BlockColor-Engine/minetest.conf.example

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# This file is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe --config ../minetest.conf.example"
#
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
#
# Further documentation:
# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
#
# Client side stuff
#
# Initial window size
#screenW = 800
#screenH = 600
# Port to connect to and to bind a server at
#port = 30000
# Address to connect to (blank = start local server)
#address =
# Name of player. On server, this is the default admin.
#name =
# Key configuration.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
#keymap_backward = KEY_KEY_S
#keymap_left = KEY_KEY_A
#keymap_right = KEY_KEY_D
#keymap_jump = KEY_SPACE
#keymap_sneak = KEY_LSHIFT
#keymap_inventory = KEY_KEY_I
#keymap_chat = KEY_KEY_T
#keymap_rangeselect = KEY_KEY_R
# Some (temporary) keys for debugging features
#keymap_special1 = KEY_KEY_E
#keymap_print_debug_stacks = KEY_KEY_P
# The desired FPS
#wanted_fps = 30
# If FPS would go higher than this, limit it by sleeping
# (to not waste CPU power for no benefit)
#fps_max = 60
# The allowed adjustment range for the automatic rendering range adjustment
#viewing_range_nodes_max = 300
#viewing_range_nodes_min = 35
# Whether to fog out the end of the visible area
#enable_fog = true
# Enable a bit lower water surface; disable for speed
#new_style_water = true
# Enable nice leaves; disable for speed
#new_style_leaves = true
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
# Whether to draw a frametime graph (for debugging frametime)
#frametime_graph = false
# Enable combining mainly used textures to a bigger one for improved speed
# disable if it causes graphics glitches.
#enable_texture_atlas = true
# Path to texture directory. All textures are first searched from here.
#texture_path =
# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
#video_driver = opengl
# Enable random user input, for testing
#random_input = false
# Timeout for client to remove unused map data from memory
#client_delete_unused_sectors_timeout = 1200
#
# Server side stuff
#
# Set to true to enable experimental features
# (varies from version to version, see wiki)
#enable_experimental = false
# Map directory (everything in the world is stored here)
#map-dir = /home/palle/custom_map
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
#enable_damage = false
# Gives some stuff to players at the beginning
#give_initial_stuff = false
# Player and object positions are sent at intervals specified by this
#objectdata_inverval = 0.2
#active_object_range = 2
#max_simultaneous_block_sends_per_client = 1
#max_simultaneous_block_sends_server_total = 4
#max_block_send_distance = 5
#max_block_generate_distance = 4
# 20 min/day
#time_speed = 72
# 4 min/day
#time_speed = 360
# 1 min/day
#time_speed = 1440
#time_send_interval = 5
#server_unload_unused_sectors_timeout = 60
#server_map_save_interval = 60