.. |
jthread
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
lua
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
util
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Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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2012-11-25 18:14:15 +02:00 |
CMakeLists.txt
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Move chat commands to Lua and remove servercommand.{cpp,h}
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2012-08-12 16:45:58 +03:00 |
activeobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
ban.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
ban.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
base64.cpp
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Fix signedness warning in base64.cpp
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2012-07-21 22:10:29 +03:00 |
base64.h
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Check password hash validity
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2012-06-03 20:32:44 +03:00 |
camera.cpp
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Add jordan4ibanez' better digging animation
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2012-11-10 17:36:56 +01:00 |
camera.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
chat.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
chat.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
client.cpp
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Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
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2012-11-25 18:14:15 +02:00 |
client.h
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Detached inventories
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2012-07-24 20:57:17 +03:00 |
clientmap.cpp
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Added video settings filter options via config file - second try :-)
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2012-11-09 19:12:44 +02:00 |
clientmap.h
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
clientobject.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
clientobject.h
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Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
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2012-11-25 19:14:22 +02:00 |
clientserver.h
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Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
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2012-09-05 00:39:43 +03:00 |
clientsimpleobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
clouds.cpp
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Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
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2012-06-05 18:54:42 +03:00 |
clouds.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
cmake_config.h.in
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
collision.cpp
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
collision.h
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
config.h
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
connection.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
connection.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
constants.h
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
content_abm.cpp
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
content_abm.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_cao.cpp
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Enable client-side attachments, add detachment code
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2012-11-25 19:14:23 +02:00 |
content_cao.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_cso.cpp
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
content_cso.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
content_mapblock.cpp
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Fix flowing liquid animation direction calculation
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2012-11-02 18:05:42 +02:00 |
content_mapblock.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_mapnode.cpp
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_mapnode.h
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_nodemeta.cpp
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
content_nodemeta.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_object.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_sao.cpp
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Enable client-side attachments, add detachment code
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2012-11-25 19:14:23 +02:00 |
content_sao.h
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Enable client-side attachments, add detachment code
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2012-11-25 19:14:23 +02:00 |
craftdef.cpp
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Working group-shapeless and multigroup recipes
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2012-07-26 13:49:13 +03:00 |
craftdef.h
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Add minetest.get_craft_recipe()
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2012-07-21 02:33:22 +03:00 |
daynightratio.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
debug.cpp
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
debug.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
defaultsettings.cpp
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Added video settings filter options via config file - second try :-)
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2012-11-09 19:12:44 +02:00 |
defaultsettings.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
environment.cpp
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Add dtime_s to entity activation
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2012-09-09 17:12:29 +03:00 |
environment.h
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Add dtime_s to entity activation
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2012-09-09 17:12:29 +03:00 |
event.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
event_manager.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
exceptions.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
farmesh.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
farmesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
filecache.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
filecache.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
filesys.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
filesys.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
game.cpp
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
game.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
gamedef.h
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
genericobject.cpp
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Complete the attachment framework.
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2012-11-25 18:14:15 +02:00 |
genericobject.h
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Complete the attachment framework.
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2012-11-25 18:14:15 +02:00 |
gettext.h
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
gettime.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiChatConsole.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiChatConsole.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiConfirmMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiConfirmMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiCreateWorld.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
guiCreateWorld.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiDeathScreen.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiDeathScreen.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiFormSpecMenu.cpp
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Merge pull request #268 from khonkhortisan/image_button
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2012-11-22 09:13:18 -08:00 |
guiFormSpecMenu.h
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Adding background to Formspec
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2012-11-08 19:22:37 +01:00 |
guiKeyChangeMenu.cpp
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Add aux1_descends to key change menu
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2012-09-05 00:55:19 +03:00 |
guiKeyChangeMenu.h
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
guiMainMenu.cpp
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added GUI checkboxes in Settings tab for the aforementioned video settings.
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2012-11-09 19:12:49 +02:00 |
guiMainMenu.h
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Added video settings filter options via config file - second try :-)
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2012-11-09 19:12:44 +02:00 |
guiMessageMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiMessageMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiPasswordChange.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiPauseMenu.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
guiPauseMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiTextInputMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
guiTextInputMenu.h
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
hex.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
inventory.cpp
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Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
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2012-09-04 23:02:56 +03:00 |
inventory.h
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
inventorymanager.cpp
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Fix moving stuff into a mismatched stack in a "infinite" inventory
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2012-09-02 23:01:42 +03:00 |
inventorymanager.h
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Make inventory GUI do sane things when server-side inventory acts unusually
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2012-09-02 22:51:38 +03:00 |
irr_aabb3d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irr_v2d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irr_v3d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes_bloated.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes_extrabloated.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
itemdef.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
itemdef.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
itemgroup.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
keycode.cpp
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
keycode.h
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
light.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
light.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
localplayer.cpp
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Fix shift-descend to ladders from a floor
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2012-09-03 23:31:51 +03:00 |
localplayer.h
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Add disable_jump and fall_damage_add_percent node groups
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2012-09-01 12:07:27 +03:00 |
log.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
log.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
logoutputbuffer.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
luaentity_common.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
main.cpp
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Added video settings filter options via config file - second try :-)
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2012-11-09 19:12:44 +02:00 |
main.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mainmenumanager.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
map.cpp
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Add liquid_renewable property.
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2012-09-07 20:48:12 +04:00 |
map.h
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
mapblock.cpp
|
Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
mapblock.h
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
mapblock_mesh.cpp
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Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
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2012-07-21 20:23:32 +03:00 |
mapblock_mesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
mapchunk.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mapgen.cpp
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Fix trees growing into any type of node
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2012-11-23 00:36:52 +04:00 |
mapgen.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
mapnode.cpp
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darkrose should work at a nuclear power plant.
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2012-07-24 16:36:50 +03:00 |
mapnode.h
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
mapsector.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
mapsector.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
mesh.cpp
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Revert "Don't leak textures all over the place"
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2012-11-25 16:39:07 +02:00 |
mesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
modalMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
modifiedstate.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mods.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mods.h
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Optimize headers
|
2012-06-17 04:03:39 +03:00 |
nameidmapping.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
nameidmapping.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
nodedef.cpp
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Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
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2012-11-25 19:14:22 +02:00 |
nodedef.h
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Add liquid_renewable property.
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2012-09-07 20:48:12 +04:00 |
nodemetadata.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
nodemetadata.h
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
nodetimer.cpp
|
Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
nodetimer.h
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
noise.cpp
|
Replace pow() with multiplikation to improve speed
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2012-11-02 16:24:57 +01:00 |
noise.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
object_properties.cpp
|
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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2012-11-25 18:14:15 +02:00 |
object_properties.h
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Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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2012-11-25 18:14:15 +02:00 |
player.cpp
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
player.h
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Remove special handling of creative mode
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2012-07-25 14:07:45 +03:00 |
porting.cpp
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
porting.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
profiler.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
quicktune.cpp
|
Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
quicktune.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
quicktune_shortcutter.h
|
Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
rollback.cpp
|
Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
rollback.h
|
Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
rollback_interface.cpp
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Make the rollback system VERY FUCKING GOD DAMN POWERFUL
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2012-07-27 13:24:28 +03:00 |
rollback_interface.h
|
Tweak rollback and liquids
|
2012-07-27 15:46:51 +03:00 |
script.cpp
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
script.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
scriptapi.cpp
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Complete the attachment framework.
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2012-11-25 18:14:15 +02:00 |
scriptapi.h
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Add dtime_s to entity activation
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2012-09-09 17:12:29 +03:00 |
serialization.cpp
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Fix compressZlib()
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2012-07-22 20:29:09 +03:00 |
serialization.h
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
server.cpp
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Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
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2012-11-25 18:14:15 +02:00 |
server.h
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Add enable_rollback_recording setting, defaulting to false
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2012-07-28 03:08:09 +03:00 |
serverobject.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
serverobject.h
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Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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2012-11-25 18:14:15 +02:00 |
settings.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
sha1.cpp
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sky.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
sky.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
socket.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
socket.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
sound.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
sound.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
sound_openal.cpp
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Fix issue with openal mac os x compile
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2012-09-01 18:19:59 +03:00 |
sound_openal.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
staticobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
strfnd.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
subgame.cpp
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Initially split utility.h to multiple files in util/
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2012-06-17 01:29:13 +03:00 |
subgame.h
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Enforce stricter world names using a blacklist
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2012-09-05 01:17:28 +03:00 |
test.cpp
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
test.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
threads.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
tile.cpp
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Revert "Don't leak textures all over the place"
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2012-11-25 16:39:07 +02:00 |
tile.h
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Custom boxy nodes (stairs, slabs) and collision changes
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2012-06-17 16:34:39 +03:00 |
tool.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
tool.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
voxel.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
voxel.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
voxelalgorithms.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
voxelalgorithms.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |