BlockColor-Engine/build/android
Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985)
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
  * Move ITextureSource* IGameDef::getTextureSource() to Client only.
  * Also move ITextureSource *IGameDef::tsrc() helper
  * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
  * drop unused emerge() call
  * cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
2017-01-09 20:39:22 +01:00
..
gradle/wrapper Add gradle wrapper (#4954) 2016-12-24 12:30:18 +01:00
jni Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
patches Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871) 2016-12-09 18:27:36 +01:00
src Tell irrlicht if we handle a key or not. 2016-05-26 20:33:33 +02:00
Makefile Add gradle wrapper (#4954) 2016-12-24 12:30:18 +01:00
build.gradle Update Android build tools to latest version (#4872) 2016-12-24 08:34:19 +01:00
gradlew Add gradle wrapper (#4954) 2016-12-24 12:30:18 +01:00
gradlew.bat Add gradle wrapper (#4954) 2016-12-24 12:30:18 +01:00
settings.gradle Upgrade Android build to Gradle build system 2016-04-28 12:28:42 -04:00