220 lines
5.5 KiB
C++
220 lines
5.5 KiB
C++
#include "irrlichtwrapper.h"
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#include "constants.h"
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IrrlichtWrapper::IrrlichtWrapper(IrrlichtDevice *device)
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{
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m_main_thread = get_current_thread_id();
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m_device_mutex.Init();
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m_device = device;
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}
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void IrrlichtWrapper::Run()
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{
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/*
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Fetch textures
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*/
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if(m_get_texture_queue.size() > 0)
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{
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GetRequest<TextureSpec, video::ITexture*, u8, u8>
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request = m_get_texture_queue.pop();
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dstream<<"got texture request with key.name="
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<<request.key.name<<std::endl;
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GetResult<TextureSpec, video::ITexture*, u8, u8>
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result;
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result.key = request.key;
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result.callers = request.callers;
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result.item = getTextureDirect(request.key);
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request.dest->push_back(result);
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}
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}
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video::ITexture* IrrlichtWrapper::getTexture(TextureSpec spec)
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{
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video::ITexture *t = m_texturecache.get(spec.name);
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if(t != NULL)
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return t;
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if(get_current_thread_id() == m_main_thread)
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{
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dstream<<"Getting texture directly: name="
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<<spec.name<<std::endl;
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t = getTextureDirect(spec);
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}
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else
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{
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// We're gonna ask the result to be put into here
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ResultQueue<TextureSpec, video::ITexture*, u8, u8> result_queue;
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// Throw a request in
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m_get_texture_queue.add(spec, 0, 0, &result_queue);
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dstream<<"Waiting for texture from main thread: "
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<<spec.name<<std::endl;
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try
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{
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// Wait result for a second
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GetResult<TextureSpec, video::ITexture*, u8, u8>
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result = result_queue.pop_front(1000);
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// Check that at least something worked OK
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assert(result.key.name == spec.name);
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t = result.item;
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}
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catch(ItemNotFoundException &e)
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{
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dstream<<"Waiting for texture timed out."<<std::endl;
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t = NULL;
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}
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}
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// Add to cache and return
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m_texturecache.set(spec.name, t);
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return t;
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}
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video::ITexture* IrrlichtWrapper::getTexture(const std::string &path)
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{
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return getTexture(TextureSpec(path, path, NULL));
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}
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/*
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Non-thread-safe functions
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*/
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video::ITexture* IrrlichtWrapper::getTextureDirect(TextureSpec spec)
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{
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video::IVideoDriver* driver = m_device->getVideoDriver();
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if(spec.mod == NULL)
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{
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dstream<<"IrrlichtWrapper::getTextureDirect: Loading texture "
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<<spec.path<<std::endl;
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return driver->getTexture(spec.path.c_str());
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}
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dstream<<"IrrlichtWrapper::getTextureDirect: Loading and modifying "
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"texture "<<spec.path<<" to make "<<spec.name<<std::endl;
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video::ITexture *base = driver->getTexture(spec.path.c_str());
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video::ITexture *result = spec.mod->make(base, spec.name.c_str(), driver);
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delete spec.mod;
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return result;
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}
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video::ITexture * CrackTextureMod::make(video::ITexture *original,
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const char *newname, video::IVideoDriver* driver)
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{
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// Size of the base image
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core::dimension2d<u32> dim(16, 16);
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// Size of the crack image
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//core::dimension2d<u32> dim_crack(16, 16 * CRACK_ANIMATION_LENGTH);
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// Position to copy the crack to in the base image
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core::position2d<s32> pos_base(0, 0);
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// Position to copy the crack from in the crack image
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core::position2d<s32> pos_other(0, 16 * progression);
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video::IImage *baseimage = driver->createImage(original, pos_base, dim);
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assert(baseimage);
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video::IImage *crackimage = driver->createImageFromFile(porting::getDataPath("crack.png").c_str());
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assert(crackimage);
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#if 0
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video::ITexture *other = driver->getTexture(porting::getDataPath("crack.png").c_str());
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dstream<<__FUNCTION_NAME<<": crack texture size is "
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<<other->getSize().Width<<"x"
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<<other->getSize().Height<<std::endl;
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// We have to get the whole texture because getting a smaller area
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// messes the whole thing. It is probably a bug in Irrlicht.
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// NOTE: This doesn't work probably because some systems scale
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// the image to fit a texture or something...
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video::IImage *otherimage = driver->createImage(
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other, core::position2d<s32>(0,0), other->getSize());
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assert(otherimage);
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// Now, the image might be 80 or 128 high depending on the computer
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// Let's make an image of the right size and copy the possibly
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// wrong sized one with scaling
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// NOTE: This is an ugly hack.
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video::IImage *crackimage = driver->createImage(
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baseimage->getColorFormat(), dim_crack);
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assert(crackimage);
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otherimage->copyToScaling(crackimage);
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otherimage->drop();
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#endif
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// Then copy the right part of crackimage to baseimage
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crackimage->copyToWithAlpha(baseimage, v2s32(0,0),
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core::rect<s32>(pos_other, dim),
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video::SColor(255,255,255,255),
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NULL);
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crackimage->drop();
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// Create texture from resulting image
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video::ITexture *newtexture = driver->addTexture(newname, baseimage);
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baseimage->drop();
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return newtexture;
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}
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video::ITexture * ProgressBarTextureMod::make(video::ITexture *original,
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const char *newname, video::IVideoDriver* driver)
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{
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core::position2d<s32> pos_base(0, 0);
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core::dimension2d<u32> dim = original->getOriginalSize();
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video::IImage *baseimage = driver->createImage(original, pos_base, dim);
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assert(baseimage);
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core::dimension2d<u32> size = baseimage->getDimension();
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u32 barheight = 1;
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u32 barpad_x = 1;
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u32 barpad_y = 1;
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u32 barwidth = size.Width - barpad_x*2;
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v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
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u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
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video::SColor active(255,255,0,0);
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video::SColor inactive(255,0,0,0);
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for(u32 x0=0; x0<barwidth; x0++)
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{
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video::SColor *c;
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if(x0 < barvalue_i)
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c = &active;
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else
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c = &inactive;
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u32 x = x0 + barpos.X;
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for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
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{
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baseimage->setPixel(x,y, *c);
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}
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}
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video::ITexture *newtexture = driver->addTexture(newname, baseimage);
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baseimage->drop();
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return newtexture;
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}
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