1847 lines
57 KiB
Plaintext
1847 lines
57 KiB
Plaintext
# This file contains a list of all available settings and their default value for minetest.conf
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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# minetest.conf is read by default from:
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# ../minetest.conf
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# ../../minetest.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "minetest.exe --config ../minetest.conf.example".
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# Further documentation:
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# http://wiki.minetest.net/
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#
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# Client
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#
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## Controls
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# If enabled, you can place blocks at the position (feet + eye level) where you stand.
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# This is helpful when working with nodeboxes in small areas.
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# type: bool
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# enable_build_where_you_stand = false
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# Player is able to fly without being affected by gravity.
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# This requires the "fly" privilege on the server.
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# type: bool
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# free_move = false
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# Fast movement (via use key).
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# This requires the "fast" privilege on the server.
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# type: bool
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# fast_move = false
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# If enabled together with fly mode, player is able to fly through solid nodes.
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# This requires the "noclip" privilege on the server.
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# type: bool
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# noclip = false
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# Smooths camera when looking around. Also called look or mouse smoothing.
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# Useful for recording videos.
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# type: bool
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# cinematic = false
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# Smooths rotation of camera. 0 to disable.
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# type: float min: 0 max: 0.99
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# camera_smoothing = 0.0
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# Smooths rotation of camera in cinematic mode. 0 to disable.
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# type: float min: 0 max: 0.99
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# cinematic_camera_smoothing = 0.7
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# Invert vertical mouse movement.
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# type: bool
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# invert_mouse = false
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# Mouse sensitivity multiplier.
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# type: float
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# mouse_sensitivity = 0.2
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# If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
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# type: bool
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# aux1_descends = false
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# Double-tapping the jump key toggles fly mode.
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# type: bool
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# doubletap_jump = false
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# If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
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# type: bool
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# always_fly_fast = true
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# The time in seconds it takes between repeated right clicks when holding the right mouse button.
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# type: float
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# repeat_rightclick_time = 0.25
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# Enable random user input (only used for testing).
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# type: bool
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# random_input = false
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# Continuous forward movement (only used for testing).
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# type: bool
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# continuous_forward = false
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# Enable Joysticks
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# type: bool
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# enable_joysticks = false
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# The identifier of the joystick to use
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# type: int
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# joystick_id = 0
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# The type of joystick
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# type: enum values: auto, generic, xbox
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# joystick_type = auto
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# The time in seconds it takes between repeated events
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# when holding down a joystick button combination.
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# type: float
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# repeat_joystick_button_time = 0.17
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# The sensitivity of the joystick axes for moving the
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# ingame view frustum around.
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# type: float
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# joystick_frustum_sensitivity = 170
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# Key for moving the player forward.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_forward = KEY_KEY_W
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# Key for moving the player backward.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_backward = KEY_KEY_S
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# Key for moving the player left.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_left = KEY_KEY_A
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# Key for moving the player right.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_right = KEY_KEY_D
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# Key for jumping.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_jump = KEY_SPACE
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# Key for sneaking.
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# Also used for climbing down and descending in water if aux1_descends is disabled.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_sneak = KEY_LSHIFT
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# Key for opening the inventory.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_inventory = KEY_KEY_I
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# Key for moving fast in fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_special1 = KEY_KEY_E
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# Key for opening the chat window.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_chat = KEY_KEY_T
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# Key for opening the chat window to type commands.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_cmd = /
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# Key for opening the chat window to type local commands.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_cmd_local = .
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# Key for opening the chat console.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keyman_console = KEY_F10
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# Key for toggling unlimited view range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_rangeselect = KEY_KEY_R
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# Key for toggling flying.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_freemove = KEY_KEY_K
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# Key for toggling fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_fastmove = KEY_KEY_J
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# Key for toggling noclip mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_noclip = KEY_KEY_H
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# Key for selecting the next item in the hotbar.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_hotbar_next = KEY_KEY_N
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# Key for selecting the previous item in the hotbar.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_hotbar_previous = KEY_KEY_B
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# Key for muting the game.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_mute = KEY_KEY_M
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# Key for increasing the volume.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_increase_volume =
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# Key for decreasing the volume.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_decrease_volume =
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# Key for toggling autorun.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_autorun =
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# Key for toggling cinematic mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_cinematic =
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# Key for toggling display of minimap.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_minimap = KEY_F9
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# Key for taking screenshots.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_screenshot = KEY_F12
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# Key for dropping the currently selected item.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_drop = KEY_KEY_Q
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# Key to use view zoom when possible.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_zoom = KEY_KEY_Z
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# Key for toggling the display of the HUD.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_hud = KEY_F1
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# Key for toggling the display of the chat.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_chat = KEY_F2
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# Key for toggling the display of the large chat console.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_console = KEY_F10
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# Key for toggling the display of the fog.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_force_fog_off = KEY_F3
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# Key for toggling the camera update. Only used for development
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_update_camera =
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# Key for toggling the display of debug info.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_debug = KEY_F5
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# Key for toggling the display of the profiler. Used for development.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_profiler = KEY_F6
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# Key for switching between first- and third-person camera.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_camera_mode = KEY_F7
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# Key for increasing the viewing range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_increase_viewing_range_min = +
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# Key for decreasing the viewing range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_decrease_viewing_range_min = -
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# Key for printing debug stacks. Used for development.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_print_debug_stacks = KEY_KEY_P
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## Network
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# Address to connect to.
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# Leave this blank to start a local server.
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# Note that the address field in the main menu overrides this setting.
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# type: string
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# address =
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# Port to connect to (UDP).
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# Note that the port field in the main menu overrides this setting.
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# type: int min: 1 max: 65535
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# remote_port = 30000
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# Whether to support older servers before protocol version 25.
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# Enable if you want to connect to 0.4.12 servers and before.
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# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
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# Disabling this option will protect your password better.
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# type: bool
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# send_pre_v25_init = false
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# Save the map received by the client on disk.
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# type: bool
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# enable_local_map_saving = false
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# Show entity selection boxes
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# type: bool
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# show_entity_selectionbox = true
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# Enable usage of remote media server (if provided by server).
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# Remote servers offer a significantly faster way to download media (e.g. textures)
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# when connecting to the server.
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# type: bool
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# enable_remote_media_server = true
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# Enable Lua modding support on client.
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# This support is experimental and API can change.
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# type: bool
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# enable_client_modding = false
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# URL to the server list displayed in the Multiplayer Tab.
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# type: string
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# serverlist_url = servers.minetest.net
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# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
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# type: string
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# serverlist_file = favoriteservers.txt
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# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
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# type: int min: -1
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max_out_chat_queue_size = 20
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## Graphics
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### In-Game
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#### Basic
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# Enable VBO
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# type: bool
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# enable_vbo = true
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# Whether to fog out the end of the visible area.
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# type: bool
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# enable_fog = true
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# Leaves style:
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# - Fancy: all faces visible
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# - Simple: only outer faces, if defined special_tiles are used
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# - Opaque: disable transparency
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# type: enum values: fancy, simple, opaque
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# leaves_style = fancy
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# Connects glass if supported by node.
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# type: bool
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# connected_glass = false
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# Enable smooth lighting with simple ambient occlusion.
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# Disable for speed or for different looks.
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# type: bool
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# smooth_lighting = true
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# Clouds are a client side effect.
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# type: bool
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# enable_clouds = true
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# Use 3D cloud look instead of flat.
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# type: bool
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# enable_3d_clouds = true
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# Method used to highlight selected object.
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# type: enum values: box, halo, none
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# node_highlighting = box
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# Adds particles when digging a node.
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# type: bool
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# enable_particles = true
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#### Filtering
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# Use mip mapping to scale textures. May slightly increase performance.
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# type: bool
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# mip_map = false
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# Use anisotropic filtering when viewing at textures from an angle.
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# type: bool
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# anisotropic_filter = false
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# Use bilinear filtering when scaling textures.
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# type: bool
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# bilinear_filter = false
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# Use trilinear filtering when scaling textures.
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# type: bool
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# trilinear_filter = false
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# Filtered textures can blend RGB values with fully-transparent neighbors,
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# which PNG optimizers usually discard, sometimes resulting in a dark or
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# light edge to transparent textures. Apply this filter to clean that up
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# at texture load time.
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# type: bool
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# texture_clean_transparent = false
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# When using bilinear/trilinear/anisotropic filters, low-resolution textures
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. Setting this higher than 1 may not
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# have a visible effect unless bilinear/trilinear/anisotropic filtering is
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# enabled.
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# type: int
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# texture_min_size = 64
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# Experimental option, might cause visible spaces between blocks
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# when set to higher number than 0.
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# type: enum values: 0, 1, 2, 4, 8, 16
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# fsaa = 0
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# Undersampling is similar to using lower screen resolution, but it applies
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# to the game world only, keeping the GUI intact.
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# It should give significant performance boost at the cost of less detailed image.
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# type: enum values: 0, 2, 3, 4
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# undersampling = 0
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#### Shaders
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# Shaders allow advanced visual effects and may increase performance on some video cards.
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# This only works with the OpenGL video backend.
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# type: bool
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# enable_shaders = true
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# Path to shader directory. If no path is defined, default location will be used.
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# type: path
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# shader_path =
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##### Tone Mapping
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# Enables filmic tone mapping
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# type: bool
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# tone_mapping = false
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##### Bumpmapping
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# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
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# or need to be auto-generated.
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# Requires shaders to be enabled.
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# type: bool
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# enable_bumpmapping = false
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# Enables on the fly normalmap generation (Emboss effect).
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# Requires bumpmapping to be enabled.
|
|
# type: bool
|
|
# generate_normalmaps = false
|
|
|
|
# Strength of generated normalmaps.
|
|
# type: float
|
|
# normalmaps_strength = 0.6
|
|
|
|
# Defines sampling step of texture.
|
|
# A higher value results in smoother normal maps.
|
|
# type: int min: 0 max: 2
|
|
# normalmaps_smooth = 0
|
|
|
|
##### Parallax Occlusion
|
|
|
|
# Enables parallax occlusion mapping.
|
|
# Requires shaders to be enabled.
|
|
# type: bool
|
|
# enable_parallax_occlusion = false
|
|
|
|
# 0 = parallax occlusion with slope information (faster).
|
|
# 1 = relief mapping (slower, more accurate).
|
|
# type: int min: 0 max: 1
|
|
# parallax_occlusion_mode = 1
|
|
|
|
# Strength of parallax.
|
|
# type: float
|
|
# 3d_paralax_strength = 0.025
|
|
|
|
# Number of parallax occlusion iterations.
|
|
# type: int
|
|
# parallax_occlusion_iterations = 4
|
|
|
|
# Overall scale of parallax occlusion effect.
|
|
# type: float
|
|
# parallax_occlusion_scale = 0.08
|
|
|
|
# Overall bias of parallax occlusion effect, usually scale/2.
|
|
# type: float
|
|
# parallax_occlusion_bias = 0.04
|
|
|
|
##### Waving Nodes
|
|
|
|
# Set to true enables waving water.
|
|
# Requires shaders to be enabled.
|
|
# type: bool
|
|
# enable_waving_water = false
|
|
|
|
# type: float
|
|
# water_wave_height = 1.0
|
|
|
|
# type: float
|
|
# water_wave_length = 20.0
|
|
|
|
# type: float
|
|
# water_wave_speed = 5.0
|
|
|
|
# Set to true enables waving leaves.
|
|
# Requires shaders to be enabled.
|
|
# type: bool
|
|
# enable_waving_leaves = false
|
|
|
|
# Set to true enables waving plants.
|
|
# Requires shaders to be enabled.
|
|
# type: bool
|
|
# enable_waving_plants = false
|
|
|
|
#### Advanced
|
|
|
|
# If FPS would go higher than this, limit it by sleeping
|
|
# to not waste CPU power for no benefit.
|
|
# type: int
|
|
# fps_max = 60
|
|
|
|
# Maximum FPS when game is paused.
|
|
# type: int
|
|
# pause_fps_max = 20
|
|
|
|
# View distance in nodes.
|
|
# type: int min: 20 max: 4000
|
|
# viewing_range = 100
|
|
|
|
# Width component of the initial window size.
|
|
# type: int
|
|
# screenW = 800
|
|
|
|
# Height component of the initial window size.
|
|
# type: int
|
|
# screenH = 600
|
|
|
|
# Save the window size automatically when modified.
|
|
# type: bool
|
|
# autosave_screensize = true
|
|
|
|
# Fullscreen mode.
|
|
# type: bool
|
|
# fullscreen = false
|
|
|
|
# Bits per pixel (aka color depth) in fullscreen mode.
|
|
# type: int
|
|
# fullscreen_bpp = 24
|
|
|
|
# Vertical screen synchronization.
|
|
# type: bool
|
|
# vsync = false
|
|
|
|
# Field of view in degrees.
|
|
# type: int min: 30 max: 160
|
|
# fov = 72
|
|
|
|
# Field of view while zooming in degrees.
|
|
# This requires the "zoom" privilege on the server.
|
|
# type: int min: 7 max: 160
|
|
# zoom_fov = 15
|
|
|
|
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
|
|
# This setting is for the client only and is ignored by the server.
|
|
# type: float min: 1 max: 3
|
|
# display_gamma = 2.2
|
|
|
|
# Path to texture directory. All textures are first searched from here.
|
|
# type: path
|
|
# texture_path =
|
|
|
|
# The rendering back-end for Irrlicht.
|
|
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
|
|
# video_driver = opengl
|
|
|
|
# Height on which clouds are appearing.
|
|
# type: int
|
|
# cloud_height = 120
|
|
|
|
# Radius of cloud area stated in number of 64 node cloud squares.
|
|
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
|
# type: int
|
|
# cloud_radius = 12
|
|
|
|
# Enable view bobbing and amount of view bobbing.
|
|
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
|
|
# type: float
|
|
# view_bobbing_amount = 1.0
|
|
|
|
# Multiplier for fall bobbing.
|
|
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
|
|
# type: float
|
|
# fall_bobbing_amount = 0.0
|
|
|
|
# 3D support.
|
|
# Currently supported:
|
|
# - none: no 3d output.
|
|
# - anaglyph: cyan/magenta color 3d.
|
|
# - interlaced: odd/even line based polarisation screen support.
|
|
# - topbottom: split screen top/bottom.
|
|
# - sidebyside: split screen side by side.
|
|
# - pageflip: quadbuffer based 3d.
|
|
# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
|
|
# 3d_mode = none
|
|
|
|
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
|
|
# type: float min: 0.1 max: 1
|
|
# console_height = 1.0
|
|
|
|
# In-game chat console background color (R,G,B).
|
|
# type: string
|
|
# console_color = (0,0,0)
|
|
|
|
# In-game chat console background alpha (opaqueness, between 0 and 255).
|
|
# type: int min: 0 max: 255
|
|
# console_alpha = 200
|
|
|
|
# Selection box border color (R,G,B).
|
|
# type: string
|
|
# selectionbox_color = (0,0,0)
|
|
|
|
# Width of the selectionbox's lines around nodes.
|
|
# type: int min: 1 max: 5
|
|
# selectionbox_width = 2
|
|
|
|
# Crosshair color (R,G,B).
|
|
# type: string
|
|
# crosshair_color = (255,255,255)
|
|
|
|
# Crosshair alpha (opaqueness, between 0 and 255).
|
|
# type: int min: 0 max: 255
|
|
# crosshair_alpha = 255
|
|
|
|
# Whether node texture animations should be desynchronized per mapblock.
|
|
# type: bool
|
|
# desynchronize_mapblock_texture_animation = true
|
|
|
|
# Maximum proportion of current window to be used for hotbar.
|
|
# Useful if there's something to be displayed right or left of hotbar.
|
|
# type: float
|
|
# hud_hotbar_max_width = 1.0
|
|
|
|
# Modifies the size of the hudbar elements.
|
|
# type: float
|
|
# hud_scaling = 1.0
|
|
|
|
# Enables caching of facedir rotated meshes.
|
|
# type: bool
|
|
# enable_mesh_cache = false
|
|
|
|
# Delay between mesh updates on the client in ms. Increasing this will slow
|
|
# down the rate of mesh updates, thus reducing jitter on slower clients.
|
|
# type: int min: 0 max: 50
|
|
# mesh_generation_interval = 0
|
|
|
|
# Size of the MapBlock cache of the mesh generator. Increasing this will
|
|
# increase the cache hit %, reducing the data being copied from the main
|
|
# thread, thus reducing jitter.
|
|
# type: int min: 0 max: 1000
|
|
# meshgen_block_cache_size = 20
|
|
|
|
# Enables minimap.
|
|
# type: bool
|
|
# enable_minimap = true
|
|
|
|
# Shape of the minimap. Enabled = round, disabled = square.
|
|
# type: bool
|
|
# minimap_shape_round = true
|
|
|
|
# True = 256
|
|
# False = 128
|
|
# Useable to make minimap smoother on slower machines.
|
|
# type: bool
|
|
# minimap_double_scan_height = true
|
|
|
|
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
|
|
# type: bool
|
|
# directional_colored_fog = true
|
|
|
|
# The strength (darkness) of node ambient-occlusion shading.
|
|
# Lower is darker, Higher is lighter. The valid range of values for this
|
|
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
|
|
# set to the nearest valid value.
|
|
# type: float min: 0.25 max: 4
|
|
# ambient_occlusion_gamma = 2.2
|
|
|
|
# Enables animation of inventory items.
|
|
# type: bool
|
|
# inventory_items_animations = false
|
|
|
|
# Android systems only: Tries to create inventory textures from meshes
|
|
# when no supported render was found.
|
|
# type: bool
|
|
# inventory_image_hack = false
|
|
|
|
# Fraction of the visible distance at which fog starts to be rendered
|
|
# type: float min: 0 max: 0.99
|
|
# fog_start = 0.4
|
|
|
|
# Makes all liquids opaque
|
|
# type: bool
|
|
# opaque_water = false
|
|
|
|
### Menus
|
|
|
|
# Use a cloud animation for the main menu background.
|
|
# type: bool
|
|
# menu_clouds = true
|
|
|
|
# Scale gui by a user specified value.
|
|
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
|
|
# This will smooth over some of the rough edges, and blend
|
|
# pixels when scaling down, at the cost of blurring some
|
|
# edge pixels when images are scaled by non-integer sizes.
|
|
# type: float
|
|
# gui_scaling = 1.0
|
|
|
|
# When gui_scaling_filter is true, all GUI images need to be
|
|
# filtered in software, but some images are generated directly
|
|
# to hardware (e.g. render-to-texture for nodes in inventory).
|
|
# type: bool
|
|
# gui_scaling_filter = false
|
|
|
|
# When gui_scaling_filter_txr2img is true, copy those images
|
|
# from hardware to software for scaling. When false, fall back
|
|
# to the old scaling method, for video drivers that don't
|
|
# properly support downloading textures back from hardware.
|
|
# type: bool
|
|
# gui_scaling_filter_txr2img = true
|
|
|
|
# Delay showing tooltips, stated in milliseconds.
|
|
# type: int
|
|
# tooltip_show_delay = 400
|
|
|
|
# Whether freetype fonts are used, requires freetype support to be compiled in.
|
|
# type: bool
|
|
# freetype = true
|
|
|
|
# Path to TrueTypeFont or bitmap.
|
|
# type: path
|
|
# font_path = fonts/liberationsans.ttf
|
|
|
|
# type: int
|
|
# font_size = 16
|
|
|
|
# Font shadow offset, if 0 then shadow will not be drawn.
|
|
# type: int
|
|
# font_shadow = 1
|
|
|
|
# Font shadow alpha (opaqueness, between 0 and 255).
|
|
# type: int min: 0 max: 255
|
|
# font_shadow_alpha = 127
|
|
|
|
# type: path
|
|
# mono_font_path = fonts/liberationmono.ttf
|
|
|
|
# type: int
|
|
# mono_font_size = 15
|
|
|
|
# This font will be used for certain languages.
|
|
# type: path
|
|
# fallback_font_path = fonts/DroidSansFallbackFull.ttf
|
|
|
|
# type: int
|
|
# fallback_font_size = 15
|
|
|
|
# type: int
|
|
# fallback_font_shadow = 1
|
|
|
|
# type: int min: 0 max: 255
|
|
# fallback_font_shadow_alpha = 128
|
|
|
|
# Path to save screenshots at.
|
|
# type: path
|
|
# screenshot_path =
|
|
|
|
# Format of screenshots.
|
|
# type: enum values: png, jpg, bmp, pcx, ppm, tga
|
|
# screenshot_format = png
|
|
|
|
# Screenshot quality. Only used for JPEG format.
|
|
# 1 means worst quality; 100 means best quality.
|
|
# Use 0 for default quality.
|
|
# type: int min: 0 max: 100
|
|
# screenshot_quality = 0
|
|
|
|
### Advanced
|
|
|
|
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
|
|
# type: int
|
|
# screen_dpi = 72
|
|
|
|
# Windows systems only: Start Minetest with the command line window in the background.
|
|
# Contains the same information as the file debug.txt (default name).
|
|
# type: bool
|
|
# enable_console = false
|
|
|
|
## Sound
|
|
|
|
# type: bool
|
|
# enable_sound = true
|
|
|
|
# type: float min: 0 max: 1
|
|
# sound_volume = 0.7
|
|
|
|
## Advanced
|
|
|
|
# Timeout for client to remove unused map data from memory.
|
|
# type: int
|
|
# client_unload_unused_data_timeout = 600
|
|
|
|
# Maximum number of mapblocks for client to be kept in memory.
|
|
# Set to -1 for unlimited amount.
|
|
# type: int
|
|
# client_mapblock_limit = 5000
|
|
|
|
# Whether to show the client debug info (has the same effect as hitting F5).
|
|
# type: bool
|
|
# show_debug = false
|
|
|
|
#
|
|
# Server / Singleplayer
|
|
#
|
|
|
|
# Name of the server, to be displayed when players join and in the serverlist.
|
|
# type: string
|
|
# server_name = Minetest server
|
|
|
|
# Description of server, to be displayed when players join and in the serverlist.
|
|
# type: string
|
|
# server_description = mine here
|
|
|
|
# Domain name of server, to be displayed in the serverlist.
|
|
# type: string
|
|
# server_address = game.minetest.net
|
|
|
|
# Homepage of server, to be displayed in the serverlist.
|
|
# type: string
|
|
# server_url = http://minetest.net
|
|
|
|
# Automaticaly report to the serverlist.
|
|
# type: bool
|
|
# server_announce = false
|
|
|
|
# Announce to this serverlist.
|
|
# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
|
|
# type: string
|
|
# serverlist_url = servers.minetest.net
|
|
|
|
# Disable escape sequences, e.g. chat coloring.
|
|
# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
|
|
# the escape sequences generated by mods.
|
|
# type: bool
|
|
# disable_escape_sequences = false
|
|
|
|
## Network
|
|
|
|
# Network port to listen (UDP).
|
|
# This value will be overridden when starting from the main menu.
|
|
# type: int
|
|
# port = 30000
|
|
|
|
# The network interface that the server listens on.
|
|
# type: string
|
|
# bind_address =
|
|
|
|
# Enable to disallow old clients from connecting.
|
|
# Older clients are compatible in the sense that they will not crash when connecting
|
|
# to new servers, but they may not support all new features that you are expecting.
|
|
# type: bool
|
|
# strict_protocol_version_checking = false
|
|
|
|
# Specifies URL from which client fetches media instead of using UDP.
|
|
# $filename should be accessible from $remote_media$filename via cURL
|
|
# (obviously, remote_media should end with a slash).
|
|
# Files that are not present will be fetched the usual way.
|
|
# type: string
|
|
# remote_media =
|
|
|
|
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
|
|
# to IPv6 clients, depending on system configuration.
|
|
# Ignored if bind_address is set.
|
|
# type: bool
|
|
# ipv6_server = false
|
|
|
|
### Advanced
|
|
|
|
# Maximum number of blocks that are simultaneously sent per client.
|
|
# type: int
|
|
# max_simultaneous_block_sends_per_client = 10
|
|
|
|
# Maximum number of blocks that are simultaneously sent in total.
|
|
# type: int
|
|
# max_simultaneous_block_sends_server_total = 40
|
|
|
|
# To reduce lag, block transfers are slowed down when a player is building something.
|
|
# This determines how long they are slowed down after placing or removing a node.
|
|
# type: float
|
|
# full_block_send_enable_min_time_from_building = 2.0
|
|
|
|
# Maximum number of packets sent per send step, if you have a slow connection
|
|
# try reducing it, but don't reduce it to a number below double of targeted
|
|
# client number.
|
|
# type: int
|
|
# max_packets_per_iteration = 1024
|
|
|
|
## Game
|
|
|
|
# Default game when creating a new world.
|
|
# This will be overridden when creating a world from the main menu.
|
|
# type: string
|
|
# default_game = minetest
|
|
|
|
# Message of the day displayed to players connecting.
|
|
# type: string
|
|
# motd =
|
|
|
|
# Maximum number of players that can connect simultaneously.
|
|
# type: int
|
|
# max_users = 15
|
|
|
|
# World directory (everything in the world is stored here).
|
|
# Not needed if starting from the main menu.
|
|
# type: path
|
|
# map-dir =
|
|
|
|
# Time in seconds for item entity (dropped items) to live.
|
|
# Setting it to -1 disables the feature.
|
|
# type: int
|
|
# item_entity_ttl = 900
|
|
|
|
# If enabled, show the server status message on player connection.
|
|
# type: bool
|
|
# show_statusline_on_connect = true
|
|
|
|
# Enable players getting damage and dying.
|
|
# type: bool
|
|
# enable_damage = false
|
|
|
|
# Enable creative mode for new created maps.
|
|
# type: bool
|
|
# creative_mode = false
|
|
|
|
# A chosen map seed for a new map, leave empty for random.
|
|
# Will be overridden when creating a new world in the main menu.
|
|
# type: string
|
|
# fixed_map_seed =
|
|
|
|
# New users need to input this password.
|
|
# type: string
|
|
# default_password =
|
|
|
|
# The privileges that new users automatically get.
|
|
# See /privs in game for a full list on your server and mod configuration.
|
|
# type: string
|
|
# default_privs = interact, shout
|
|
|
|
# Privileges that players with basic_privs can grant
|
|
# type: string
|
|
# basic_privs = interact, shout
|
|
|
|
# Whether players are shown to clients without any range limit.
|
|
# Deprecated, use the setting player_transfer_distance instead.
|
|
# type: bool
|
|
# unlimited_player_transfer_distance = true
|
|
|
|
# Defines the maximal player transfer distance in blocks (0 = unlimited).
|
|
# type: int
|
|
# player_transfer_distance = 0
|
|
|
|
# Whether to allow players to damage and kill each other.
|
|
# type: bool
|
|
# enable_pvp = true
|
|
|
|
# If this is set, players will always (re)spawn at the given position.
|
|
# type: string
|
|
# static_spawnpoint =
|
|
|
|
# If enabled, new players cannot join with an empty password.
|
|
# type: bool
|
|
# disallow_empty_password = false
|
|
|
|
# If enabled, disable cheat prevention in multiplayer.
|
|
# type: bool
|
|
# disable_anticheat = false
|
|
|
|
# If enabled, actions are recorded for rollback.
|
|
# This option is only read when server starts.
|
|
# type: bool
|
|
# enable_rollback_recording = false
|
|
|
|
# A message to be displayed to all clients when the server shuts down.
|
|
# type: string
|
|
# kick_msg_shutdown = Server shutting down.
|
|
|
|
# A message to be displayed to all clients when the server crashes.
|
|
# type: string
|
|
# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
|
|
|
|
# Whether to ask clients to reconnect after a (Lua) crash.
|
|
# Set this to true if your server is set up to restart automatically.
|
|
# type: bool
|
|
# ask_reconnect_on_crash = false
|
|
|
|
# From how far clients know about objects, stated in mapblocks (16 nodes).
|
|
# type: int
|
|
# active_object_send_range_blocks = 3
|
|
|
|
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
|
|
# In active blocks objects are loaded and ABMs run.
|
|
# type: int
|
|
# active_block_range = 3
|
|
|
|
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
|
# type: int
|
|
# max_block_send_distance = 10
|
|
|
|
# Maximum number of forceloaded mapblocks.
|
|
# type: int
|
|
# max_forceloaded_blocks = 16
|
|
|
|
# Interval of sending time of day to clients.
|
|
# type: int
|
|
# time_send_interval = 5
|
|
|
|
# Controls length of day/night cycle.
|
|
# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
|
|
# type: int
|
|
# time_speed = 72
|
|
|
|
# Interval of saving important changes in the world, stated in seconds.
|
|
# type: float
|
|
# server_map_save_interval = 5.3
|
|
|
|
### Physics
|
|
|
|
# type: float
|
|
# movement_acceleration_default = 3
|
|
|
|
# type: float
|
|
# movement_acceleration_air = 2
|
|
|
|
# type: float
|
|
# movement_acceleration_fast = 10
|
|
|
|
# type: float
|
|
# movement_speed_walk = 4
|
|
|
|
# type: float
|
|
# movement_speed_crouch = 1.35
|
|
|
|
# type: float
|
|
# movement_speed_fast = 20
|
|
|
|
# type: float
|
|
# movement_speed_climb = 3
|
|
|
|
# type: float
|
|
# movement_speed_jump = 6.5
|
|
|
|
# type: float
|
|
# movement_speed_descend = 6
|
|
|
|
# type: float
|
|
# movement_liquid_fluidity = 1
|
|
|
|
# type: float
|
|
# movement_liquid_fluidity_smooth = 0.5
|
|
|
|
# type: float
|
|
# movement_liquid_sink = 10
|
|
|
|
# type: float
|
|
# movement_gravity = 9.81
|
|
|
|
### Advanced
|
|
|
|
# Handling for deprecated lua api calls:
|
|
# - legacy: (try to) mimic old behaviour (default for release).
|
|
# - log: mimic and log backtrace of deprecated call (default for debug).
|
|
# - error: abort on usage of deprecated call (suggested for mod developers).
|
|
# type: enum values: legacy, log, error
|
|
# deprecated_lua_api_handling = legacy
|
|
|
|
# Number of extra blocks that can be loaded by /clearobjects at once.
|
|
# This is a trade-off between sqlite transaction overhead and
|
|
# memory consumption (4096=100MB, as a rule of thumb).
|
|
# type: int
|
|
# max_clearobjects_extra_loaded_blocks = 4096
|
|
|
|
# How much the server will wait before unloading unused mapblocks.
|
|
# Higher value is smoother, but will use more RAM.
|
|
# type: int
|
|
# server_unload_unused_data_timeout = 29
|
|
|
|
# Maximum number of statically stored objects in a block.
|
|
# type: int
|
|
# max_objects_per_block = 64
|
|
|
|
# See http://www.sqlite.org/pragma.html#pragma_synchronous
|
|
# type: enum values: 0, 1, 2
|
|
# sqlite_synchronous = 2
|
|
|
|
# Length of a server tick and the interval at which objects are generally updated over network.
|
|
# type: float
|
|
# dedicated_server_step = 0.1
|
|
|
|
# Time in between active block management cycles
|
|
# type: float
|
|
# active_block_mgmt_interval = 2.0
|
|
|
|
# Length of time between ABM execution cycles
|
|
# type: float
|
|
# abm_interval = 1.0
|
|
|
|
# Length of time between NodeTimer execution cycles
|
|
# type: float
|
|
# nodetimer_interval = 0.2
|
|
|
|
# If enabled, invalid world data won't cause the server to shut down.
|
|
# Only enable this if you know what you are doing.
|
|
# type: bool
|
|
# ignore_world_load_errors = false
|
|
|
|
# Max liquids processed per step.
|
|
# type: int
|
|
# liquid_loop_max = 100000
|
|
|
|
# The time (in seconds) that the liquids queue may grow beyond processing
|
|
# capacity until an attempt is made to decrease its size by dumping old queue
|
|
# items. A value of 0 disables the functionality.
|
|
# type: int
|
|
# liquid_queue_purge_time = 0
|
|
|
|
# Liquid update interval in seconds.
|
|
# type: float
|
|
# liquid_update = 1.0
|
|
|
|
# At this distance the server will aggressively optimize which blocks are sent to clients.
|
|
# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
|
|
# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
|
|
# Setting this to a value greater than max_block_send_distance disables this optimization.
|
|
# Stated in mapblocks (16 nodes)
|
|
# type: int min: 2
|
|
# block_send_optimize_distance = 4
|
|
|
|
# If enabled the server will perform map block occlusion culling based on
|
|
# on the eye position of the player. This can reduce the number of blocks
|
|
# sent to the client 50-80%. The client will not longer receive most invisible
|
|
# so that the utility of noclip mode is reduced.
|
|
# type: bool
|
|
# server_side_occlusion_culling = true
|
|
|
|
## Mapgen
|
|
|
|
# Name of map generator to be used when creating a new world.
|
|
# Creating a world in the main menu will override this.
|
|
# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
|
|
# mg_name = v7
|
|
|
|
# Water surface level of the world.
|
|
# type: int
|
|
# water_level = 1
|
|
|
|
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
|
|
# type: int
|
|
# max_block_generate_distance = 6
|
|
|
|
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
|
|
# Only mapchunks completely within the mapgen limit are generated.
|
|
# Value is stored per-world.
|
|
# type: int min: 0 max: 31000
|
|
# mapgen_limit = 31000
|
|
|
|
# Global map generation attributes.
|
|
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
|
|
# and junglegrass, in all other mapgens this flag controls all decorations.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
|
|
# mg_flags = caves,dungeons,light,decorations
|
|
|
|
### Advanced
|
|
|
|
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
|
|
# type: int
|
|
# chunksize = 5
|
|
|
|
# Dump the mapgen debug infos.
|
|
# type: bool
|
|
# enable_mapgen_debug_info = false
|
|
|
|
# Maximum number of blocks that can be queued for loading.
|
|
# type: int
|
|
# emergequeue_limit_total = 256
|
|
|
|
# Maximum number of blocks to be queued that are to be loaded from file.
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
# type: int
|
|
# emergequeue_limit_diskonly = 32
|
|
|
|
# Maximum number of blocks to be queued that are to be generated.
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
# type: int
|
|
# emergequeue_limit_generate = 32
|
|
|
|
# Number of emerge threads to use. Make this field blank, or increase this number
|
|
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
|
|
# at the cost of slightly buggy caves.
|
|
# type: int
|
|
# num_emerge_threads = 1
|
|
|
|
#### Biome API temperature and humidity noise parameters
|
|
|
|
# Temperature variation for biomes.
|
|
# type: noise_params
|
|
# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
|
|
|
|
# Small-scale temperature variation for blending biomes on borders.
|
|
# type: noise_params
|
|
# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
|
|
|
|
# Humidity variation for biomes.
|
|
# type: noise_params
|
|
# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
|
|
|
|
# Small-scale humidity variation for blending biomes on borders.
|
|
# type: noise_params
|
|
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
|
|
|
|
#### Mapgen v5
|
|
|
|
# Map generation attributes specific to Mapgen v5.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags possible values: caverns, nocaverns
|
|
# mgv5_spflags = caverns
|
|
|
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
# mgv5_cave_width = 0.125
|
|
|
|
# Y-level of cavern upper limit.
|
|
# type: int
|
|
# mgv5_cavern_limit = -256
|
|
|
|
# Y-distance over which caverns expand to full size.
|
|
# type: int
|
|
# mgv5_cavern_taper = 256
|
|
|
|
# Defines full size of caverns, smaller values create larger caverns.
|
|
# type: float
|
|
# mgv5_cavern_threshold = 0.7
|
|
|
|
# Variation of biome filler depth.
|
|
# type: noise_params
|
|
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
|
|
|
|
# Variation of terrain vertical scale.
|
|
# When noise is < -0.55 terrain is near-flat.
|
|
# type: noise_params
|
|
# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
|
|
|
|
# Y-level of average terrain surface.
|
|
# type: noise_params
|
|
# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
|
|
|
|
# First of 2 3D noises that together define tunnels.
|
|
# type: noise_params
|
|
# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
|
|
|
|
# Second of 2 3D noises that together define tunnels.
|
|
# type: noise_params
|
|
# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
|
|
|
|
# 3D noise defining giant caverns.
|
|
# type: noise_params
|
|
# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
|
|
|
#### Mapgen v6
|
|
|
|
# Map generation attributes specific to Mapgen v6.
|
|
# The 'snowbiomes' flag enables the new 5 biome system.
|
|
# When the new biome system is enabled jungles are automatically enabled and
|
|
# the 'jungles' flag is ignored.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
|
|
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
|
|
|
|
# Deserts occur when np_biome exceeds this value.
|
|
# When the new biome system is enabled, this is ignored.
|
|
# type: float
|
|
# mgv6_freq_desert = 0.45
|
|
|
|
# Sandy beaches occur when np_beach exceeds this value.
|
|
# type: float
|
|
# mgv6_freq_beach = 0.15
|
|
|
|
# Y-level of lower terrain and lakebeds.
|
|
# type: noise_params
|
|
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
|
|
|
# Y-level of higher (cliff-top) terrain.
|
|
# type: noise_params
|
|
# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
|
|
|
|
# Varies steepness of cliffs.
|
|
# type: noise_params
|
|
# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
|
|
|
|
# Defines areas of 'terrain_higher' (cliff-top terrain).
|
|
# type: noise_params
|
|
# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
|
|
|
|
# Varies depth of biome surface nodes.
|
|
# type: noise_params
|
|
# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
|
|
|
|
# Defines areas with sandy beaches.
|
|
# type: noise_params
|
|
# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
|
|
|
|
# Temperature variation for biomes.
|
|
# type: noise_params
|
|
# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
|
|
|
|
# Variation of number of caves.
|
|
# type: noise_params
|
|
# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
|
|
|
|
# Humidity variation for biomes.
|
|
# type: noise_params
|
|
# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
|
|
|
|
# Defines tree areas and tree density.
|
|
# type: noise_params
|
|
# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
|
|
|
|
# Defines areas where trees have apples.
|
|
# type: noise_params
|
|
# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
|
|
|
|
#### Mapgen v7
|
|
|
|
# Map generation attributes specific to Mapgen v7.
|
|
# The 'ridges' flag enables the rivers.
|
|
# Floatlands are currently experimental and subject to change.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
|
|
# mgv7_spflags = mountains,ridges,nofloatlands,caverns
|
|
|
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
# mgv7_cave_width = 0.09
|
|
|
|
# Controls the density of floatland mountain terrain.
|
|
# Is an offset added to the 'np_mountain' noise value.
|
|
# type: float
|
|
# mgv7_float_mount_density = 0.6
|
|
|
|
# Typical maximum height, above and below midpoint, of floatland mountain terrain.
|
|
# type: float
|
|
# mgv7_float_mount_height = 128.0
|
|
|
|
# Y-level of floatland midpoint and lake surface.
|
|
# type: int
|
|
# mgv7_floatland_level = 1280
|
|
|
|
# Y-level to which floatland shadows extend.
|
|
# type: int
|
|
# mgv7_shadow_limit = 1024
|
|
|
|
# Y-level of cavern upper limit.
|
|
# type: int
|
|
# mgv7_cavern_limit = -256
|
|
|
|
# Y-distance over which caverns expand to full size.
|
|
# type: int
|
|
# mgv7_cavern_taper = 256
|
|
|
|
# Defines full size of caverns, smaller values create larger caverns.
|
|
# type: float
|
|
# mgv7_cavern_threshold = 0.7
|
|
|
|
# Y-level of higher (cliff-top) terrain.
|
|
# type: noise_params
|
|
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
|
|
|
|
# Y-level of lower terrain and lakebeds.
|
|
# type: noise_params
|
|
# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
|
|
|
|
# Varies roughness of terrain.
|
|
# Defines the 'persistence' value for terrain_base and terrain_alt noises.
|
|
# type: noise_params
|
|
# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
|
|
|
|
# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
|
|
# type: noise_params
|
|
# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
|
|
|
|
# Variation of biome filler depth.
|
|
# type: noise_params
|
|
# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
# Variation of maximum mountain height (in nodes).
|
|
# type: noise_params
|
|
# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
|
|
|
|
# Defines large-scale river channel structure.
|
|
# type: noise_params
|
|
# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
|
|
|
|
# Defines areas of floatland smooth terrain.
|
|
# Smooth floatlands occur when noise > 0.
|
|
# type: noise_params
|
|
# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
|
|
|
|
# Variation of hill height and lake depth on floatland smooth terrain.
|
|
# type: noise_params
|
|
# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
|
|
|
|
# 3D noise defining mountain structure and height.
|
|
# Also defines structure of floatland mountain terrain.
|
|
# type: noise_params
|
|
# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
|
|
|
|
# 3D noise defining structure of river canyon walls.
|
|
# type: noise_params
|
|
# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
|
|
|
# 3D noise defining giant caverns.
|
|
# type: noise_params
|
|
# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
|
|
|
# First of 2 3D noises that together define tunnels.
|
|
# type: noise_params
|
|
# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
|
# Second of 2 3D noises that together define tunnels.
|
|
# type: noise_params
|
|
# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
|
#### Mapgen flat
|
|
|
|
# Map generation attributes specific to Mapgen flat.
|
|
# Occasional lakes and hills can be added to the flat world.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags possible values: lakes, hills, nolakes, nohills
|
|
# mgflat_spflags = nolakes,nohills
|
|
|
|
# Y of flat ground.
|
|
# type: int
|
|
# mgflat_ground_level = 8
|
|
|
|
# Y of upper limit of large pseudorandom caves.
|
|
# type: int
|
|
# mgflat_large_cave_depth = -33
|
|
|
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
# mgflat_cave_width = 0.09
|
|
|
|
# Terrain noise threshold for lakes.
|
|
# Controls proportion of world area covered by lakes.
|
|
# Adjust towards 0.0 for a larger proportion.
|
|
# type: float
|
|
# mgflat_lake_threshold = -0.45
|
|
|
|
# Controls steepness/depth of lake depressions.
|
|
# type: float
|
|
# mgflat_lake_steepness = 48.0
|
|
|
|
# Terrain noise threshold for hills.
|
|
# Controls proportion of world area covered by hills.
|
|
# Adjust towards 0.0 for a larger proportion.
|
|
# type: float
|
|
# mgflat_hill_threshold = 0.45
|
|
|
|
# Controls steepness/height of hills.
|
|
# type: float
|
|
# mgflat_hill_steepness = 64.0
|
|
|
|
# Defines location and terrain of optional hills and lakes.
|
|
# type: noise_params
|
|
# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
|
|
|
|
# Variation of biome filler depth.
|
|
# type: noise_params
|
|
# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
# First of 2 3D noises that together define tunnels.
|
|
# type: noise_params
|
|
# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
|
# Second of 2 3D noises that together define tunnels.
|
|
# type: noise_params
|
|
# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
|
#### Mapgen fractal
|
|
|
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
# mgfractal_cave_width = 0.09
|
|
|
|
# Choice of 18 fractals from 9 formulas.
|
|
# 1 = 4D "Roundy" mandelbrot set.
|
|
# 2 = 4D "Roundy" julia set.
|
|
# 3 = 4D "Squarry" mandelbrot set.
|
|
# 4 = 4D "Squarry" julia set.
|
|
# 5 = 4D "Mandy Cousin" mandelbrot set.
|
|
# 6 = 4D "Mandy Cousin" julia set.
|
|
# 7 = 4D "Variation" mandelbrot set.
|
|
# 8 = 4D "Variation" julia set.
|
|
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
|
|
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
|
|
# 11 = 3D "Christmas Tree" mandelbrot set.
|
|
# 12 = 3D "Christmas Tree" julia set.
|
|
# 13 = 3D "Mandelbulb" mandelbrot set.
|
|
# 14 = 3D "Mandelbulb" julia set.
|
|
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
|
|
# 16 = 3D "Cosine Mandelbulb" julia set.
|
|
# 17 = 4D "Mandelbulb" mandelbrot set.
|
|
# 18 = 4D "Mandelbulb" julia set.
|
|
# type: int min: 1 max: 18
|
|
# mgfractal_fractal = 1
|
|
|
|
# Iterations of the recursive function.
|
|
# Controls the amount of fine detail.
|
|
# type: int
|
|
# mgfractal_iterations = 11
|
|
|
|
# Approximate (X,Y,Z) scale of fractal in nodes.
|
|
# type: v3f
|
|
# mgfractal_scale = (4096.0, 1024.0, 4096.0)
|
|
|
|
# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
|
|
# Used to move a suitable spawn area of low land close to (0, 0).
|
|
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
|
|
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
|
# type: v3f
|
|
# mgfractal_offset = (1.79, 0.0, 0.0)
|
|
|
|
# W co-ordinate of the generated 3D slice of a 4D fractal.
|
|
# Determines which 3D slice of the 4D shape is generated.
|
|
# Has no effect on 3D fractals.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
# mgfractal_slice_w = 0.0
|
|
|
|
# Julia set only: X component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
# mgfractal_julia_x = 0.33
|
|
|
|
# Julia set only: Y component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
# mgfractal_julia_y = 0.33
|
|
|
|
# Julia set only: Z component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
# mgfractal_julia_z = 0.33
|
|
|
|
# Julia set only: W component of hypercomplex constant determining julia shape.
|
|
# Has no effect on 3D fractals.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
# mgfractal_julia_w = 0.33
|
|
|
|
# Y-level of seabed.
|
|
# type: noise_params
|
|
# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
|
|
|
|
# Variation of biome filler depth.
|
|
# type: noise_params
|
|
# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
# First of 2 3D noises that together define tunnels.
|
|
# type: noise_params
|
|
# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
|
# Second of 2 3D noises that together define tunnels.
|
|
# type: noise_params
|
|
# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
|
#### Mapgen Valleys
|
|
|
|
##### General
|
|
|
|
# Map generation attributes specific to Mapgen Valleys.
|
|
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
|
|
# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
|
|
# it may interfere with delicately adjusted biomes.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
|
|
# mg_valleys_spflags = altitude_chill,humid_rivers
|
|
|
|
# The altitude at which temperature drops by 20C
|
|
# type: int
|
|
# mgvalleys_altitude_chill = 90
|
|
|
|
# Depth below which you'll find large caves.
|
|
# type: int
|
|
# mgvalleys_large_cave_depth = -33
|
|
|
|
# Creates unpredictable lava features in caves.
|
|
# These can make mining difficult. Zero disables them. (0-10)
|
|
# type: int
|
|
# mgvalleys_lava_features = 0
|
|
|
|
# Depth below which you'll find massive caves.
|
|
# type: int
|
|
# mgvalleys_massive_cave_depth = -256
|
|
|
|
# How deep to make rivers
|
|
# type: int
|
|
# mgvalleys_river_depth = 4
|
|
|
|
# How wide to make rivers
|
|
# type: int
|
|
# mgvalleys_river_size = 5
|
|
|
|
# Creates unpredictable water features in caves.
|
|
# These can make mining difficult. Zero disables them. (0-10)
|
|
# type: int
|
|
# mgvalleys_water_features = 0
|
|
|
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
# mgvalleys_cave_width = 0.09
|
|
|
|
##### Noises
|
|
|
|
# Caves and tunnels form at the intersection of the two noises
|
|
# type: noise_params
|
|
# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
|
# Caves and tunnels form at the intersection of the two noises
|
|
# type: noise_params
|
|
# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
|
# The depth of dirt or other filler
|
|
# type: noise_params
|
|
# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
|
|
|
|
# Massive caves form here.
|
|
# type: noise_params
|
|
# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
|
|
|
|
# River noise -- rivers occur close to zero
|
|
# type: noise_params
|
|
# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
|
|
|
|
# Base terrain height
|
|
# type: noise_params
|
|
# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
|
|
|
|
# Raises terrain to make valleys around the rivers
|
|
# type: noise_params
|
|
# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
|
|
|
|
# Slope and fill work together to modify the heights
|
|
# type: noise_params
|
|
# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
|
|
|
|
# Amplifies the valleys
|
|
# type: noise_params
|
|
# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
|
|
|
|
# Slope and fill work together to modify the heights
|
|
# type: noise_params
|
|
# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
|
|
|
|
## Security
|
|
|
|
# Prevent mods from doing insecure things like running shell commands.
|
|
# type: bool
|
|
# secure.enable_security = true
|
|
|
|
# Comma-separated list of trusted mods that are allowed to access insecure
|
|
# functions even when mod security is on (via request_insecure_environment()).
|
|
# type: string
|
|
# secure.trusted_mods =
|
|
|
|
# Comma-separated list of mods that are allowed to access HTTP APIs, which
|
|
# allow them to upload and download data to/from the internet.
|
|
# type: string
|
|
# secure.http_mods =
|
|
|
|
## Advanced
|
|
|
|
### Profiling
|
|
|
|
# Load the game profiler to collect game profiling data.
|
|
# Provides a /profiler command to access the compiled profile.
|
|
# Useful for mod developers and server operators.
|
|
# type: bool
|
|
# profiler.load = false
|
|
|
|
# The default format in which profiles are being saved,
|
|
# when calling `/profiler save [format]` without format.
|
|
# type: enum values: txt, csv, lua, json, json_pretty
|
|
# profiler.default_report_format = txt
|
|
|
|
# The file path relative to your worldpath in which profiles will be saved to.
|
|
# type: string
|
|
# profiler.report_path = ""
|
|
|
|
#### Instrumentation
|
|
|
|
# Instrument the methods of entities on registration.
|
|
# type: bool
|
|
# instrument.entity = true
|
|
|
|
# Instrument the action function of Active Block Modifiers on registration.
|
|
# type: bool
|
|
# instrument.abm = true
|
|
|
|
# Instrument the action function of Loading Block Modifiers on registration.
|
|
# type: bool
|
|
# instrument.lbm = true
|
|
|
|
# Instrument chatcommands on registration.
|
|
# type: bool
|
|
# instrument.chatcommand = true
|
|
|
|
# Instrument global callback functions on registration.
|
|
# (anything you pass to a minetest.register_*() function)
|
|
# type: bool
|
|
# instrument.global_callback = true
|
|
|
|
##### Advanced
|
|
|
|
# Instrument builtin.
|
|
# This is usually only needed by core/builtin contributors
|
|
# type: bool
|
|
# instrument.builtin = false
|
|
|
|
# Have the profiler instrument itself:
|
|
# * Instrument an empty function.
|
|
# This estimates the overhead, that instrumentation is adding (+1 function call).
|
|
# * Instrument the sampler being used to update the statistics.
|
|
# type: bool
|
|
# instrument.profiler = false
|
|
|
|
#
|
|
# Client and Server
|
|
#
|
|
|
|
# Name of the player.
|
|
# When running a server, clients connecting with this name are admins.
|
|
# When starting from the main menu, this is overridden.
|
|
# type: string
|
|
# name =
|
|
|
|
# Set the language. Leave empty to use the system language.
|
|
# A restart is required after changing this.
|
|
# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
|
|
# language =
|
|
|
|
# Level of logging to be written to debug.txt:
|
|
# - <nothing> (no logging)
|
|
# - none (messages with no level)
|
|
# - error
|
|
# - warning
|
|
# - action
|
|
# - info
|
|
# - verbose
|
|
# type: enum values: , none, error, warning, action, info, verbose
|
|
# debug_log_level = action
|
|
|
|
# IPv6 support.
|
|
# type: bool
|
|
# enable_ipv6 = true
|
|
|
|
## Advanced
|
|
|
|
# Default timeout for cURL, stated in milliseconds.
|
|
# Only has an effect if compiled with cURL.
|
|
# type: int
|
|
# curl_timeout = 5000
|
|
|
|
# Limits number of parallel HTTP requests. Affects:
|
|
# - Media fetch if server uses remote_media setting.
|
|
# - Serverlist download and server announcement.
|
|
# - Downloads performed by main menu (e.g. mod manager).
|
|
# Only has an effect if compiled with cURL.
|
|
# type: int
|
|
# curl_parallel_limit = 8
|
|
|
|
# Maximum time in ms a file download (e.g. a mod download) may take.
|
|
# type: int
|
|
# curl_file_download_timeout = 300000
|
|
|
|
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
|
# type: bool
|
|
# high_precision_fpu = true
|
|
|
|
# Replaces the default main menu with a custom one.
|
|
# type: string
|
|
# main_menu_script =
|
|
|
|
# type: int
|
|
# main_menu_game_mgr = 0
|
|
|
|
# type: int
|
|
# main_menu_mod_mgr = 1
|
|
|
|
# type: string
|
|
# modstore_download_url = https://forum.minetest.net/media/
|
|
|
|
# type: string
|
|
# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
|
|
|
|
# type: string
|
|
# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
|
|
|
|
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
|
|
# type: int
|
|
# profiler_print_interval = 0
|