Some entities are empty white from the top when shaders are disabled #995
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Reference: VoxeLibre/VoxeLibre#995
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Same here. Happens when shaders are disabled.
Shaders, wow O_o
@missingcoconut Thanks so much for the confirmation but I have two identical double chests, and one of them has correct texture, and next one, with absolutely same orientation (F5 - param2 value), is black
Also it's weird for me that when I break double chest it transforms to regular one
The chests do have textures, but have a light level of zero. Happens with other things (e.g. enchanting table books) too.
What is weird with that? Thats just normal behavior.
Some chests have no texturesto Some entities are pitch black when shaders are disabledThere's clearly enough light for everything else to be visible in that screenshot, including the other chest. Also, I'm sure he meant that while the double chest looked black, he mined half of the chest and the other half got its texture from being black previously.
@kay Try making it again a double chest and mine the other half, to see if only one side generates this issue. Then maybe look if there's anything that might obstruct the problematic side.
I tried 0.7.0 with the shaders disabled and I couldn't reproduce that issue. How does your Settings page look like? I should try those.
There are, well, coordinates, server is kay27.ignorelist.com:30000.
All players see the same, with different hardware and settings.
I got these messages when I joined:
Could not load image "default_chest_side.png"/"default_chest_front.png"
That might be the issue. :)
P.S. It also complained about "protector_logo.png"
Nope, I tried to reset the textures to default state, there was no Irrlicht warning message, but the result is on the screenshot, unfortunately
P. S. Server restarter script spoils updates, especially when the updater updates the textures, I'll have fixed it in 3-4 hours, but this isn't the issue... but it can prevent from seeing the real result, so welcome after 3-4 hours :)
I can see the double chests properly now, so it looks like you fixed it.
P.S. Nope, it's something else. All the chests in my house look normal, even with those errors. Check these out:
And I've seen single chests having the same issues in other places. It's weird.
I made some extensive testing on your server. I found over 100 chests (in spawners and mineshafts), and all of those facing West were black.
The one owned by Durak is an exception, just as are those at my place, which also face West but look normal. Maybe those on the ground or under a certain Y have this issue. I'll do some more testing.
I can kinda immagine how this works.
when I dig holes in stones and put chests there - they almost always black, don't depend on the direction
Can't reproduce with them
Please give some example, or we may close the issue
I seem to be facing a different problem. Reproducible on all my ARM devices.
EDIT 2: original debug.txt was from 2020 >.<
Found this:
WARNING[Main]: Irrlicht: Could not create ITexture, texture needs to have a non-empty name.
@missingcoconut isn't that elias fleckenstein03's animated chests? I have the same problem with that.
@kay27 (screenshot), it's not because of my texture package :)
@NO11 It is indeed.
I've found the similar unconfirmed minetest issue: https://github.com/minetest/minetest/issues/10424
Can you please try to clear application cache and reconnect? It can be related to cached media but I can't understand it clearly from the log
@NO11 what's wrong with this screenshot?
The entchanting table book texture didn't load
You asked here:
Didnt work. Raspberry Pi works with shaders on.
On Android I'm screwed.
Hm, I've checked that and I do confirm...
White cap has some strange noise from its bottom.
@missingcoconut Seems we should debug it somehow? Empty texture name fits, but it is client side! So maybe it even doesn't relate to MineClone 2 itself...
@kay27 I think the noise is z-fighting.
Do you see the empty texture message on X86 builds?
I do not have one right now, sorry.
No, 32bit and 64bit versions both look okay, start without warnings
@kay27 With or without shaders? Any discrepancy between the two?
Wow, I've tried to disable shaders and got white cap on PC, both x86 and x64
Have no time right now to check what's wrong. But regular chests look good. Maybe double chests need own obj file there https://git.minetest.land/Wuzzy/MineClone2/src/branch/master/mods/ITEMS/mcl_chests/models ?
Interesting. I was under the impression this was ARM specific... I'm unsure how to proceed with this.
LizzyFleckenstein03 referenced this issue2021-01-26 13:40:55 +01:00
So 'pitch black' issue resolves by slightly lifting up the entity from solid block.
It is now fixed.
But white shapes instead of the textures when shaders disabled - this problem is still existing. Simple way to reproduce it: disable shaders and put regular chest (looks okay) and double chest or enchanting table (has empty white cap/upper part, which is wrong).
I'm currently unsure what to do with that, need to debug somehow, but it's related to b3d objects and I haven't experience of processing them.
I tested it with latest 5.4 - nothing changed. Tried to open b3d files in Blender but can't. It doesn't affect the gameplay too much but... of course annoying, so any help would be very welcome.
Some entities are pitch black when shaders are disabledto Some entities are empty white from the top when shaders are disabledYou might have noticed that it doesn't happen to the small chest. What do the big chest and the shukerbox have in common? Their models were both exported by myself. The small chest was taken from the amc mod (exported by 22i). I'll try to fix it for the shulkerbox by using 22i's model. b3d files can't be opened using blender, you need .blend files - b3d files are just exported files that minetest can handle.
Ok, using 22i's shulkerbox model didn't help (the amc shulkerbox.b3d is apparently exported from shulkerbox2.blend, but that is the small model) but I made it to export the shulkerbox model myself. I'm gonna give double chests a shot.
EDIT: Doublechests don't work. I'm going to ask 22i for help.
This is fixed now.