Anvil/scribe guide: Do nothing on the fake buttons
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@ -369,6 +369,9 @@ realtest.show_craft_guide_anvil = function( player, formname, fields)
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if( formname ~= "realtest:craft_guide_anvil" or not( player ) or fields.quit) then
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return;
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end
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if fields.nothing then
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return
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end
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local material
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local mtypes = { "a", "m", "i" } -- anvil, metal, instrument
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local material_button_pressed = false
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@ -455,8 +458,8 @@ realtest.show_craft_guide_anvil = function( player, formname, fields)
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-- buttons that do nothing; they exist just so that the interface looks similar
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"button[0.5,0.75;1.35,1;nothing;Forge]"..
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"button[1.6,0.75;0.9,1;nothing;x10]"..
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"button[5.5,0.75;1.35,1;buttonWeld;Weld]"..
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"button[6.6,0.75;0.9,1;buttonWeld10;x10]"..
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"button[5.5,0.75;1.35,1;nothing;Weld]"..
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"button[6.6,0.75;0.9,1;nothing;x10]"..
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"image[3.69,0.72;0.54,1.5;anvil_arrow.png]"..
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-- background for the inventory slots
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"box[2.9,0.75;0.8,0.9;#BBBBBB]"..
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@ -153,6 +153,9 @@ realtest.show_craft_guide_joiner_table = function( player, formname, fields)
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if( formname ~= "realtest:craft_guide_joiner_table" or not( player ) or fields.quit) then
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return;
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end
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if fields.nothing then
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return
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end
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-- select the plan that is to be shown
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local nr = 1;
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