BlockColor-Engine/builtin/game/misc.lua

139 lines
3.2 KiB
Lua

-- Minetest: builtin/misc.lua
--
-- Misc. API functions
--
core.timers_to_add = {}
core.timers = {}
core.register_globalstep(function(dtime)
for _, timer in ipairs(core.timers_to_add) do
table.insert(core.timers, timer)
end
core.timers_to_add = {}
local index = 1
while index <= #core.timers do
local timer = core.timers[index]
timer.time = timer.time - dtime
if timer.time <= 0 then
timer.func(unpack(timer.args or {}))
table.remove(core.timers,index)
else
index = index + 1
end
end
end)
function core.after(time, func, ...)
assert(tonumber(time) and type(func) == "function",
"Invalid core.after invocation")
table.insert(core.timers_to_add, {time=time, func=func, args={...}})
end
function core.check_player_privs(name, privs)
local player_privs = core.get_player_privs(name)
local missing_privileges = {}
for priv, val in pairs(privs) do
if val then
if not player_privs[priv] then
table.insert(missing_privileges, priv)
end
end
end
if #missing_privileges > 0 then
return false, missing_privileges
end
return true, ""
end
local player_list = {}
core.register_on_joinplayer(function(player)
player_list[player:get_player_name()] = player
end)
core.register_on_leaveplayer(function(player)
player_list[player:get_player_name()] = nil
end)
function core.get_connected_players()
local temp_table = {}
for index, value in pairs(player_list) do
if value:is_player_connected() then
table.insert(temp_table, value)
end
end
return temp_table
end
function core.hash_node_position(pos)
return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end
function core.get_position_from_hash(hash)
local pos = {}
pos.x = (hash%65536) - 32768
hash = math.floor(hash/65536)
pos.y = (hash%65536) - 32768
hash = math.floor(hash/65536)
pos.z = (hash%65536) - 32768
return pos
end
function core.get_item_group(name, group)
if not core.registered_items[name] or not
core.registered_items[name].groups[group] then
return 0
end
return core.registered_items[name].groups[group]
end
function core.get_node_group(name, group)
core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
return core.get_item_group(name, group)
end
function core.string_to_pos(value)
local p = {}
p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
local p = {}
p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
return nil
end
assert(core.string_to_pos("10.0, 5, -2").x == 10)
assert(core.string_to_pos("( 10.0, 5, -2)").z == -2)
assert(core.string_to_pos("asd, 5, -2)") == nil)
function core.setting_get_pos(name)
local value = core.setting_get(name)
if not value then
return nil
end
return core.string_to_pos(value)
end
-- To be overriden by protection mods
function core.is_protected(pos, name)
return false
end
function core.record_protection_violation(pos, name)
for _, func in pairs(core.registered_on_protection_violation) do
func(pos, name)
end
end