forked from VoxeLibre/VoxeLibre
[drippingwater] fix warnings
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@ -1,6 +1,8 @@
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--Dripping Water Mod
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--by kddekadenz
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local math = math
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-- License of code, textures & sounds: CC0
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--Drop entities
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@ -20,26 +22,21 @@ minetest.register_entity("drippingwater:drop_water", {
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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static_save = false,
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0,y=0}, 1, 1, true)
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end,
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on_step = function(self, dtime)
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local k = math.random(1,222)
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local ownpos = self.object:get_pos()
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if k==1 then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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local k = math.random(1,222)
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local ownpos = self.object:get_pos()
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if k==1 then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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self.object:remove()
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minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end,
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})
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@ -61,27 +58,21 @@ minetest.register_entity("drippingwater:drop_lava", {
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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static_save = false,
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0,y=0}, 1, 0, true)
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end,
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on_step = function(self, dtime)
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local k = math.random(1,222)
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local ownpos = self.object:get_pos()
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if k==1 then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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local k = math.random(1,222)
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local ownpos = self.object:get_pos()
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if k == 1 then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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self.object:remove()
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minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end,
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})
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@ -90,36 +81,34 @@ minetest.register_entity("drippingwater:drop_lava", {
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--Create drop
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minetest.register_abm(
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{
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minetest.register_abm({
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label = "Create water drops",
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nodenames = {"group:opaque", "group:leaves"},
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neighbors = {"group:water"},
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and
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minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
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and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
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local i = math.random(-45,45) / 100
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minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
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end
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end,
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end,
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})
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--Create lava drop
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minetest.register_abm(
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{
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minetest.register_abm({
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label = "Create lava drops",
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nodenames = {"group:opaque"},
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neighbors = {"group:lava"},
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and
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minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
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and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
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local i = math.random(-45,45) / 100
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minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
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end
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end,
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end,
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})
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