forked from VoxeLibre/VoxeLibre
Add in basics of head code yaw
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@ -833,13 +833,13 @@ mobs.mob_step = function(self, dtime)
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--DEBUG TIME!
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--mobs.do_head_logic(self,dtime)
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mobs.do_head_logic(self,dtime)
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--if true then--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
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-- return
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--end
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if true then--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
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return
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end
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--despawn mechanism
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--don't despawned tamed or bred mobs
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@ -1,12 +1,67 @@
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local vector_new = vector.new
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--converts yaw to degrees
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local degrees = function(yaw)
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return(yaw*180.0/math.pi)
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end
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mobs.do_head_logic = function(self,dtime)
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--local yaw = self.object:get_yaw()
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local player = minetest.get_player_by_name("singleplayer")
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local look_at = player:get_pos()
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look_at.y = look_at.y + player:get_properties().eye_height
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--local bone_pos = vector_new(0,5,0)
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local pos = self.object:get_pos()
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local body_yaw = self.object:get_yaw()
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local body_dir = minetest.yaw_to_dir(body_yaw)
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--needs to be INTERNAL(API)
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self.head_height_offset = 1.0525
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pos.y = pos.y + self.head_height_offset
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--needs to be INTERNAL (API)
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self.head_direction_offset = 0.5
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local head_offset = vector.multiply(body_dir, self.head_direction_offset)
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pos = vector.add(pos, head_offset)
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minetest.add_particle({
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pos = pos,
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velocity = {x=0, y=0, z=0},
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.2,
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size = 1,
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texture = "default_dirt.png",
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})
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local bone_pos = vector_new(0,0,0)
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--needs to be INTERNAL (API)
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--(horizontal)
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self.head_bone_pos_y = 3.6
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bone_pos.y = self.head_bone_pos_y
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--needs to be INTERNAL (API)
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--(vertical)
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self.head_bone_pos_z = -0.6
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bone_pos.z = self.head_bone_pos_z
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--print(yaw)
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@ -15,7 +70,32 @@ mobs.do_head_logic = function(self,dtime)
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--bone_rot.x = bone_rot.x + (dtime * 10)
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--bone_rot.z = bone_rot.z + (dtime * 10)
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--self.object:set_bone_position("head", bone_pos, bone_rot)
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local head_yaw
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head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
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--over rotation protection
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--stops radians from going out of spec
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if head_yaw > math.pi then
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head_yaw = head_yaw - (math.pi * 2)
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elseif head_yaw < -math.pi then
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head_yaw = head_yaw + (math.pi * 2)
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end
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--upper check
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if head_yaw > math.pi - (math.pi/2) then
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head_yaw = 0
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--lower check
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elseif head_yaw < -math.pi + (math.pi/2) then
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head_yaw = 0
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end
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self.object:set_bone_position("head", bone_pos, vector_new(0,0,degrees(head_yaw)))
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