Merge branch 'master' into mud
|
@ -136,8 +136,7 @@ local professions = {
|
|||
{
|
||||
{ { "mcl_fishing:fish_raw", 6, 15,}, E1 },
|
||||
{ { "mcl_fishing:salmon_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:salmon_cooked", 6, 6 } },
|
||||
-- FIXME missing campfire
|
||||
-- {{ "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire",1,1} },
|
||||
{ { "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire_lit",1,1} },
|
||||
},
|
||||
{
|
||||
{ { "mcl_fishing:salmon_raw", 6, 13,}, E1 },
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
mcl_campfires
|
||||
===============
|
||||
Adds the campfire and its soul variant.
|
||||
|
||||
License of code
|
||||
---------------
|
||||
See the main MineClone 2 README.md file.
|
||||
Authors:
|
||||
Gerold55 - Code Start + Models?
|
||||
PrairieWind - Improved and Cleaned Up Code, and added the soul campfire and crafting recipes.
|
||||
cora - Added burning damage.
|
||||
|
||||
License of media
|
||||
----------------
|
||||
See the main MineClone 2 README.md file for license on most of the textures.
|
||||
|
||||
For the following textures:
|
||||
mcl_campfires_campfire_inv.png
|
||||
mcl_campfires_soul_campfire_inv.png
|
||||
License: CC0 1.0 Universal (CC0 1.0)
|
||||
Author: RandomLegoBrick
|
|
@ -0,0 +1,145 @@
|
|||
-- ||||||||||||||||||||||||||||||||
|
||||
-- ||||||||||| CAMPFIRES ||||||||||
|
||||
-- ||||||||||||||||||||||||||||||||
|
||||
|
||||
-- TO-DO:
|
||||
-- * Add Smoke Particles
|
||||
-- * Add Spark Particles
|
||||
-- * Add Cooking Meat
|
||||
-- * Add Working Sounds
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local campfires = {
|
||||
{ name = "Campfire", lightlevel = 15, techname = "campfire", damage = 1, drops = "mcl_core:charcoal_lump 2" },
|
||||
{ name = "Soul Campfire", lightlevel = 10, techname = "soul_campfire", damage = 2, drops = "mcl_blackstone:soul_soil" },
|
||||
}
|
||||
|
||||
for _, campfire in pairs(campfires) do
|
||||
-- Define Campfire
|
||||
minetest.register_node("mcl_campfires:" .. campfire.techname, {
|
||||
description = S(campfire.name),
|
||||
_tt_help = S("Cooks food and keeps bees happy."),
|
||||
_doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."),
|
||||
inventory_image = "mcl_campfires_" .. campfire.techname .. "_inv.png",
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_campfires_campfire.obj",
|
||||
tiles = {{name="mcl_campfires_log.png"},},
|
||||
groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, },
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
|
||||
if player:get_wielded_item():get_name() == "mcl_fire:flint_and_steel" then
|
||||
node.name = "mcl_campfires:" .. campfire.techname .. "_lit"
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end,
|
||||
drop = campfire.drops,
|
||||
_mcl_silk_touch_drop = {"mcl_campfires:" .. campfire.techname},
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
selection_box = {
|
||||
type = 'fixed',
|
||||
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
|
||||
},
|
||||
collision_box = {
|
||||
type = 'fixed',
|
||||
fixed = {-.5, -.5, -.5, .5, -.05, .5},
|
||||
},
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
--Define Lit Campfire
|
||||
minetest.register_node("mcl_campfires:" .. campfire.techname .. "_lit", {
|
||||
description = S(campfire.name),
|
||||
_tt_help = S("Cooks food and keeps bees happy."),
|
||||
_doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."),
|
||||
inventory_image = "mcl_campfires_" .. campfire.techname .. "_inv.png",
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_campfires_campfire_lit.obj",
|
||||
tiles = {{
|
||||
name="mcl_campfires_" .. campfire.techname .. "_fire.png",
|
||||
animation={
|
||||
type="vertical_frames",
|
||||
aspect_w=16,
|
||||
aspect_h=16,
|
||||
length=2.0
|
||||
}},
|
||||
{name="mcl_campfires_" .. campfire.techname .. "_log_lit.png",
|
||||
animation={
|
||||
type="vertical_frames",
|
||||
aspect_w=16,
|
||||
aspect_h=16,
|
||||
length=2.0
|
||||
}}
|
||||
},
|
||||
groups = { handy=1, axey=1, material_wood=1, campfire=1, lit_campfire=1 },
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
|
||||
if player:get_wielded_item():get_name():find("shovel") then
|
||||
node.name = "mcl_campfires:" .. campfire.techname
|
||||
minetest.set_node(pos, node)
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
end
|
||||
end,
|
||||
drop = campfire.drops,
|
||||
_mcl_silk_touch_drop = {"mcl_campfires:" .. campfire.techname .. "_lit"},
|
||||
light_source = campfire.lightlevel,
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-.5, -.5, -.5, .5, -.05, .5},
|
||||
},
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
damage_per_second = campfire.damage,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_campfires:campfire_lit",
|
||||
recipe = {
|
||||
{ "", "mcl_core:stick", "" },
|
||||
{ "mcl_core:stick", "group:coal", "mcl_core:stick" },
|
||||
{ "group:tree", "group:tree", "group:tree" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_campfires:soul_campfire_lit",
|
||||
recipe = {
|
||||
{ "", "mcl_core:stick", "" },
|
||||
{ "mcl_core:stick", "group:soul_block", "mcl_core:stick" },
|
||||
{ "group:tree", "group:tree", "group:tree" },
|
||||
}
|
||||
})
|
||||
|
||||
local function burn_in_campfire(obj)
|
||||
local p = obj:get_pos()
|
||||
if p then
|
||||
local n = minetest.find_node_near(p,0.4,{"group:lit_campfire"},true)
|
||||
if n then
|
||||
mcl_burning.set_on_fire(obj, 5)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local etime = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
etime = dtime + etime
|
||||
if etime < 0.5 then return end
|
||||
etime = 0
|
||||
for _,pl in pairs(minetest.get_connected_players()) do
|
||||
burn_in_campfire(pl)
|
||||
end
|
||||
for _,ent in pairs(minetest.luaentities) do
|
||||
if ent.is_mob then
|
||||
burn_in_campfire(ent.object)
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,4 @@
|
|||
Campfire=
|
||||
Soul Campfire=
|
||||
Cooks food and keeps bees happy.=
|
||||
Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap.=
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_campfires
|
||||
depends = mcl_sounds
|
||||
author = PrairieWind, Gerold55
|
|
@ -0,0 +1,224 @@
|
|||
# Blender v2.78 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib campfire.mtl
|
||||
o nodebox4
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|
||||
vt 1.0000 1.0000
|
||||
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vt 1.0000 0.7500
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vt 1.0000 1.0000
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vn -1.0000 0.0000 0.0000
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vn 0.0000 -1.0000 -0.0000
|
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usemtl none
|
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s 1
|
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vt 0.0000 0.7500
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|
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|
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|
||||
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|
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|
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||||
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|
||||
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|
||||
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|
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||||
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|
||||
vt 0.0000 0.5000
|
||||
vt 0.2500 0.5000
|
||||
vt 0.2500 0.7500
|
||||
vt 1.0000 0.7500
|
||||
vt 1.0000 1.0000
|
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|
||||
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|
||||
vt 0.0000 1.0000
|
||||
vt 1.0000 0.7500
|
||||
vt 1.0000 1.0000
|
||||
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|
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||||
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|
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||||
f 48/97/15 47/98/15 51/99/15 52/100/15
|
||||
f 53/101/14 54/102/14 55/103/14 56/104/14
|
|
@ -0,0 +1,35 @@
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|||
# Blender MTL File: 'campfire.blend'
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# Material Count: 3
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||||
|
||||
newmtl Material.001
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d 1.000000
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illum 2
|
||||
map_Kd G:\minetest-0.4.16-win641\textures\Pixel Perfection v4.0\mcl_campfire_fire.png
|
||||
|
||||
newmtl none
|
||||
Ns 96.078431
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||||
Kd 0.640000 0.640000 0.640000
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d 1.000000
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illum 2
|
||||
map_Kd \home\nathan\Downloads\mcl_campfire_log.png
|
||||
|
||||
newmtl none_NONE
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illum 2
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map_Kd \\home\\nathan\\Downloads\\mcl_campfire_log.png
|
|
@ -0,0 +1,248 @@
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|||
# Blender v2.78 (sub 0) OBJ File: 'campfire.blend'
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# www.blender.org
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mtllib campfire1.mtl
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|
||||
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|
||||
f 13/22/4 14/23/4 15/24/4 16/25/4
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
f 28/56/9 27/57/9 31/58/9 32/59/9
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||||
f 33/60/8 34/61/8 36/62/8 35/63/8
|
||||
o Plane
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||||
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|
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|
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|
||||
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||||
vn -0.6027 0.0010 0.7980
|
||||
vn 0.6883 0.0008 0.7255
|
||||
usemtl Material.001
|
||||
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|
||||
f 37/64/10 38/65/10 40/66/10 39/67/10
|
||||
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o nodebox3
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|
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|
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|
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f 48/83/13 47/84/13 51/85/13 52/86/13
|
||||
usemtl none_NONE
|
||||
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||||
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|
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o nodebox4
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usemtl none
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|
||||
f 53/93/15 54/94/15 55/95/15 56/96/15
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f 57/97/15 58/98/15 59/99/15 60/100/15
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||||
f 61/110/16 62/111/16 64/112/16 63/113/16
|
|
@ -0,0 +1,225 @@
|
|||
# Blender v2.79 (sub 7) OBJ File: 'campfire.blend'
|
||||
# www.blender.org
|
||||
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||||
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||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt -0.000000 0.750000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt -0.000000 0.750000
|
||||
vt -0.000000 0.750000
|
||||
vt -0.000000 0.500000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.750000
|
||||
vt -0.000000 0.750000
|
||||
vt -0.000000 0.500000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.750000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt -0.000000 0.750000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt -0.000000 0.750000
|
||||
vt 0.000000 0.750000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.750000
|
||||
vt 0.000000 0.750000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.750000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.750000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.750000
|
||||
vt -0.000000 0.750000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.750000
|
||||
vt -0.000000 0.750000
|
||||
vt -0.000000 0.500000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.750000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt -0.000000 0.750000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt -0.000000 0.750000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.000000 0.000000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn 0.0000 -1.0000 -0.0000
|
||||
vn -0.0004 0.0000 1.0000
|
||||
vn 1.0000 -0.0000 0.0004
|
||||
vn -1.0000 0.0000 0.0000
|
||||
g nodebox3_nodebox3_none
|
||||
s off
|
||||
f 9/9/3 12/10/3 16/11/3 13/12/3
|
||||
f 10/13/3 11/14/3 15/15/3 14/16/3
|
||||
f 9/9/4 10/17/4 14/18/4 13/19/4
|
||||
f 12/20/4 11/21/4 15/22/4 16/23/4
|
||||
f 17/24/5 18/25/5 19/26/5 20/27/5
|
||||
f 21/28/5 22/29/5 23/30/5 24/31/5
|
||||
f 17/32/6 20/33/6 24/34/6 21/28/6
|
||||
f 17/32/4 18/35/4 22/36/4 21/28/4
|
||||
f 20/37/4 19/38/4 23/39/4 24/40/4
|
||||
f 25/41/6 26/42/6 28/43/6 27/44/6
|
||||
f 29/45/5 30/46/5 31/47/5 32/48/5
|
||||
f 33/49/5 34/50/5 35/51/5 36/52/5
|
||||
f 29/53/6 32/54/6 36/55/6 33/49/6
|
||||
f 29/53/4 30/56/4 34/57/4 33/49/4
|
||||
f 32/58/4 31/59/4 35/60/4 36/61/4
|
||||
f 37/62/6 38/63/6 40/64/6 39/65/6
|
||||
f 41/66/7 42/67/7 43/68/7 44/69/7
|
||||
f 45/70/7 46/71/7 47/72/7 48/73/7
|
||||
f 41/74/3 44/75/3 48/76/3 45/70/3
|
||||
f 41/74/4 42/77/4 46/78/4 45/70/4
|
||||
f 44/79/4 43/80/4 47/81/4 48/82/4
|
||||
f 49/83/3 50/84/3 52/85/3 51/86/3
|
||||
f 53/87/7 54/88/7 55/89/7 56/90/7
|
||||
f 57/91/7 58/92/7 59/93/7 60/94/7
|
||||
f 53/95/3 56/96/3 60/97/3 57/91/3
|
||||
f 53/95/4 54/98/4 58/99/4 57/91/4
|
||||
f 56/100/4 55/101/4 59/102/4 60/103/4
|
||||
f 61/104/3 62/105/3 64/106/3 63/107/3
|
||||
g nodebox3_nodebox3_none_NONE
|
||||
f 9/108/7 10/109/7 11/110/7 12/111/7
|
||||
f 13/12/7 14/16/7 15/112/7 16/113/7
|
After Width: | Height: | Size: 533 B |
After Width: | Height: | Size: 534 B |
After Width: | Height: | Size: 811 B |
After Width: | Height: | Size: 889 B |
After Width: | Height: | Size: 387 B |
After Width: | Height: | Size: 937 B |
After Width: | Height: | Size: 531 B |
After Width: | Height: | Size: 1.1 KiB |
|
@ -0,0 +1,17 @@
|
|||
mcl_stonecutter
|
||||
===============
|
||||
Adds the stonecutter block. Used to cut stone like materials into stairs, slabs, etc. Also used as the Stone Mason Villager's jobsite.
|
||||
|
||||
License of code
|
||||
---------------
|
||||
See the main MineClone 2 README.md file.
|
||||
Author: PrairieWind
|
||||
|
||||
License of media
|
||||
----------------
|
||||
mcl_stonecutter_bottom.png
|
||||
mcl_stonecutter_side.png
|
||||
mcl_stonecutter_top.png
|
||||
mcl_stonecutter_saw.png
|
||||
License: CC0 1.0 Universal (CC0 1.0)
|
||||
Author: RandomLegoBrick
|
|
@ -0,0 +1,57 @@
|
|||
--|||||||||||||||||||||||
|
||||
--||||| STONECUTTER |||||
|
||||
--|||||||||||||||||||||||
|
||||
|
||||
-- TO-DO:
|
||||
-- * Add GUI
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
minetest.register_node("mcl_stonecutter:stonecutter", {
|
||||
description = S("Stone Cutter"),
|
||||
_tt_help = S("Used to cut stone like materials."),
|
||||
_doc_items_longdesc = S("Stonecutters are used to create stairs and slabs from stone like materials. It is also the jobsite for the Stone Mason Villager."),
|
||||
tiles = {
|
||||
"mcl_stonecutter_top.png",
|
||||
"mcl_stonecutter_bottom.png",
|
||||
"mcl_stonecutter_side.png",
|
||||
"mcl_stonecutter_side.png",
|
||||
{name="mcl_stonecutter_saw.png",
|
||||
animation={
|
||||
type="vertical_frames",
|
||||
aspect_w=16,
|
||||
aspect_h=16,
|
||||
length=1
|
||||
}},
|
||||
{name="mcl_stonecutter_saw.png",
|
||||
animation={
|
||||
type="vertical_frames",
|
||||
aspect_w=16,
|
||||
aspect_h=16,
|
||||
length=1
|
||||
}}
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = { pickaxey=1, material_stone=1 },
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, -- NodeBox1
|
||||
{-0.4375, 0.0625, 0, 0.4375, 0.5, 0}, -- NodeBox2
|
||||
}
|
||||
},
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 3.5,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_stonecutter:stonecutter",
|
||||
recipe = {
|
||||
{ "", "", "" },
|
||||
{ "", "mcl_core:iron_ingot", "" },
|
||||
{ "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" },
|
||||
}
|
||||
})
|
|
@ -0,0 +1,3 @@
|
|||
Stone Cutter=
|
||||
Used to cut stone like materials.=
|
||||
Stonecutters are used to create stairs and slabs from stone like materials. It is also the jobsite for the Stone Mason Villager.=
|
|
@ -0,0 +1,4 @@
|
|||
name = mcl_stonecutter
|
||||
author = PrairieWind
|
||||
description = This mod adds a stonecutter, which is used to cut stone like materials, and used as the jobsite for the Stone Mason Villager.
|
||||
depends = mcl_sounds
|
After Width: | Height: | Size: 583 B |
After Width: | Height: | Size: 904 B |
After Width: | Height: | Size: 425 B |
After Width: | Height: | Size: 587 B |
|
@ -1122,14 +1122,8 @@ mcl_structures.register_structure("mineshaft",{
|
|||
p.y = mcl_vars.mg_overworld_min + 5
|
||||
end
|
||||
if p.y > -10 then return true end
|
||||
local p1 = vector.offset(p,-def.sidelen,-def.sidelen,-def.sidelen)
|
||||
local p2 = vector.offset(p,def.sidelen,def.sidelen,def.sidelen)
|
||||
minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining ~= 0 then return end
|
||||
--minetest.log("lol")
|
||||
InitRandomizer(blockseed)
|
||||
create_corridor_system(p, pr)
|
||||
end)
|
||||
InitRandomizer(blockseed)
|
||||
create_corridor_system(p, pr)
|
||||
return true
|
||||
end,
|
||||
|
||||
|
|