MineClone 2, a voxel-based sandbox game for Minetest https://forum.minetest.net/viewtopic.php?f=50&t=16407
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  1. # This file contains settings of MineClone 2that can be changed in
  2. # minetest.conf
  3. [World]
  4. # In creative mode, players are able to dig all kind of blocks
  5. # instantly, and have access to unlimited resources.
  6. # Items are not used up, and blocks do not drop.
  7. # Some of the functionality is only available if this setting is present
  8. # at startup.
  9. # This setting may be removed in later version in favor of
  10. # per-player Creative Mode.
  11. creative_mode (Creative mode) bool false
  12. # Fire spreads and flammable blocks might be destroyed by nearby fire.
  13. # Destructive fire may cause severe destruction.
  14. # Fire blocks will be non-destructive and stops spreading when this
  15. # setting is disabled, but they still deal damage to creatures.
  16. enable_fire (Destructive and spreading fire) bool true
  17. # If enabled, the weather will change naturally over time.
  18. mcl_doWeatherCycle (Change weather) bool true
  19. # If enabled, breaking blocks will cause them to drop as item.
  20. # Note that blocks never have drops when in Creative Mode.
  21. mcl_doTileDrops (Blocks have drops) bool true
  22. # If enabled, TNT explosions destroy blocks.
  23. mcl_tnt_griefing (TNT destroys blocks) bool true
  24. [Players]
  25. # If enabled, players respawn at the bed they last lay on instead of normal
  26. # spawn.
  27. # This setting is only read at startup.
  28. enable_bed_respawn (Respawn at bed) bool true
  29. # If enabled, the night can be skipped if all players are in bed.
  30. # This setting is only read at startup.
  31. enable_bed_night_skip (Skip night when sleeping) bool true
  32. # Normally, players drop all their items when they die. Enable this
  33. # setting, so players always keep their inventory on death.
  34. mcl_keepInventory (Keep inventory on death) bool false
  35. # If enabled, chat messages are shown to everyone when a player dies.
  36. mcl_showDeathMessages (Show death messages) bool true
  37. # If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory.
  38. # Recommended for new players and for a spoiler-free gameplay experience.
  39. # If disabled, all recipes will be shown.
  40. mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
  41. [Mobs]
  42. # If enabled, mobs will spawn naturally. This does not affect
  43. # affect mob spawners.
  44. # This setting is only read at startup.
  45. mobs_spawn (Spawn mobs naturally) bool true
  46. # Controls the overall amount of mobs that spawn. The higher the number,
  47. # the less often mobs will spawn. This does not affect mob spawners.
  48. mobs_spawn_chance (Mob spawn chance) float 2.5 0.0
  49. # If enabled, only peaceful mobs will appear naturally. This does not
  50. # affect mob spawners.
  51. # This setting is only read at startup.
  52. only_peaceful_mobs (Spawn only peaceful mobs) bool false
  53. # Allow mobs to spawn in protected areas. This does not affect
  54. # mob spawners.
  55. mobs_spawn_protected (Mobs spawn in protected areas) bool false
  56. # Mobs difficulty. This is a number that will affect the initial and maximum
  57. # health and the amount of damage that mobs deal. Health and damage will
  58. # be multiplied with this number.
  59. mob_difficulty (Mob difficulty factor) float 1.0 0.0
  60. # If enabled, mobs might drop items when they die.
  61. mobs_drop_items (Mobs drop items) bool true
  62. # If enabled, mobs can take, place, change and destroy blocks around them.
  63. mobs_griefing (Mobs change blocks) bool true
  64. # If enabled, mobs won't damage particles when they got hurt.
  65. mobs_disable_blood (Disable mob damage particles) bool false
  66. [Audio]
  67. # Enable flame sound.
  68. flame_sound (Flame sound) bool true
  69. [Experimental]
  70. # Whether ice is translucent. If disabled, ice is fully opaque.
  71. #
  72. # Note: As of Minetest version 5.1.0, translucent ice above oceans
  73. # will look weird, there's a lot of flashing/blinking going on
  74. # due to bugs in Minetest's implementation of translucency.
  75. # See also: https://github.com/minetest/minetest/issues/95
  76. mcl_translucent_ice (Translucent ice) bool false
  77. # Whether to generate fallen logs in some biomes.
  78. # They might not always look pretty and have strange overhangs.
  79. mcl_generate_fallen_logs (Generate fallen logs) bool false
  80. # If enabled, the “flat” map generator generates a Classic Superflat world:
  81. # Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
  82. # top of a final layer of bedrock. No caves, trees or plants.
  83. # Also, if enabled, the setting “mgflat_flags” is ignored.
  84. # If disabled, Minetest's default flat map generator is used, that is, trees,
  85. # caves, and a deeper underground can be generated.
  86. #
  87. # Caution: Change this setting with care!
  88. # If you change this setting, then play on an existing flat world
  89. # that started with a different setting (e.g. you changed from superflat
  90. # from “enabled” to “disabled”), there will be continuity errors when players
  91. # reach new areas. Most importantly, the void is much higher in Superflat than
  92. # in “normal” Flat.
  93. # But creating new flat worlds after changing this setting should be safe.
  94. mcl_superflat_classic (Classic superflat map generation) bool true