forked from VoxeLibre/VoxeLibre
Move fire functions away from mcl_core
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18cd2be89b
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08052b8968
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@ -162,31 +162,6 @@ minetest.register_on_dignode(function(pos, node)
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end
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end)
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--
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-- Flint and Steel
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--
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function mcl_core.set_fire(pointed_thing)
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local n = minetest.get_node(pointed_thing.above)
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if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
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minetest.add_node(pointed_thing.above, {name="mcl_fire:basic_flame"})
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end
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end
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--
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-- Fire Particles
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--
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function mcl_core.add_fire(pos)
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local null = {x=0, y=0, z=0}
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pos.y = pos.y+0.19
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minetest.add_particle(pos, null, null, 1.1,
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1.5, true, "default_fire_particle"..tostring(math.random(1,2)) ..".png")
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pos.y = pos.y +0.01
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minetest.add_particle(pos, null, null, 0.8,
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1.5, true, "default_fire_particle"..tostring(math.random(1,2)) ..".png")
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end
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--
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-- Bone Meal
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--
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@ -11,7 +11,7 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
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tnt.ignite(pointed_thing.under)
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itemstack:take_item()
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else
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mcl_core.set_fire(pointed_thing)
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mcl_fire.set_fire(pointed_thing)
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itemstack:take_item()
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end
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end
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@ -17,7 +17,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then
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tnt.ignite(pointed_thing.under)
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else
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mcl_core.set_fire(pointed_thing)
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mcl_fire.set_fire(pointed_thing)
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itemstack:add_wear(66000/65) -- 65 uses
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return itemstack
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end
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@ -1,4 +1,3 @@
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-- minetest/fire/init.lua
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local init = os.clock()
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minetest.register_node("mcl_fire:basic_flame", {
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description = "Fire",
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@ -16,36 +15,36 @@ minetest.register_node("mcl_fire:basic_flame", {
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damage_per_second = 4,
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after_place_node = function(pos, placer)
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fire.on_flame_add_at(pos)
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mcl_fire.on_flame_add_at(pos)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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fire.on_flame_remove_at(pos)
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mcl_fire.on_flame_remove_at(pos)
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end,
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})
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fire = {}
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fire.D = 6
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mcl_fire = {}
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mcl_fire.D = 6
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-- key: position hash of low corner of area
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-- value: {handle=sound handle, name=sound name}
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fire.sounds = {}
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mcl_fire.sounds = {}
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function fire.get_area_p0p1(pos)
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function mcl_fire.get_area_p0p1(pos)
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local p0 = {
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x=math.floor(pos.x/fire.D)*fire.D,
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y=math.floor(pos.y/fire.D)*fire.D,
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z=math.floor(pos.z/fire.D)*fire.D,
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x=math.floor(pos.x/mcl_fire.D)*mcl_fire.D,
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y=math.floor(pos.y/mcl_fire.D)*mcl_fire.D,
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z=math.floor(pos.z/mcl_fire.D)*mcl_fire.D,
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}
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local p1 = {
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x=p0.x+fire.D-1,
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y=p0.y+fire.D-1,
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z=p0.z+fire.D-1
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x=p0.x+mcl_fire.D-1,
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y=p0.y+mcl_fire.D-1,
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z=p0.z+mcl_fire.D-1
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}
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return p0, p1
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end
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function fire.update_sounds_around(pos)
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local p0, p1 = fire.get_area_p0p1(pos)
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function mcl_fire.update_sounds_around(pos)
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local p0, p1 = mcl_fire.get_area_p0p1(pos)
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local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2}
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local flames_p = minetest.find_nodes_in_area(p0, p1, {"mcl_fire:basic_flame"})
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--print("number of flames at "..minetest.pos_to_string(p0).."/"
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@ -58,10 +57,10 @@ function fire.update_sounds_around(pos)
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wanted_sound = {name="fire_small", gain=1.5}
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end
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local p0_hash = minetest.hash_node_position(p0)
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local sound = fire.sounds[p0_hash]
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local sound = mcl_fire.sounds[p0_hash]
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if not sound then
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if should_have_sound then
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fire.sounds[p0_hash] = {
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mcl_fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
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name = wanted_sound.name,
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}
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@ -69,10 +68,10 @@ function fire.update_sounds_around(pos)
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else
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if not wanted_sound then
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minetest.sound_stop(sound.handle)
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fire.sounds[p0_hash] = nil
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mcl_fire.sounds[p0_hash] = nil
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elseif sound.name ~= wanted_sound.name then
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minetest.sound_stop(sound.handle)
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fire.sounds[p0_hash] = {
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mcl_fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
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name = wanted_sound.name,
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}
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@ -80,21 +79,21 @@ function fire.update_sounds_around(pos)
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end
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end
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function fire.on_flame_add_at(pos)
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function mcl_fire.on_flame_add_at(pos)
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--print("flame added at "..minetest.pos_to_string(pos))
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fire.update_sounds_around(pos)
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mcl_fire.update_sounds_around(pos)
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end
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function fire.on_flame_remove_at(pos)
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function mcl_fire.on_flame_remove_at(pos)
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--print("flame removed at "..minetest.pos_to_string(pos))
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fire.update_sounds_around(pos)
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mcl_fire.update_sounds_around(pos)
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end
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function fire.find_pos_for_flame_around(pos)
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function mcl_fire.find_pos_for_flame_around(pos)
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return minetest.find_node_near(pos, 1, {"air"})
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end
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function fire.flame_should_extinguish(pos)
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function mcl_fire.flame_should_extinguish(pos)
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if minetest.setting_getbool("disable_fire") then return true end
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--return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
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local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2}
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@ -111,13 +110,13 @@ minetest.register_abm({
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chance = 2,
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around flame, don't ignite
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if fire.flame_should_extinguish(p0) then
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if mcl_fire.flame_should_extinguish(p0) then
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return
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end
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local p = fire.find_pos_for_flame_around(p0)
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local p = mcl_fire.find_pos_for_flame_around(p0)
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if p then
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minetest.set_node(p, {name="mcl_fire:basic_flame"})
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fire.on_flame_add_at(p)
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mcl_fire.on_flame_add_at(p)
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end
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end,
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})
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@ -137,13 +136,13 @@ minetest.register_abm({
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local p = minetest.find_node_near(p0, d, {"group:flammable"})
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if p then
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-- If there is water or stuff like that around flame, don't ignite
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if fire.flame_should_extinguish(p) then
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if mcl_fire.flame_should_extinguish(p) then
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return
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end
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local p2 = fire.find_pos_for_flame_around(p)
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local p2 = mcl_fire.find_pos_for_flame_around(p)
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if p2 then
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minetest.set_node(p2, {name="mcl_fire:basic_flame"})
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fire.on_flame_add_at(p2)
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mcl_fire.on_flame_add_at(p2)
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end
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end
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end,
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@ -157,9 +156,9 @@ minetest.register_abm({
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around flame, remove flame
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if fire.flame_should_extinguish(p0) then
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if mcl_fire.flame_should_extinguish(p0) then
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minetest.remove_node(p0)
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fire.on_flame_remove_at(p0)
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mcl_fire.on_flame_remove_at(p0)
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return
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end
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-- Make the following things rarer
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@ -169,7 +168,7 @@ minetest.register_abm({
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-- If there are no flammable nodes around flame, remove flame
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if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
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minetest.remove_node(p0)
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fire.on_flame_remove_at(p0)
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mcl_fire.on_flame_remove_at(p0)
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return
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end
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if math.random(1,3) == 1 then
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@ -177,7 +176,7 @@ minetest.register_abm({
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local p = minetest.find_node_near(p0, 1, {"group:flammable"})
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if p then
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-- If there is water or stuff like that around flame, don't remove
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if fire.flame_should_extinguish(p0) then
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if mcl_fire.flame_should_extinguish(p0) then
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return
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end
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minetest.remove_node(p)
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@ -186,11 +185,36 @@ minetest.register_abm({
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else
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-- remove flame
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minetest.remove_node(p0)
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fire.on_flame_remove_at(p0)
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mcl_fire.on_flame_remove_at(p0)
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end
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end,
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})
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--
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-- Flint and Steel
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--
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function mcl_fire.set_fire(pointed_thing)
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local n = minetest.get_node(pointed_thing.above)
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if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
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minetest.add_node(pointed_thing.above, {name="mcl_fire:basic_flame"})
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end
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end
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--
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-- Fire Particles
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--
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function mcl_fire.add_fire(pos)
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local null = {x=0, y=0, z=0}
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pos.y = pos.y+0.19
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minetest.add_particle(pos, null, null, 1.1,
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1.5, true, "default_fire_particle"..tostring(math.random(1,2)) ..".png")
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pos.y = pos.y +0.01
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minetest.add_particle(pos, null, null, 0.8,
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1.5, true, "default_fire_particle"..tostring(math.random(1,2)) ..".png")
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end
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/flint_and_steel.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/fire_charge.lua")
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