Spawning mobs that use moveresult crashes the game #837

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opened 2020-09-21 04:55:14 +02:00 by ElCeejo · 2 comments

Can easily be fixed by adding "moveresult" to the on_step parameters at line 16 and 17 in the mcl_void_damage init.lua.

Can easily be fixed by adding "moveresult" to the on_step parameters at line 16 and 17 in the mcl_void_damage init.lua.
Contributor

Hope this is what you want, 8df2aebd31

Can you please give an example of that mob?

I only found this and want to check it myself if it's possible.

Thanks in advance.

Hope this is what you want, https://git.minetest.land/Wuzzy/MineClone2/commit/8df2aebd319d53abcb80f5239700ab98363f4eeb Can you please give an example of that mob? I only found [this](https://github.com/minetest/minetest/commit/2d7e000cfe578340a126d7101ac98c0de29b66b6) and want to check it myself if it's possible. Thanks in advance.
Contributor

Closing it as 'fixed' for now, but the answer would be welcome

Closing it as 'fixed' for now, but the answer would be welcome
kay27 closed this issue 2020-09-21 14:27:29 +02:00
kay27 added the
mobs
label 2020-09-21 14:28:10 +02:00
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Reference: VoxeLibre/VoxeLibre#837
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