TNT doesn't go though end portal #981
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Reference: VoxeLibre/VoxeLibre#981
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It does in mc, see https://youtu.be/tylNqtyj0gs?t=2419
#missing_feature
i would assign to myself as i still try to polish respawns and it is related
by the way what do you think about the direction of end portal blocks which we place from outside to the center direction in MCL2?
I think it's a bit annoying, placing from the inside would be easier
I've rewritted portal detection part in my fork, player now builds it from the center as in MC,
77faaaf22f
Next, I'm not sure wether would better to keep end portal nodes as is (which has the issues like that) or convert them to entity to use collision detection. I need to think for some time, maybe do some experiments.
Checked the TNT. It can pass the portal. It doesn't work as expected if you are the singleplayer. It gets TNT to unloaded area and timers stop to work. When you follow the flashing TNT entity - boom :)
Hope I will be able merge the changes after a while, or jus use my fork https://git.minetest.land/kay27/MineClone2
Merged
fe33f172d4
Please feel free to reopen if additional actions required