BlockColor-Engine/src/clientobject.cpp

71 lines
1.7 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "clientobject.h"
#include "debug.h"
#include "porting.h"
#include "constants.h"
/*
ClientActiveObject
*/
ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef,
ClientEnvironment *env):
ActiveObject(id),
m_gamedef(gamedef),
m_env(env)
{
}
ClientActiveObject::~ClientActiveObject()
{
removeFromScene(true);
}
ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
ClientEnvironment *env)
{
// Find factory function
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n == m_types.end())
{
// If factory is not found, just return.
dstream<<"WARNING: ClientActiveObject: No factory for type="
<<(int)type<<std::endl;
return NULL;
}
Factory f = n->second;
ClientActiveObject *object = (*f)(gamedef, env);
return object;
}
void ClientActiveObject::registerType(u16 type, Factory f)
{
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n != m_types.end())
return;
m_types[type] = f;
}