BlockColor-Engine/build/android
Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
..
jni Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
res Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
src/org/minetest/minetest Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
AndroidManifest.xml.template Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
Makefile Makefile support for build without leveldb 2014-08-16 12:28:07 +02:00
build.xml Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
irrlicht-back_button.patch Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
irrlicht-texturehack.patch Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
irrlicht-touchcount.patch Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
libvorbis-libogg-fpu.patch Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
project.properties Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00