BlockColor-Engine/src/content_cso.cpp

92 lines
2.8 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_cso.h"
#include <IBillboardSceneNode.h>
#include "client/tile.h"
#include "environment.h"
#include "gamedef.h"
#include "log.h"
#include "map.h"
/*
static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
float txs, float tys, int col, int row)
{
video::SMaterial& material = bill->getMaterial(0);
core::matrix4& matrix = material.getTextureMatrix(0);
matrix.setTextureTranslate(txs*col, tys*row);
matrix.setTextureScale(txs, tys);
}
*/
class SmokePuffCSO: public ClientSimpleObject
{
float m_age;
scene::IBillboardSceneNode *m_spritenode;
public:
SmokePuffCSO(scene::ISceneManager *smgr,
ClientEnvironment *env, v3f pos, v2f size):
m_age(0),
m_spritenode(NULL)
{
infostream<<"SmokePuffCSO: constructing"<<std::endl;
m_spritenode = smgr->addBillboardSceneNode(
NULL, v2f(1,1), pos, -1);
m_spritenode->setMaterialTexture(0,
env->getGameDef()->tsrc()->getTextureForMesh("smoke_puff.png"));
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
//m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
m_spritenode->setColor(video::SColor(255,0,0,0));
m_spritenode->setVisible(true);
m_spritenode->setSize(size);
/* Update brightness */
u8 light;
bool pos_ok;
MapNode n = env->getMap().getNodeNoEx(floatToInt(pos, BS), &pos_ok);
light = pos_ok ? decode_light(n.getLightBlend(env->getDayNightRatio(),
env->getGameDef()->ndef()))
: 64;
video::SColor color(255,light,light,light);
m_spritenode->setColor(color);
}
virtual ~SmokePuffCSO()
{
infostream<<"SmokePuffCSO: destructing"<<std::endl;
m_spritenode->remove();
}
void step(float dtime)
{
m_age += dtime;
if(m_age > 1.0){
m_to_be_removed = true;
}
}
};
ClientSimpleObject* createSmokePuff(scene::ISceneManager *smgr,
ClientEnvironment *env, v3f pos, v2f size)
{
return new SmokePuffCSO(smgr, env, pos, size);
}