forked from VoxeLibre/VoxeLibre
Remove frustration mob sound
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@ -1298,9 +1298,6 @@ local smart_mobs = function(self, s, p, dist, dtime)
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-- will try again in 2 second
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self.path.stuck_timer = stuck_timeout - 2
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-- frustration! cant find the damn path :(
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mob_sound(self, self.sounds.random, true)
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else
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-- yay i found path
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mob_sound(self, self.sounds.war_cry, true)
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@ -132,7 +132,6 @@ functions needed for the mob to work properly which contains the following:
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'sounds' this is a table with sounds of the mob
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'distance' maximum distance sounds can be heard, default is 10.
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'random' played randomly from time to time.
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also played when mob is frustrated for not finding the path.
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also played for overfeeding animal.
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'war_cry' what you hear when mob starts to attack player.
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'attack' what you hear when being attacked.
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