BlockColor-Engine/builtin
Lars Hofhansl 2f59a0c840 Process ABMs in a spherical volume instead of cubic
Increase active_block_range default to a 3 mapblock radius.
2016-12-24 00:28:39 +00:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
common Revert "Adding particle blend, glow and animation (#4705)" 2016-11-14 15:28:06 +01:00
fstk Faster insertion into table 2016-03-06 23:42:04 +00:00
game Builtin/../falling.lua: Avoid crash when object pos over limit 2016-12-21 13:30:10 +00:00
mainmenu Final update to credits before release 2016-12-22 23:14:17 +01:00
profiler Builtin/profiler: Replace game profiler (#4245) 2016-07-12 21:51:10 +02:00
init.lua Mainmenu: Refactor tab UI code 2016-04-08 02:25:04 -04:00
settingtypes.txt Process ABMs in a spherical volume instead of cubic 2016-12-24 00:28:39 +00:00