Remove two useless debug lines
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c5e1b269ac
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141779c367
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@ -158,12 +158,9 @@ function realtest.register_tree(name, TreeDef)
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paramtype = "light",
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paramtype2 = "facedir",
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on_dig = function(pos, node, digger)
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minetest.debug("node_dig")
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local def = ItemStack({name=node.name}):get_definition()
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-- Check if def ~= 0 because we always want to be able to remove unknown nodes
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if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) and digger:get_wielded_item():get_name() ~= ":" then
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minetest.debug("not diggable")
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minetest.log("info", digger:get_player_name() .. " tried to dig "
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.. node.name .. " which is not diggable "
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.. minetest.pos_to_string(pos))
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