Merge branch 'master' into mud

This commit is contained in:
RandomLegoBrick 2022-07-08 17:33:10 +00:00
commit 31e53ceff0
26 changed files with 989 additions and 10 deletions

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@ -136,8 +136,7 @@ local professions = {
{
{ { "mcl_fishing:fish_raw", 6, 15,}, E1 },
{ { "mcl_fishing:salmon_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:salmon_cooked", 6, 6 } },
-- FIXME missing campfire
-- {{ "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire",1,1} },
{ { "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire_lit",1,1} },
},
{
{ { "mcl_fishing:salmon_raw", 6, 13,}, E1 },

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@ -0,0 +1,21 @@
mcl_campfires
===============
Adds the campfire and its soul variant.
License of code
---------------
See the main MineClone 2 README.md file.
Authors:
Gerold55 - Code Start + Models?
PrairieWind - Improved and Cleaned Up Code, and added the soul campfire and crafting recipes.
cora - Added burning damage.
License of media
----------------
See the main MineClone 2 README.md file for license on most of the textures.
For the following textures:
mcl_campfires_campfire_inv.png
mcl_campfires_soul_campfire_inv.png
License: CC0 1.0 Universal (CC0 1.0)
Author: RandomLegoBrick

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@ -0,0 +1,145 @@
-- ||||||||||||||||||||||||||||||||
-- ||||||||||| CAMPFIRES ||||||||||
-- ||||||||||||||||||||||||||||||||
-- TO-DO:
-- * Add Smoke Particles
-- * Add Spark Particles
-- * Add Cooking Meat
-- * Add Working Sounds
local S = minetest.get_translator(minetest.get_current_modname())
local campfires = {
{ name = "Campfire", lightlevel = 15, techname = "campfire", damage = 1, drops = "mcl_core:charcoal_lump 2" },
{ name = "Soul Campfire", lightlevel = 10, techname = "soul_campfire", damage = 2, drops = "mcl_blackstone:soul_soil" },
}
for _, campfire in pairs(campfires) do
-- Define Campfire
minetest.register_node("mcl_campfires:" .. campfire.techname, {
description = S(campfire.name),
_tt_help = S("Cooks food and keeps bees happy."),
_doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."),
inventory_image = "mcl_campfires_" .. campfire.techname .. "_inv.png",
drawtype = "mesh",
mesh = "mcl_campfires_campfire.obj",
tiles = {{name="mcl_campfires_log.png"},},
groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, },
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
if player:get_wielded_item():get_name() == "mcl_fire:flint_and_steel" then
node.name = "mcl_campfires:" .. campfire.techname .. "_lit"
minetest.set_node(pos, node)
end
end,
drop = campfire.drops,
_mcl_silk_touch_drop = {"mcl_campfires:" .. campfire.techname},
mcl_sounds.node_sound_wood_defaults(),
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.05, .5},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
--Define Lit Campfire
minetest.register_node("mcl_campfires:" .. campfire.techname .. "_lit", {
description = S(campfire.name),
_tt_help = S("Cooks food and keeps bees happy."),
_doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."),
inventory_image = "mcl_campfires_" .. campfire.techname .. "_inv.png",
drawtype = "mesh",
mesh = "mcl_campfires_campfire_lit.obj",
tiles = {{
name="mcl_campfires_" .. campfire.techname .. "_fire.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=2.0
}},
{name="mcl_campfires_" .. campfire.techname .. "_log_lit.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=2.0
}}
},
groups = { handy=1, axey=1, material_wood=1, campfire=1, lit_campfire=1 },
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
if player:get_wielded_item():get_name():find("shovel") then
node.name = "mcl_campfires:" .. campfire.techname
minetest.set_node(pos, node)
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end
end,
drop = campfire.drops,
_mcl_silk_touch_drop = {"mcl_campfires:" .. campfire.techname .. "_lit"},
light_source = campfire.lightlevel,
mcl_sounds.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
},
collision_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.05, .5},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
damage_per_second = campfire.damage,
})
end
minetest.register_craft({
output = "mcl_campfires:campfire_lit",
recipe = {
{ "", "mcl_core:stick", "" },
{ "mcl_core:stick", "group:coal", "mcl_core:stick" },
{ "group:tree", "group:tree", "group:tree" },
}
})
minetest.register_craft({
output = "mcl_campfires:soul_campfire_lit",
recipe = {
{ "", "mcl_core:stick", "" },
{ "mcl_core:stick", "group:soul_block", "mcl_core:stick" },
{ "group:tree", "group:tree", "group:tree" },
}
})
local function burn_in_campfire(obj)
local p = obj:get_pos()
if p then
local n = minetest.find_node_near(p,0.4,{"group:lit_campfire"},true)
if n then
mcl_burning.set_on_fire(obj, 5)
end
end
end
local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
burn_in_campfire(pl)
end
for _,ent in pairs(minetest.luaentities) do
if ent.is_mob then
burn_in_campfire(ent.object)
end
end
end)

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@ -0,0 +1,4 @@
Campfire=
Soul Campfire=
Cooks food and keeps bees happy.=
Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap.=

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@ -0,0 +1,3 @@
name = mcl_campfires
depends = mcl_sounds
author = PrairieWind, Gerold55

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@ -0,0 +1,224 @@
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# www.blender.org
mtllib campfire.mtl
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# Material Count: 3
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# www.blender.org
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vt 1.0000 0.0000
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vt 0.0000 0.0625
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vt 0.0000 0.4375
vt 0.0001 0.0001
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vt 1.0000 0.5000
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vt 0.0000 0.0000
vt 0.0000 0.0000
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vt 0.0000 0.0000
vt 0.0000 0.0000
vt 0.0000 0.0000
vn 0.0000 0.0000 1.0000
vn 0.0000 -1.0000 -0.0000
vn -1.0000 0.0000 0.0000
usemtl none
s off
f 45/72/12 48/73/12 52/74/12 49/75/12
f 46/76/12 47/77/12 51/78/12 50/79/12
f 45/72/13 46/80/13 50/81/13 49/82/13
f 48/83/13 47/84/13 51/85/13 52/86/13
usemtl none_NONE
f 45/87/14 46/88/14 47/89/14 48/90/14
f 49/75/14 50/79/14 51/91/14 52/92/14
o nodebox4
v 0.500000 -0.312500 0.250000
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v 0.500000 -0.062500 0.500000
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v -0.500000 -0.312500 0.500000
v -0.500000 -0.062500 0.500000
vt -0.0000 0.7500
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vt 0.2500 0.5000
vt 0.2500 0.7500
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vt -0.0000 0.5000
vt 0.2500 0.5000
vt 0.2500 0.7500
vt 1.0000 0.7500
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 1.0000 0.7500
vt 1.0000 1.0000
vt 0.0000 1.0000
vt -0.0000 0.7500
vt 1.0000 0.7500
vt 1.0000 1.0000
vt 0.0000 1.0000
vt -0.0000 0.7500
vn -1.0000 0.0000 0.0000
vn 0.0000 -0.0000 1.0000
vn 0.0000 -1.0000 -0.0000
usemtl none
s off
f 53/93/15 54/94/15 55/95/15 56/96/15
f 57/97/15 58/98/15 59/99/15 60/100/15
f 53/101/16 56/102/16 60/103/16 57/97/16
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f 56/106/17 55/107/17 59/108/17 60/109/17
f 61/110/16 62/111/16 64/112/16 63/113/16

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@ -0,0 +1,225 @@
# Blender v2.79 (sub 7) OBJ File: 'campfire.blend'
# www.blender.org
o Plane
v -0.240246 -0.438696 -0.141059
v 0.205043 -0.438696 0.192756
v -0.239959 0.135875 -0.141442
v 0.205331 0.135875 0.192373
v -0.216088 -0.438696 0.214432
v 0.181502 -0.438696 -0.162771
v -0.216417 0.135875 0.214085
v 0.181172 0.135875 -0.163119
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt -0.000000 1.000000
vn -0.5998 0.0008 0.8001
vn 0.6883 0.0008 0.7255
g Plane_Plane_Material.001
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 5/5/2 6/6/2 8/7/2 7/8/2
o nodebox3
v 0.250000 -0.500000 -0.500000
v 0.250000 -0.500000 0.500000
v 0.250000 -0.437500 0.500000
v 0.250000 -0.437500 -0.500000
v -0.250000 -0.500000 -0.500000
v -0.250000 -0.500000 0.500000
v -0.250000 -0.437500 0.500000
v -0.250000 -0.437500 -0.500000
v 0.243779 -0.499707 -0.497529
v 0.493779 -0.499707 -0.497421
v 0.493779 -0.249707 -0.497421
v 0.243779 -0.249707 -0.497529
v 0.243349 -0.499707 0.502471
v 0.493349 -0.499707 0.502579
v 0.493349 -0.249707 0.502578
v 0.243349 -0.249707 0.502471
v 0.493779 -0.499707 -0.497421
v 0.493779 -0.249707 -0.497421
v 0.493349 -0.499707 0.502579
v 0.493349 -0.249707 0.502578
v -0.500021 -0.499707 -0.497848
v -0.250021 -0.499707 -0.497741
v -0.250021 -0.249707 -0.497741
v -0.500021 -0.249707 -0.497848
v -0.500451 -0.499707 0.502152
v -0.250451 -0.499707 0.502259
v -0.250451 -0.249707 0.502259
v -0.500451 -0.249707 0.502152
v -0.250021 -0.499707 -0.497741
v -0.250021 -0.249707 -0.497741
v -0.250451 -0.499707 0.502259
v -0.250451 -0.249707 0.502259
v 0.500000 -0.312500 -0.493800
v 0.500000 -0.312500 -0.243800
v 0.500000 -0.062500 -0.243800
v 0.500000 -0.062500 -0.493800
v -0.500000 -0.312500 -0.493800
v -0.500000 -0.312500 -0.243800
v -0.500000 -0.062500 -0.243800
v -0.500000 -0.062500 -0.493800
v 0.500000 -0.312500 -0.243800
v 0.500000 -0.062500 -0.243800
v -0.500000 -0.312500 -0.243800
v -0.500000 -0.062500 -0.243800
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v -0.500000 -0.312500 0.250000
v -0.500000 -0.312500 0.500000
v -0.500000 -0.062500 0.500000
v -0.500000 -0.062500 0.250000
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v 0.500000 -0.062500 0.500000
v -0.500000 -0.312500 0.500000
v -0.500000 -0.062500 0.500000
vt 0.999982 0.000018
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vt 0.999982 0.000018
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vt 0.000000 0.062500
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vt 0.000071 0.000071
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vt 0.250000 0.750000
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vn 1.0000 -0.0000 0.0004
vn -1.0000 0.0000 0.0000
g nodebox3_nodebox3_none
s off
f 9/9/3 12/10/3 16/11/3 13/12/3
f 10/13/3 11/14/3 15/15/3 14/16/3
f 9/9/4 10/17/4 14/18/4 13/19/4
f 12/20/4 11/21/4 15/22/4 16/23/4
f 17/24/5 18/25/5 19/26/5 20/27/5
f 21/28/5 22/29/5 23/30/5 24/31/5
f 17/32/6 20/33/6 24/34/6 21/28/6
f 17/32/4 18/35/4 22/36/4 21/28/4
f 20/37/4 19/38/4 23/39/4 24/40/4
f 25/41/6 26/42/6 28/43/6 27/44/6
f 29/45/5 30/46/5 31/47/5 32/48/5
f 33/49/5 34/50/5 35/51/5 36/52/5
f 29/53/6 32/54/6 36/55/6 33/49/6
f 29/53/4 30/56/4 34/57/4 33/49/4
f 32/58/4 31/59/4 35/60/4 36/61/4
f 37/62/6 38/63/6 40/64/6 39/65/6
f 41/66/7 42/67/7 43/68/7 44/69/7
f 45/70/7 46/71/7 47/72/7 48/73/7
f 41/74/3 44/75/3 48/76/3 45/70/3
f 41/74/4 42/77/4 46/78/4 45/70/4
f 44/79/4 43/80/4 47/81/4 48/82/4
f 49/83/3 50/84/3 52/85/3 51/86/3
f 53/87/7 54/88/7 55/89/7 56/90/7
f 57/91/7 58/92/7 59/93/7 60/94/7
f 53/95/3 56/96/3 60/97/3 57/91/3
f 53/95/4 54/98/4 58/99/4 57/91/4
f 56/100/4 55/101/4 59/102/4 60/103/4
f 61/104/3 62/105/3 64/106/3 63/107/3
g nodebox3_nodebox3_none_NONE
f 9/108/7 10/109/7 11/110/7 12/111/7
f 13/12/7 14/16/7 15/112/7 16/113/7

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mcl_stonecutter
===============
Adds the stonecutter block. Used to cut stone like materials into stairs, slabs, etc. Also used as the Stone Mason Villager's jobsite.
License of code
---------------
See the main MineClone 2 README.md file.
Author: PrairieWind
License of media
----------------
mcl_stonecutter_bottom.png
mcl_stonecutter_side.png
mcl_stonecutter_top.png
mcl_stonecutter_saw.png
License: CC0 1.0 Universal (CC0 1.0)
Author: RandomLegoBrick

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@ -0,0 +1,57 @@
--|||||||||||||||||||||||
--||||| STONECUTTER |||||
--|||||||||||||||||||||||
-- TO-DO:
-- * Add GUI
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("mcl_stonecutter:stonecutter", {
description = S("Stone Cutter"),
_tt_help = S("Used to cut stone like materials."),
_doc_items_longdesc = S("Stonecutters are used to create stairs and slabs from stone like materials. It is also the jobsite for the Stone Mason Villager."),
tiles = {
"mcl_stonecutter_top.png",
"mcl_stonecutter_bottom.png",
"mcl_stonecutter_side.png",
"mcl_stonecutter_side.png",
{name="mcl_stonecutter_saw.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=1
}},
{name="mcl_stonecutter_saw.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=1
}}
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = { pickaxey=1, material_stone=1 },
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, -- NodeBox1
{-0.4375, 0.0625, 0, 0.4375, 0.5, 0}, -- NodeBox2
}
},
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
sounds = mcl_sounds.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "mcl_stonecutter:stonecutter",
recipe = {
{ "", "", "" },
{ "", "mcl_core:iron_ingot", "" },
{ "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" },
}
})

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@ -0,0 +1,3 @@
Stone Cutter=
Used to cut stone like materials.=
Stonecutters are used to create stairs and slabs from stone like materials. It is also the jobsite for the Stone Mason Villager.=

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@ -0,0 +1,4 @@
name = mcl_stonecutter
author = PrairieWind
description = This mod adds a stonecutter, which is used to cut stone like materials, and used as the jobsite for the Stone Mason Villager.
depends = mcl_sounds

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@ -1122,14 +1122,8 @@ mcl_structures.register_structure("mineshaft",{
p.y = mcl_vars.mg_overworld_min + 5
end
if p.y > -10 then return true end
local p1 = vector.offset(p,-def.sidelen,-def.sidelen,-def.sidelen)
local p2 = vector.offset(p,def.sidelen,def.sidelen,def.sidelen)
minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
if calls_remaining ~= 0 then return end
--minetest.log("lol")
InitRandomizer(blockseed)
create_corridor_system(p, pr)
end)
InitRandomizer(blockseed)
create_corridor_system(p, pr)
return true
end,