forked from VoxeLibre/VoxeLibre
Make shooty mobs jump
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@ -206,4 +206,12 @@ mobs.projectile_attack_walk = function(self,dtime)
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end
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end
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end
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end
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--make shooty mobs jump
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--check for nodes to jump over
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--explosive mobs will just ride against walls for now
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local node_in_front_of = mobs.jump_check(self)
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if node_in_front_of == 1 then
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mobs.jump(self)
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end
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end
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end
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