BlockColor-Engine/client/shaders
paramat 3342dcc4bc Shaders: Remove unused water surface shader
Also remove hardcoded MTGame node.

The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.
2017-05-08 05:58:59 +01:00
..
default_shader Replace CRLF with LF in shader files 2016-03-25 15:57:18 +01:00
minimap_shader Remove unused shader matrices. (#4723) 2016-11-04 18:12:45 +01:00
nodes_shader Fix fog weirdness (#5146) 2017-01-31 08:42:39 +01:00
selection_shader Replace CRLF with LF in shader files 2016-03-25 15:57:18 +01:00
wielded_shader Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00