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minetest.register_node ( " mcl_farming:soil " , {
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tiles = { " farming_soil.png " , " default_dirt.png " , " default_dirt.png " , " default_dirt.png " , " default_dirt.png " , " default_dirt.png " } ,
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description = " Farmland " ,
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_doc_items_longdesc = " Farmland is used for farming, a necessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Plants are able to grow on farmland, but slowly. Farmland will become hydrated farmland (on which plants grow faster) when it rains or a water source is nearby. " ,
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drop = " mcl_core:dirt " ,
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drawtype = " nodebox " ,
paramtype = " light " ,
node_box = {
type = " fixed " ,
fixed = {
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-- 15/16 of the normal height
{ - 0.5 , - 0.5 , - 0.5 , 0.5 , 0.4375 , 0.5 } ,
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}
} ,
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groups = { handy = 1 , shovely = 1 , not_in_creative_inventory = 1 , soil = 2 , soil_sapling = 1 } ,
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sounds = mcl_sounds.node_sound_dirt_defaults ( ) ,
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_mcl_blast_resistance = 3 ,
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_mcl_hardness = 0.9 ,
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} )
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minetest.register_node ( " mcl_farming:soil_wet " , {
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tiles = { " farming_soil_wet.png " , " default_dirt.png " , " default_dirt.png " , " default_dirt.png " , " default_dirt.png " , " default_dirt.png " } ,
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description = " Hydrated Farmland " ,
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_doc_items_longdesc = " Hydrated farmland is used in farming, this is where you can plant and grow some plants. It is created when farmlands is under rain or near water. " ,
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drop = " mcl_core:dirt " ,
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drawtype = " nodebox " ,
paramtype = " light " ,
node_box = {
type = " fixed " ,
fixed = {
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{ - 0.5 , - 0.5 , - 0.5 , 0.5 , 0.4375 , 0.5 } ,
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}
} ,
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groups = { handy = 1 , shovely = 1 , not_in_creative_inventory = 1 , soil = 3 , soil_sapling = 1 } ,
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sounds = mcl_sounds.node_sound_dirt_defaults ( ) ,
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_mcl_blast_resistance = 3 ,
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_mcl_hardness = 0.9 ,
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} )
minetest.register_abm ( {
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nodenames = { " mcl_farming:soil " } ,
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interval = 15 ,
chance = 3 ,
action = function ( pos , node )
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if minetest.find_node_near ( pos , 4 , { " mcl_core:water_source " , " mcl_core:water_flowing " } ) then
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node.name = " mcl_farming:soil_wet "
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minetest.set_node ( pos , node )
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end
end ,
} )