dogshoot", - arrow = "mobs:potion_arrow", + arrow = "mobs_mc:potion_arrow", shoot_interval = 2.5, shoot_offset = 1, dogshoot_switch = 1, @@ -68,8 +68,8 @@ mobs:register_mob("mobs_mc:witch", { }) --- fireball (weapon) -mobs:register_arrow(":mobs:potion_arrow", { +-- potion projectile (EXPERIMENTAL) +mobs:register_arrow("mobs_mc:potion_arrow", { visual = "sprite", visual_size = {x = 0.5, y = 0.5}, --textures = {"vessels_glass_bottle.png"}, --TODO fix to else if default diff --git a/mods/ENTITIES/mobs_mc/wither.lua b/mods/ENTITIES/mobs_mc/wither.lua index 871496d00..6557c288e 100644 --- a/mods/ENTITIES/mobs_mc/wither.lua +++ b/mods/ENTITIES/mobs_mc/wither.lua @@ -53,7 +53,7 @@ mobs:register_mob("mobs_mc:wither", { explosion_radius = 3, explosion_fire = false, dogshoot_stop = true, - arrow = "mobs_mc:fireball", + arrow = "mobs_mc:wither_skull", reach = 5, shoot_interval = 0.5, shoot_offset = -1, @@ -67,87 +67,37 @@ mobs:register_mob("mobs_mc:wither", { local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false -mobs:register_arrow("mobs_mc:roar_of_the_dragon", { - visual = "sprite", - visual_size = {x = 1, y = 1}, - textures = {"blank.png"}, - velocity = 10, - - on_step = function(self, dtime) - - local pos = self.object:get_pos() - - local n = minetest.get_node(pos).name - - if self.timer == 0 then - self.timer = os.time() - end - - if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then - self.object:remove() - end - - local objects = minetest.get_objects_inside_radius(pos, 1) - for _,obj in ipairs(objects) do - local name = self.name - if name~="mobs_mc:roar_of_the_dragon" and name ~= "mobs_mc:wither" then - obj:set_hp(obj:get_hp()-5) - if (obj:get_hp() <= 0) then - if (not obj:is_player()) and name ~= self.object:get_luaentity().name then - obj:remove() - end - end - end - end - - if mobs_griefing then - minetest.set_node(pos, {name="air"}) - if math.random(1,2)==1 then - local dx = math.random(-1,1) - local dy = math.random(-1,1) - local dz = math.random(-1,1) - local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} - minetest.set_node(p, {name="air"}) - end - end - end -}) ---GOOD LUCK LOL! --- fireball (weapon) -mobs:register_arrow(":mobs_mc:fireball", { +mobs:register_arrow("mobs_mc:wither_skull", { visual = "sprite", visual_size = {x = 0.75, y = 0.75}, -- TODO: 3D projectile, replace tetxture textures = {"mobs_mc_TEMP_wither_projectile.png"}, velocity = 6, - -- direct hit, no fire... just plenty of pain + -- direct hit hit_player = function(self, player) - minetest.sound_play("tnt_explode", {pos = player:get_pos(), gain = 1.5, max_hear_distance = 16}) player:punch(self.object, 1.0, { full_punch_interval = 0.5, damage_groups = {fleshy = 8}, }, nil) - + mobs:boom(self, self.object:get_pos(), 1) end, hit_mob = function(self, mob) - minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5,max_hear_distance = 16}) mob:punch(self.object, 1.0, { full_punch_interval = 0.5, damage_groups = {fleshy = 8}, }, nil) - + mobs:boom(self, self.object:get_pos(), 1) end, - -- node hit, bursts into flame + -- node hit, explode hit_node = function(self, pos, node) - -- FIXME: Deprecated, switch to mobs:boom instead - mobs:explosion(pos, 3, 0, 1) + mobs:boom(self, pos, 1) end }) +-- TODO: Add blue wither skull + --Spawn egg mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0) ---Compatibility -mobs:alias_mob("nssm:mese_dragon", "mobs_mc:wither") diff --git a/mods/HUD/mcl_death_messages/init.lua b/mods/HUD/mcl_death_messages/init.lua index b212e36db..ce87118d2 100644 --- a/mods/HUD/mcl_death_messages/init.lua +++ b/mods/HUD/mcl_death_messages/init.lua @@ -68,7 +68,7 @@ local mobkills = { ["mobs_mc:wolf"] = N("@1 was killed by a wolf."), ["mobs_mc:cat"] = N("@1 was killed by a cat."), ["mobs_mc:ocelot"] = N("@1 was killed by an ocelot."), - ["mobs_mc:ender_dragon"] = N("@1 was killed by an ender dragon."), + ["mobs_mc:enderdragon"] = N("@1 was killed by an ender dragon."), ["mobs_mc:wither"] = N("@1 was killed by a wither."), ["mobs_mc:enderman"] = N("@1 was killed by an enderman."), ["mobs_mc:endermite"] = N("@1 was killed by an endermite."),