forked from VoxeLibre/VoxeLibre
Cake+cauldron+endportalfr. put signal 4 comparator
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@ -55,6 +55,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
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* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
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* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
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* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
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* `no_rename=1`: Item cannot be renamed by anvil
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* `no_rename=1`: Item cannot be renamed by anvil
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* `comparator_signal=X`: If set, this node outputs a constant (!) comparator signal output of strength X.
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#### Footnotes
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#### Footnotes
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@ -53,7 +53,7 @@ local comparator_deactivate = function(pos, node)
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end
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end
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-- wether pos has an inventory that contains at least one item
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-- weather pos has an inventory that contains at least one item
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local container_inventory_nonempty = function(pos)
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local container_inventory_nonempty = function(pos)
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local invnode = minetest.get_node(pos)
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local invnode = minetest.get_node(pos)
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local invnodedef = minetest.registered_nodes[invnode.name]
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local invnodedef = minetest.registered_nodes[invnode.name]
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@ -75,13 +75,21 @@ local container_inventory_nonempty = function(pos)
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return false
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return false
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end
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end
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-- weather pos has an constant signal output for the comparator
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local static_signal_output = function(pos)
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local node = minetest.get_node(pos)
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local g = minetest.get_item_group(node.name, "comparator_signal")
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return g > 0
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end
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-- whether the comparator should be on according to its inputs
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-- whether the comparator should be on according to its inputs
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local comparator_desired_on = function(pos, node)
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local comparator_desired_on = function(pos, node)
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local my_input_rules = comparator_get_input_rules(node);
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local my_input_rules = comparator_get_input_rules(node);
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local back_rule = my_input_rules[1]
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local back_rule = my_input_rules[1]
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local state
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local state
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if back_rule then
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if back_rule then
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state = mesecon.is_power_on(vector.add(pos, back_rule)) or container_inventory_nonempty(vector.add(pos, back_rule))
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local back_pos = vector.add(pos, back_rule)
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state = mesecon.is_power_on(back_pos) or container_inventory_nonempty(back_pos) or static_signal_output(back_pos)
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end
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end
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-- if back input if off, we don't need to check side inputs
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-- if back input if off, we don't need to check side inputs
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@ -307,19 +315,19 @@ minetest.register_craft({
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-- Register active block handlers
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-- Register active block handlers
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minetest.register_abm({
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minetest.register_abm({
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label = "Comparator check for containers",
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label = "Comparator signal input check (comparator is off)",
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nodenames = {
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nodenames = {
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"mcl_comparators:comparator_off_comp",
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"mcl_comparators:comparator_off_comp",
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"mcl_comparators:comparator_off_sub",
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"mcl_comparators:comparator_off_sub",
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},
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},
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neighbors = {"group:container"},
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neighbors = {"group:container", "group:comparator_signal"},
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interval = 1,
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interval = 1,
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chance = 1,
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chance = 1,
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action = update_self,
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action = update_self,
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})
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})
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minetest.register_abm({
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minetest.register_abm({
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label = "Comparator check for no containers",
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label = "Comparator signal input check (comparator is on)",
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nodenames = {
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nodenames = {
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"mcl_comparators:comparator_on_comp",
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"mcl_comparators:comparator_on_comp",
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"mcl_comparators:comparator_on_sub",
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"mcl_comparators:comparator_on_sub",
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@ -46,7 +46,7 @@ minetest.register_node("mcl_cake:cake", {
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fixed = full_cake
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fixed = full_cake
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},
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},
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stack_max = 1,
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stack_max = 1,
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groups = {handy=1, cake=7, food=2,no_eat_delay=1, attached_node=1, dig_by_piston=1},
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groups = {handy=1, cake=7, food=2,no_eat_delay=1, attached_node=1, dig_by_piston=1, comparator_signal=14},
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drop = '',
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drop = '',
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on_rightclick = function(pos, node, clicker, itemstack)
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on_rightclick = function(pos, node, clicker, itemstack)
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local newcake = minetest.do_item_eat(2, ItemStack("mcl_cake:cake_6"), ItemStack("mcl_cake:cake"), clicker, {type="nothing"})
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local newcake = minetest.do_item_eat(2, ItemStack("mcl_cake:cake_6"), ItemStack("mcl_cake:cake"), clicker, {type="nothing"})
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@ -102,7 +102,7 @@ local register_slice = function(level, nodebox, desc)
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type = "fixed",
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type = "fixed",
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fixed = nodebox,
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fixed = nodebox,
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},
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},
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groups = {handy=1, cake=level, food=2,no_eat_delay=1,attached_node=1,not_in_creative_inventory=1,dig_by_piston=1},
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groups = {handy=1, cake=level, food=2,no_eat_delay=1,attached_node=1,not_in_creative_inventory=1,dig_by_piston=1,comparator_signal=level*2},
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drop = '',
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drop = '',
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on_rightclick = on_rightclick,
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on_rightclick = on_rightclick,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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@ -118,9 +118,9 @@ local register_slice = function(level, nodebox, desc)
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end
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end
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end
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end
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register_slice(6, slice_6, "Cake (6 Slices Left")
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register_slice(6, slice_6, "Cake (6 Slices Left)")
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register_slice(5, slice_5, "Cake (5 Slices Left")
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register_slice(5, slice_5, "Cake (5 Slices Left)")
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register_slice(4, slice_4, "Cake (4 Slices Left")
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register_slice(4, slice_4, "Cake (4 Slices Left)")
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register_slice(3, slice_3, "Cake (3 Slices Left")
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register_slice(3, slice_3, "Cake (3 Slices Left)")
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register_slice(2, slice_2, "Cake (2 Slices Left")
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register_slice(2, slice_2, "Cake (2 Slices Left)")
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register_slice(1, slice_1, "Cake (1 Slice Left")
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register_slice(1, slice_1, "Cake (1 Slice Left)")
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@ -79,7 +79,7 @@ local register_filled_cauldron = function(water_level, description, river_water)
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drawtype = "nodebox",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype = "light",
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is_ground_content = false,
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is_ground_content = false,
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groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level)},
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groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), comparator_signal=water_level},
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node_box = cauldron_nodeboxes[water_level],
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node_box = cauldron_nodeboxes[water_level],
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collision_box = cauldron_nodeboxes[0],
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collision_box = cauldron_nodeboxes[0],
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selection_box = { type = "regular" },
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selection_box = { type = "regular" },
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@ -309,7 +309,7 @@ minetest.register_node("mcl_portals:end_portal_frame", {
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minetest.register_node("mcl_portals:end_portal_frame_eye", {
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minetest.register_node("mcl_portals:end_portal_frame_eye", {
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description = "End Portal Frame with Eye of Ender",
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description = "End Portal Frame with Eye of Ender",
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_doc_items_create_entry = false,
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_doc_items_create_entry = false,
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groups = { creative_breakable = 1, not_in_creative_inventory = 1 },
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groups = { creative_breakable = 1, not_in_creative_inventory = 1, comparator_signal = 15 },
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tiles = { "mcl_portals_endframe_top.png^[lowpart:75:mcl_portals_endframe_eye.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_eye.png^mcl_portals_endframe_side.png" },
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tiles = { "mcl_portals_endframe_top.png^[lowpart:75:mcl_portals_endframe_eye.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_eye.png^mcl_portals_endframe_side.png" },
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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drawtype = "nodebox",
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