BlockColor-Engine/src/mineral.h

57 lines
1.4 KiB
C++

/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MINERAL_HEADER
#define MINERAL_HEADER
#include "inventory.h"
/*
Minerals
Value is stored in the lowest 5 bits of a MapNode's CPT_MINERAL
type param.
*/
// Caches textures
void init_mineral();
#define MINERAL_NONE 0
#define MINERAL_COAL 1
#define MINERAL_IRON 2
#define MINERAL_COUNT 3
std::string mineral_block_texture(u8 mineral);
class IGameDef;
inline CraftItem * getDiggedMineralItem(u8 mineral, IGameDef *gamedef)
{
if(mineral == MINERAL_COAL)
return new CraftItem(gamedef, "lump_of_coal", 1);
else if(mineral == MINERAL_IRON)
return new CraftItem(gamedef, "lump_of_iron", 1);
return NULL;
}
#endif