Tweak some item descriptions
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097fc4f429
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@ -162,7 +162,7 @@ minetest.register_craftitem("farming:soy_milk", {
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minetest.register_node("farming:cake", {
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minetest.register_node("farming:cake", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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description = "CAKE!!!",
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description = "Cake",
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tiles = {"farming_cake_top.png","farming_cake_base.png","farming_cake_side.png"},
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tiles = {"farming_cake_top.png","farming_cake_base.png","farming_cake_side.png"},
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groups = {crumbly=3},
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groups = {crumbly=3},
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sounds = default.node_sound_defaults(),
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sounds = default.node_sound_defaults(),
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@ -1,6 +1,13 @@
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local descs = {
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"Tiny Stone Column",
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"Small Stone Column",
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"Medium Stone Column",
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"Large Stone Column",
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}
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for i = 1,4 do
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for i = 1,4 do
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minetest.register_node("icicles:icicle_"..i, {
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minetest.register_node("icicles:icicle_"..i, {
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description = "Icicle "..i,
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description = descs[i],
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groups = {cracky=3, icicle=1, oddly_breakable_by_hand=4-i, drop_on_dig=1,attached_node=1},
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groups = {cracky=3, icicle=1, oddly_breakable_by_hand=4-i, drop_on_dig=1,attached_node=1},
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tiles = {"default_stone.png"},
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tiles = {"default_stone.png"},
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is_ground_content = true,
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is_ground_content = true,
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@ -1,7 +1,7 @@
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dofile(minetest.get_modpath("money").."/shop.lua")
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dofile(minetest.get_modpath("money").."/shop.lua")
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minetest.register_craftitem("money:coin",{
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minetest.register_craftitem("money:coin",{
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description = "Coin(s)",
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description = "Coin",
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tiles = {"coin.png"},
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tiles = {"coin.png"},
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inventory_image = "coin.png",
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inventory_image = "coin.png",
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wield_image = "coin.png",
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wield_image = "coin.png",
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