201 lines
7.1 KiB
Plaintext
201 lines
7.1 KiB
Plaintext
# This file is read by default from:
|
|
# ../minetest.conf
|
|
# ../../minetest.conf
|
|
# Any other path can be chosen by passing the path as a parameter
|
|
# to the program, eg. "minetest.exe --config ../minetest.conf.example"
|
|
#
|
|
# By default, all the settings are commented and not functional.
|
|
# Uncomment settings by removing the preceding #.
|
|
#
|
|
# Further documentation:
|
|
# http://c55.me/minetest/wiki/doku.php
|
|
#
|
|
# NOTE: This file might not be up-to-date, refer to the
|
|
# defaultsettings.cpp file for an up-to-date list:
|
|
# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
|
|
#
|
|
# A vim command to convert most of defaultsettings.cpp to conf file format:
|
|
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
|
|
# Note: Some of the settings are implemented in Lua
|
|
|
|
#
|
|
# Client and server
|
|
#
|
|
|
|
# Network port (UDP)
|
|
#port =
|
|
# Name of player; on a server this is the main admin
|
|
#name =
|
|
|
|
#
|
|
# Client stuff
|
|
#
|
|
|
|
# Key mappings
|
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
#keymap_forward = KEY_KEY_W
|
|
#keymap_backward = KEY_KEY_S
|
|
#keymap_left = KEY_KEY_A
|
|
#keymap_right = KEY_KEY_D
|
|
#keymap_jump = KEY_SPACE
|
|
#keymap_sneak = KEY_LSHIFT
|
|
#keymap_inventory = KEY_KEY_I
|
|
# Go down ladder / go down in fly mode / go fast in fast mode
|
|
#keymap_special1 = KEY_KEY_E
|
|
#keymap_chat = KEY_KEY_T
|
|
#keymap_cmd = /
|
|
#keyman_console = KEY_F10
|
|
#keymap_rangeselect = KEY_KEY_R
|
|
#keymap_freemove = KEY_KEY_K
|
|
#keymap_fastmove = KEY_KEY_J
|
|
#keymap_screenshot = KEY_F12
|
|
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
|
|
#aux1_descends = false
|
|
# Some (temporary) keys for debugging
|
|
#keymap_print_debug_stacks = KEY_KEY_P
|
|
#keymap_quicktune_prev = KEY_HOME
|
|
#keymap_quicktune_next = KEY_END
|
|
#keymap_quicktune_dec = KEY_NEXT
|
|
#keymap_quicktune_inc = KEY_PRIOR
|
|
|
|
# Minimum FPS
|
|
# The amount of rendered stuff is dynamically set according to this
|
|
#wanted_fps = 30
|
|
# If FPS would go higher than this, limit it by sleeping
|
|
# (to not waste CPU power for no benefit)
|
|
#fps_max = 60
|
|
# The allowed adjustment range for the automatic rendering range adjustment
|
|
#viewing_range_nodes_max = 160
|
|
#viewing_range_nodes_min = 35
|
|
# Initial window size
|
|
#screenW = 800
|
|
#screenH = 600
|
|
#fullscreen = false
|
|
#fullscreen_bpp = 24
|
|
# Experimental option, might cause visible spaces between blocks
|
|
# when set to higher number than 0
|
|
#fsaa = 0
|
|
#vsync = false
|
|
# Address to connect to (#blank = start local server)
|
|
#address =
|
|
# Enable random user input, for testing
|
|
#random_input = false
|
|
# Timeout for client to remove unused map data from memory
|
|
#client_unload_unused_data_timeout = 600
|
|
# Whether to fog out the end of the visible area
|
|
#enable_fog = true
|
|
# Enable a bit lower water surface; disable for speed (not quite optimized)
|
|
#new_style_water = false
|
|
# Enable nice leaves; disable for speed
|
|
#new_style_leaves = true
|
|
# Enable smooth lighting with simple ambient occlusion;
|
|
# disable for speed or for different looks.
|
|
#smooth_lighting = true
|
|
# Enable combining mainly used textures to a bigger one for improved speed
|
|
# disable if it causes graphics glitches.
|
|
#enable_texture_atlas = true
|
|
# Path to texture directory. All textures are first searched from here.
|
|
#texture_path =
|
|
# Video back-end.
|
|
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
|
|
#video_driver = opengl
|
|
# Unobstructed movement without physics, downwards key is keymap_special1
|
|
#free_move = false
|
|
# Continuous forward movement (for testing)
|
|
#continuous_forward = false
|
|
# Fast movement (keymap_special1)
|
|
#fast_move = false
|
|
# Invert mouse
|
|
#invert_mouse = false
|
|
# FarMesh thingy
|
|
#enable_farmesh = false
|
|
#farmesh_trees = true
|
|
#farmesh_distance = 40
|
|
# Enable/disable clouds
|
|
#enable_clouds = true
|
|
# Path for screenshots
|
|
#screenshot_path = .
|
|
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
|
|
#view_bobbing_amount = 1.0
|
|
# In-game chat console background color (R,G,B)
|
|
#console_color = (0,0,0)
|
|
# In-game chat console background alpha (opaqueness, between 0 and 255)
|
|
#console_alpha = 200
|
|
# Sound settings
|
|
#enable_sound = true
|
|
#sound_volume = 0.7
|
|
# Whether node texture animations should be desynchronized per MapBlock
|
|
#desynchronize_mapblock_texture_animation = true
|
|
|
|
#
|
|
# Server stuff
|
|
#
|
|
|
|
# Default game (default when creating a new world)
|
|
#default_game = minetest
|
|
# World directory (everything in the world is stored here)
|
|
#map-dir = /custom/world
|
|
# Message of the Day
|
|
#motd = Welcome to this awesome Minetest server!
|
|
# Maximum number of players connected simultaneously
|
|
#max_users = 100
|
|
# Set to true to disallow old clients from connecting
|
|
#strict_protocol_version_checking = false
|
|
# Set to true to enable creative mode (unlimited inventory)
|
|
#creative_mode = false
|
|
# Enable players getting damage and dying
|
|
#enable_damage = false
|
|
# Despawn all non-peaceful mobs
|
|
#only_peaceful_mobs = false
|
|
# A chosen map seed for a new map, leave empty for random
|
|
#fixed_map_seed =
|
|
# Gives some stuff to players at the beginning
|
|
#give_initial_stuff = false
|
|
# New users need to input this password
|
|
#default_password =
|
|
# Available privileges: interact, shout, teleport, settime, privs, ...
|
|
# See /privs in game for a full list on your server and mod configuration.
|
|
#default_privs = interact, shout
|
|
# Whether players are shown to clients without any range limit
|
|
#unlimited_player_transfer_distance = true
|
|
# Whether to enable players killing each other
|
|
#enable_pvp = true
|
|
# If this is set, players will always (re)spawn at the given position
|
|
#static_spawnpoint = 0, 10, 0
|
|
# If true, new players cannot join with an empty password
|
|
#disallow_empty_password = false
|
|
# If true, disable cheat prevention in multiplayer
|
|
#disable_anticheat = false
|
|
# If true, actions are recorded for rollback
|
|
#enable_rollback_recording = false
|
|
|
|
# Profiler data print interval. #0 = disable.
|
|
#profiler_print_interval = 0
|
|
#enable_mapgen_debug_info = false
|
|
# from how far client knows about objects
|
|
#active_object_send_range_blocks = 3
|
|
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
|
|
#active_block_range = 2
|
|
# how many blocks are flying in the wire simultaneously per client
|
|
#max_simultaneous_block_sends_per_client = 2
|
|
# how many blocks are flying in the wire simultaneously per server
|
|
#max_simultaneous_block_sends_server_total = 8
|
|
# From how far blocks are sent to clients (value * 16 nodes)
|
|
#max_block_send_distance = 10
|
|
# From how far blocks are generated for clients (value * 16 nodes)
|
|
#max_block_generate_distance = 6
|
|
# Interval of sending time of day to clients
|
|
#time_send_interval = 5
|
|
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
|
|
#time_speed = 96
|
|
#server_unload_unused_data_timeout = 29
|
|
# Interval of saving important changes in the world
|
|
#server_map_save_interval = 5.3
|
|
# To reduce lag, block transfers are slowed down when a player is building something.
|
|
# This determines how long they are slowed down after placing or removing a node.
|
|
#full_block_send_enable_min_time_from_building = 2.0
|
|
# Length of a server tick and the interval at which objects are generally updated over network
|
|
#dedicated_server_step = 0.1
|
|
# Can be set to true to disable shutting down on invalid world data
|
|
#ignore_world_load_errors = false
|