570 lines
23 KiB
Plaintext
570 lines
23 KiB
Plaintext
# This file is read by default from:
|
|
# ../minetest.conf
|
|
# ../../minetest.conf
|
|
# Any other path can be chosen by passing the path as a parameter
|
|
# to the program, eg. "minetest.exe --config ../minetest.conf.example".
|
|
|
|
# By default, all the settings are commented and not functional.
|
|
# Uncomment settings by removing the preceding #.
|
|
|
|
# Further documentation:
|
|
# http://wiki.minetest.net/
|
|
|
|
# NOTE: This file might not be up-to-date, refer to the
|
|
# defaultsettings.cpp file for an up-to-date list:
|
|
# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
|
|
|
|
# A vim command to convert most of defaultsettings.cpp to conf file format:
|
|
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
|
|
# Note: Some of the settings are implemented in Lua.
|
|
|
|
#
|
|
# Client and server
|
|
#
|
|
|
|
# Name of player, on a server this is the main admin
|
|
#name =
|
|
|
|
#
|
|
# Client stuff
|
|
#
|
|
|
|
# Port to connect to (UDP)
|
|
#remote_port =
|
|
# Key mappings.
|
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
#keymap_forward = KEY_KEY_W
|
|
#keymap_backward = KEY_KEY_S
|
|
#keymap_left = KEY_KEY_A
|
|
#keymap_right = KEY_KEY_D
|
|
#keymap_jump = KEY_SPACE
|
|
#keymap_sneak = KEY_LSHIFT
|
|
#keymap_inventory = KEY_KEY_I
|
|
# Go down ladder / go down in fly mode / go fast in fast mode
|
|
#keymap_special1 = KEY_KEY_E
|
|
#keymap_chat = KEY_KEY_T
|
|
#keymap_cmd = /
|
|
#keyman_console = KEY_F10
|
|
#keymap_rangeselect = KEY_KEY_R
|
|
#keymap_freemove = KEY_KEY_K
|
|
#keymap_fastmove = KEY_KEY_J
|
|
#keymap_cinematic = KEY_F8
|
|
#keymap_screenshot = KEY_F12
|
|
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
|
|
#aux1_descends = false
|
|
# Double-tapping the jump key toggles fly mode
|
|
#doubletap_jump = false
|
|
# If false aux1 is used to fly fast
|
|
#always_fly_fast = true
|
|
# Some (temporary) keys for debugging
|
|
#keymap_print_debug_stacks = KEY_KEY_P
|
|
#keymap_quicktune_prev = KEY_HOME
|
|
#keymap_quicktune_next = KEY_END
|
|
#keymap_quicktune_dec = KEY_NEXT
|
|
#keymap_quicktune_inc = KEY_PRIOR
|
|
|
|
# If set to true, you can place blocks at the position (feet + eye level) where you stand.
|
|
# This is helpful when working with nodeboxes.
|
|
#enable_build_where_you_stand = false
|
|
# Minimum FPS.
|
|
# The amount of rendered stuff is dynamically set according to this.
|
|
#wanted_fps = 30
|
|
# If FPS would go higher than this, limit it by sleeping
|
|
# to not waste CPU power for no benefit.
|
|
#fps_max = 60
|
|
# Maximum FPS when game is paused
|
|
#pause_fps_max = 20
|
|
# The allowed adjustment range for the automatic rendering range adjustment
|
|
#viewing_range_nodes_max = 160
|
|
#viewing_range_nodes_min = 35
|
|
# Initial window size
|
|
#screenW = 800
|
|
#screenH = 600
|
|
#fullscreen = false
|
|
#fullscreen_bpp = 24
|
|
# Experimental option, might cause visible spaces between blocks
|
|
# when set to higher number than 0.
|
|
#fsaa = 0
|
|
#vsync = false
|
|
# Field of view in degrees
|
|
#fov = 72
|
|
# Address to connect to (#blank = start local server)
|
|
#address =
|
|
# Enable random user input, for testing
|
|
#random_input = false
|
|
# Timeout for client to remove unused map data from memory
|
|
#client_unload_unused_data_timeout = 600
|
|
# Whether to fog out the end of the visible area
|
|
#enable_fog = true
|
|
# Whether to show the client debug info (has the same effect as hitting F5)
|
|
#show_debug = false
|
|
# Enable a bit lower water surface; disable for speed (not quite optimized)
|
|
#new_style_water = false
|
|
# Max liquids processed per step
|
|
#liquid_loop_max = 100000
|
|
# The time (in seconds) that the liquids queue may grow beyond processing
|
|
# capacity until an attempt is made to decrease its size by dumping old queue
|
|
# items. A value of 0 disables the functionality.
|
|
#liquid_queue_purge_time = 0
|
|
# Liquid update interval in seconds
|
|
#liquid_update = 1.0
|
|
# Enable transparent leaf textures, disable for speed
|
|
#new_style_leaves = true
|
|
# Connects glass if supported by node
|
|
#connected_glass = false
|
|
# Enable smooth lighting with simple ambient occlusion.
|
|
# Disable for speed or for different looks.
|
|
#smooth_lighting = true
|
|
# Adjust the gamma encoding for the light tables. Valid values are in the range
|
|
# 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
|
|
# client only and is ignored by the server
|
|
#display_gamma = 1.8
|
|
# Path to texture directory. All textures are first searched from here.
|
|
#texture_path =
|
|
# Video back-end.
|
|
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
|
|
#video_driver = opengl
|
|
# Unobstructed movement without physics, downwards key is keymap_special1
|
|
#free_move = false
|
|
# Continuous forward movement (for testing)
|
|
#continuous_forward = false
|
|
# Enable cinematic mode
|
|
#cinematic = false
|
|
# Camera smoothing - smooths rotation of camera. 0 is no smoothing.
|
|
# Must be equal to or greater than 0, and less than 1.
|
|
#camera_smoothing = 0.0
|
|
# Camera smoothing when in cinematic mode
|
|
#cinematic_camera_smoothing = 0.7
|
|
# Fast movement (keymap_special1)
|
|
#fast_move = false
|
|
# Invert mouse
|
|
#invert_mouse = false
|
|
# Enable/disable clouds
|
|
#enable_clouds = true
|
|
#cloud_height = 120
|
|
# Radius of cloud area stated in number of 64 node cloud squares.
|
|
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
|
#cloud_radius = 12
|
|
#enable_3d_clouds = true
|
|
# Use a cloud animation for the main menu background
|
|
#menu_clouds = true
|
|
# Path for screenshots
|
|
#screenshot_path =
|
|
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
|
|
#view_bobbing_amount = 1.0
|
|
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
|
|
#fall_bobbing_amount = 0.0
|
|
# 3d support.
|
|
# Currently:
|
|
# "none" = no 3d output.
|
|
# "anaglyph" = cyan/magenta color 3d.
|
|
# "interlaced" = odd/even line based polarisation screen support.
|
|
# "topbottom" = split screen top/bottom.
|
|
# "sidebyside" = split screen side by side.
|
|
#3d_mode = none
|
|
#3d_parallax_strength = 0.025
|
|
# In-game chat console background color (R,G,B)
|
|
#console_color = (0,0,0)
|
|
# In-game chat console background alpha (opaqueness, between 0 and 255)
|
|
#console_alpha = 200
|
|
# Selection box border color (R,G,B)
|
|
#selectionbox_color = (0,0,0)
|
|
# Crosshair color (R,G,B)
|
|
#crosshair_color = (255,255,255)
|
|
# Cross alpha (opaqueness, between 0 and 255)
|
|
#crosshair_alpha = 255
|
|
# Scale gui by a user specified value
|
|
#gui_scaling = 1.0
|
|
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
|
|
# This will smooth over some of the rough edges, and blend
|
|
# pixels when scaling down, at the cost of blurring some
|
|
# edge pixels when images are scaled by non-integer sizes.
|
|
#gui_scaling_filter = false
|
|
# When gui_scaling_filter is true, all GUI images need to be
|
|
# filtered in software, but some images are generated directly
|
|
# to hardware (e.g. render-to-texture for nodes in inventory).
|
|
# When gui_scaling_filter_txr2img is true, copy those images
|
|
# from hardware to software for scaling. When false, fall back
|
|
# to the old scaling method, for video drivers that don't
|
|
# propery support downloading textures back from hardware.
|
|
#gui_scaling_filter_txr2img = true
|
|
# Sensitivity multiplier
|
|
#mouse_sensitivity = 0.2
|
|
# Sound settings
|
|
#enable_sound = true
|
|
#sound_volume = 0.7
|
|
# Whether node texture animations should be desynchronized per mapblock
|
|
#desynchronize_mapblock_texture_animation = true
|
|
# Width of the selectionbox's lines (Between 1 and 5)
|
|
#selectionbox_width = 2
|
|
# Maximum proportion of current window to be used for hotbar.
|
|
# Useful if there's something to be displayed right or left of hotbar.
|
|
#hud_hotbar_max_width = 1.0
|
|
# Save the map received by the client on disk
|
|
#enable_local_map_saving = false
|
|
# Enable selection highlighting for nodes (disables selectionbox)
|
|
#enable_node_highlighting = false
|
|
# Texture filtering settings
|
|
#mip_map = false
|
|
#anisotropic_filter = false
|
|
#bilinear_filter = false
|
|
#trilinear_filter = false
|
|
# Filtered textures can blend RGB values with fully-transparent neighbors,
|
|
# which PNG optimizers usually discard, sometimes resulting in a dark or
|
|
# light edge to transparent textures. Apply this filter to clean that up
|
|
# at texture load time.
|
|
#texture_clean_transparent = false
|
|
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
|
|
# can be blurred, so automatically upscale them with nearest-neighbor
|
|
# interpolation to preserve crisp pixels. This sets the minimum texture size
|
|
# for the upscaled textures; higher values look sharper, but require more
|
|
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
|
|
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
|
|
# enabled.
|
|
#texture_min_size = 64
|
|
# Set to true to pre-generate all item visuals
|
|
#preload_item_visuals = false
|
|
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
|
|
#enable_shaders = true
|
|
# Set to true to enable textures bumpmapping. Requires shaders enabled.
|
|
#enable_bumpmapping = false
|
|
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
|
|
#generate_normalmaps = false
|
|
# Set to true enables on the fly normalmap generation (Emboss effect).
|
|
# Requires bumpmapping enabled.
|
|
#normalmaps_strength = 0.6
|
|
# Strength of generated normalmaps
|
|
#normalmaps_smooth = 1
|
|
# Defines sampling step of texture (0 - 2).
|
|
# A higher value results in smoother normal maps.
|
|
#enable_parallax_occlusion = false
|
|
# Scale of parallax occlusion effect
|
|
#parallax_occlusion_scale = 0.08
|
|
# Bias of parallax occlusion effect, usually scale/2
|
|
#parallax_occlusion_bias = 0.04
|
|
# Set to true enables waving water. Requires shaders enabled.
|
|
#enable_waving_water = false
|
|
# Parameters for waving water:
|
|
#water_wave_height = 1.0
|
|
#water_wave_length = 20.0
|
|
#water_wave_speed = 5.0
|
|
# Set to true enables waving leaves. Requires shaders enabled.
|
|
#enable_waving_leaves = false
|
|
# Set to true enables waving plants. Requires shaders enabled.
|
|
#enable_waving_plants = false
|
|
# Enables caching of facedir rotated meshes
|
|
#ambient_occlusion_gamma = 2.2
|
|
# The strength (darkness) of node ambient-occlusion shading.
|
|
# Lower is darker, Higher is lighter. The valid range of values for this
|
|
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
|
|
# set to the nearest valid value.
|
|
#enable_mesh_cache = true
|
|
# The time in seconds it takes between repeated
|
|
# right clicks when holding the right mouse button.
|
|
#repeat_rightclick_time = 0.25
|
|
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
|
|
#directional_colored_fog = true
|
|
# Delay showing tooltips, stated in milliseconds
|
|
#tooltip_show_delay = 400
|
|
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens
|
|
#screen_dpi = 72
|
|
# Default timeout for cURL, stated in milliseconds.
|
|
# Only has an effect if compiled with cURL.
|
|
#curl_timeout = 5000
|
|
# Limits number of parallel HTTP requests. Affects:
|
|
# Media fetch if server uses remote_media setting.
|
|
# Serverlist download and server announcement.
|
|
# Downloads performed by main menu (e.g. mod manager).
|
|
# Only has an effect if compiled with cURL.
|
|
#curl_parallel_limit = 8
|
|
# Maximum time in ms a file download (e.g. a mod download) may take
|
|
#curl_file_download_timeout = 300000
|
|
# Enable usage of remote media server (if provided by server)
|
|
#enable_remote_media_server = true
|
|
# Url to the server list displayed in the Multiplayer Tab
|
|
#serverlist_url = servers.minetest.net
|
|
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
|
|
#serverlist_file = favoriteservers.txt
|
|
# Whether freetype fonts are used, requires freetype support to be compiled in
|
|
#freetype = true
|
|
# Path to TrueTypeFont or bitmap
|
|
#font_path = fonts/liberationsans.ttf
|
|
#font_size = 15
|
|
# Font shadow offset, if 0 then shadow will not be drawn
|
|
#font_shadow = 1
|
|
# Font shadow alpha (opaqueness, between 0 and 255)
|
|
#font_shadow_alpha = 128
|
|
#mono_font_path = fonts/liberationmono.ttf
|
|
#mono_font_size = 15
|
|
# This font will be used for certain languages
|
|
#fallback_font_path = fonts/DroidSansFallbackFull.ttf
|
|
#fallback_font_size = 15
|
|
#fallback_font_shadow = 1
|
|
#fallback_font_shadow_alpha = 128
|
|
|
|
#
|
|
# Server stuff
|
|
#
|
|
|
|
# Network port to listen (UDP)
|
|
#port = 30000
|
|
# Bind address
|
|
#bind_address =
|
|
# Name of server
|
|
#server_name = Minetest server
|
|
# Description of server
|
|
#server_description = mine here
|
|
# Domain name of server
|
|
#server_address = game.minetest.net
|
|
# Homepage of server
|
|
#server_url = http://minetest.net
|
|
# Automaticaly report to masterserver
|
|
#server_announce = 0
|
|
# Announce to this masterserver.
|
|
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
|
|
#serverlist_url = servers.minetest.net
|
|
# World directory (everything in the world is stored here)
|
|
#map-dir = /custom/world
|
|
# Message of the Day
|
|
#motd = Welcome to this awesome Minetest server!
|
|
# Maximum number of players connected simultaneously
|
|
#max_users = 15
|
|
# Set to true to disallow old clients from connecting
|
|
#strict_protocol_version_checking = false
|
|
# Time in seconds for item entity to live. Default value: 900s.
|
|
# Setting it to -1 disables the feature.
|
|
#item_entity_ttl = 900
|
|
# Set to true to enable creative mode (unlimited inventory)
|
|
#creative_mode = false
|
|
# Enable players getting damage and dying
|
|
#enable_damage = false
|
|
# A chosen map seed for a new map, leave empty for random
|
|
#fixed_map_seed =
|
|
# Gives some stuff to players at the beginning
|
|
#give_initial_stuff = false
|
|
# New users need to input this password
|
|
#default_password =
|
|
# Available privileges: interact, shout, teleport, settime, privs, ...
|
|
# See /privs in game for a full list on your server and mod configuration.
|
|
#default_privs = interact, shout
|
|
# Whether players are shown to clients without any range limit.
|
|
# Deprecated, use the setting player_transfer_distance instead.
|
|
#unlimited_player_transfer_distance = true
|
|
# Defines the maximal player transfer distance in blocks (0 = unlimited)
|
|
#player_transfer_distance = 0
|
|
# Whether to enable players killing each other
|
|
#enable_pvp = true
|
|
# If this is set, players will always (re)spawn at the given position
|
|
#static_spawnpoint = 0, 10, 0
|
|
# If true, new players cannot join with an empty password
|
|
#disallow_empty_password = false
|
|
# If true, disable cheat prevention in multiplayer
|
|
#disable_anticheat = false
|
|
# If true, actions are recorded for rollback
|
|
# This option is only read when server starts
|
|
#enable_rollback_recording = false
|
|
# Handling for deprecated lua api calls:
|
|
# "legacy" = (try to) mimic old behaviour (default for release).
|
|
# "log" = mimic and log backtrace of deprecated call (default for debug).
|
|
# "error" = abort on usage of deprecated call (suggested for mod developers).
|
|
#deprecated_lua_api_handling = legacy
|
|
# Mod profiler
|
|
#mod_profiling = false
|
|
# Detailed mod profile data
|
|
#detailed_profiling = false
|
|
# Profiler data print interval. #0 = disable.
|
|
#profiler_print_interval = 0
|
|
#enable_mapgen_debug_info = false
|
|
# From how far client knows about objects
|
|
#active_object_send_range_blocks = 3
|
|
# How large area of blocks are subject to the active block stuff.
|
|
# Active = objects are loaded and ABMs run.
|
|
#active_block_range = 2
|
|
# How many blocks are flying in the wire simultaneously per client
|
|
#max_simultaneous_block_sends_per_client = 10
|
|
# How many blocks are flying in the wire simultaneously per server
|
|
#max_simultaneous_block_sends_server_total = 40
|
|
# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
|
|
#max_block_send_distance = 10
|
|
# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
|
|
#max_block_generate_distance = 6
|
|
# Number of extra blocks that can be loaded by /clearobjects at once.
|
|
# This is a trade-off between sqlite transaction overhead and
|
|
# memory consumption (4096=100MB, as a rule of thumb).
|
|
#max_clearobjects_extra_loaded_blocks = 4096
|
|
# Maximum number of forceloaded blocks
|
|
#max_forceloaded_blocks = 16
|
|
# Interval of sending time of day to clients
|
|
#time_send_interval = 5
|
|
# Controls length of day/night cycle.
|
|
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
|
|
#time_speed = 72
|
|
#server_unload_unused_data_timeout = 29
|
|
# Maximum number of statically stored objects in a block
|
|
#max_objects_per_block = 49
|
|
# Interval of saving important changes in the world, stated in seconds
|
|
#server_map_save_interval = 5.3
|
|
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
|
|
#sqlite_synchronous = 2
|
|
# To reduce lag, block transfers are slowed down when a player is building something.
|
|
# This determines how long they are slowed down after placing or removing a node.
|
|
#full_block_send_enable_min_time_from_building = 2.0
|
|
# Length of a server tick and the interval at which objects are generally updated over network
|
|
#dedicated_server_step = 0.1
|
|
# Can be set to true to disable shutting down on invalid world data
|
|
#ignore_world_load_errors = false
|
|
# Specifies URL from which client fetches media instead of using UDP.
|
|
# $filename should be accessible from $remote_media$filename via cURL
|
|
# (obviously, remote_media should end with a slash).
|
|
# Files that are not present would be fetched the usual way.
|
|
#remote_media =
|
|
# Level of logging to be written to debug.txt:
|
|
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
|
|
#debug_log_level = 2
|
|
# Maximum number of blocks that can be queued for loading
|
|
#emergequeue_limit_total = 256
|
|
# Maximum number of blocks to be queued that are to be loaded from file.
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
#emergequeue_limit_diskonly = 32
|
|
# Maximum number of blocks to be queued that are to be generated.
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
#emergequeue_limit_generate = 32
|
|
# Number of emerge threads to use. Make this field blank, or increase this number
|
|
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
|
|
# at the cost of slightly buggy caves.
|
|
#num_emerge_threads = 1
|
|
# Maximum number of packets sent per send step, if you have a slow connection
|
|
# try reducing it, but don't reduce it to a number below double of targeted
|
|
# client number.
|
|
#max_packets_per_iteration = 1024
|
|
|
|
# Enable/disable IPv6
|
|
#enable_ipv6 = true
|
|
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
|
|
# to IPv6 clients, depending on system configuration.
|
|
# Ignored if bind_address is set.
|
|
#ipv6_server = false
|
|
#main_menu_script =
|
|
#main_menu_game_mgr = 0
|
|
#main_menu_mod_mgr = 1
|
|
#modstore_download_url = https://forum.minetest.net/media/
|
|
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
|
|
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
|
|
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
|
#high_precision_fpu = true
|
|
# Override language. When no value is provided (default) system language is used.
|
|
# Check "locale" directory for the list of available translations.
|
|
#language =
|
|
|
|
#
|
|
# Physics stuff
|
|
#
|
|
|
|
#movement_acceleration_default = 3
|
|
#movement_acceleration_air = 2
|
|
#movement_acceleration_fast = 10
|
|
#movement_speed_walk = 4
|
|
#movement_speed_crouch = 1.35
|
|
#movement_speed_fast = 20
|
|
#movement_speed_climb = 2
|
|
#movement_speed_jump = 6.5
|
|
#movement_speed_descend = 6
|
|
#movement_liquid_fluidity = 1
|
|
#movement_liquid_fluidity_smooth = 0.5
|
|
#movement_liquid_sink = 10
|
|
#movement_gravity = 9.81
|
|
|
|
#
|
|
# Mapgen stuff
|
|
#
|
|
|
|
# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
|
|
#mg_name = v6
|
|
# Water surface level of map
|
|
#water_level = 1
|
|
# Size of chunks to be generated, stated in mapblocks (16 nodes)
|
|
#chunksize = 5
|
|
# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
|
|
#mg_flags = trees, caves, dungeons, light
|
|
# Enable/disable floating dungeons and dungeon slices
|
|
#enable_floating_dungeons = true
|
|
|
|
# Map generation attributes specific to Mapgen V6.
|
|
# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
|
|
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
|
|
#mgv6_spflags = jungles, biomeblend, mudflow
|
|
# Controls size of deserts and beaches in Mapgen V6
|
|
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
|
|
#mgv6_freq_desert = 0.45
|
|
#mgv6_freq_beach = 0.15
|
|
|
|
# Map generation attributes specific to Mapgen V7.
|
|
# Currently supported: mountains, ridges.
|
|
#mgv7_spflags = mountains, ridges
|
|
|
|
# Perlin noise attributes for different map generation parameters.
|
|
# Noise parameters can be specified as a set of positional values:
|
|
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
|
|
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
|
# Or the new group format can be used instead, for example:
|
|
#mgv6_np_terrain_base = {
|
|
# offset = -4
|
|
# scale = 20
|
|
# spread = (250, 250, 250)
|
|
# seed = 82341
|
|
# octaves = 5
|
|
# persistence = 0.6
|
|
# lacunarity = 2.0
|
|
# flags = "defaults"
|
|
#}
|
|
# Only the group format supports noise flags which are needed for eased noise.
|
|
# Mgv5 uses eased noise for np_ground so this is shown in group format,
|
|
# other noise parameters are shown in positional format to save space.
|
|
|
|
# Noise parameters for biome API temperature and humidity
|
|
#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
|
|
#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
|
|
|
|
#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
|
|
#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
|
|
#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
|
|
#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
|
|
#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
|
|
#mgv5_np_ground = {
|
|
# offset = 0
|
|
# scale = 40
|
|
# spread = (80, 80, 80)
|
|
# seed = 983240
|
|
# octaves = 4
|
|
# persistence = 0.55
|
|
# lacunarity = 2.0
|
|
# flags = "eased"
|
|
#}
|
|
|
|
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
|
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
|
|
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
|
|
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
|
|
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
|
|
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
|
|
#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
|
|
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
|
|
#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
|
|
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
|
|
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
|
|
|
|
#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
|
|
#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
|
|
#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
|
|
#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
|
|
#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
|
|
#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
|
|
#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
|
|
#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
|
|
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
|
#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
|
|
#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
|
|
|