490 lines
12 KiB
C++
490 lines
12 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapgen.h"
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#include "voxel.h"
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#include "noise.h"
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#include "gamedef.h"
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#include "mg_biome.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "emerge.h"
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#include "voxelalgorithms.h"
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#include "porting.h"
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#include "profiler.h"
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#include "settings.h"
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#include "treegen.h"
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#include "serialization.h"
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#include "util/serialize.h"
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#include "util/numeric.h"
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#include "filesys.h"
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#include "log.h"
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FlagDesc flagdesc_mapgen[] = {
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{"trees", MG_TREES},
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{"caves", MG_CAVES},
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{"dungeons", MG_DUNGEONS},
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{"flat", MG_FLAT},
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{"light", MG_LIGHT},
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{"decorations", MG_DECORATIONS},
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{NULL, 0}
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};
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FlagDesc flagdesc_gennotify[] = {
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{"dungeon", 1 << GENNOTIFY_DUNGEON},
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{"temple", 1 << GENNOTIFY_TEMPLE},
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{"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
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{"cave_end", 1 << GENNOTIFY_CAVE_END},
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{"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
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{"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
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{"decoration", 1 << GENNOTIFY_DECORATION},
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{NULL, 0}
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};
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////
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//// Mapgen
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////
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Mapgen::Mapgen()
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{
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generating = false;
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id = -1;
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seed = 0;
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water_level = 0;
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flags = 0;
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vm = NULL;
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ndef = NULL;
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heightmap = NULL;
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biomemap = NULL;
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heatmap = NULL;
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humidmap = NULL;
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}
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Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
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gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
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{
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generating = false;
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id = mapgenid;
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seed = (int)params->seed;
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water_level = params->water_level;
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flags = params->flags;
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csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
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vm = NULL;
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ndef = NULL;
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heightmap = NULL;
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biomemap = NULL;
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heatmap = NULL;
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humidmap = NULL;
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}
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Mapgen::~Mapgen()
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{
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}
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u32 Mapgen::getBlockSeed(v3s16 p, int seed)
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{
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return (u32)seed +
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p.Z * 38134234 +
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p.Y * 42123 +
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p.X * 23;
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}
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u32 Mapgen::getBlockSeed2(v3s16 p, int seed)
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{
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u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
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n = (n >> 13) ^ n;
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return (n * (n * n * 60493 + 19990303) + 1376312589);
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}
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// Returns Y one under area minimum if not found
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s16 Mapgen::findGroundLevelFull(v2s16 p2d)
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{
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v3s16 em = vm->m_area.getExtent();
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s16 y_nodes_max = vm->m_area.MaxEdge.Y;
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s16 y_nodes_min = vm->m_area.MinEdge.Y;
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u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
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s16 y;
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for (y = y_nodes_max; y >= y_nodes_min; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= y_nodes_min) ? y : y_nodes_min - 1;
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}
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// Returns -MAX_MAP_GENERATION_LIMIT if not found
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s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
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{
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v3s16 em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
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}
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// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
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s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
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{
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v3s16 em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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return -MAX_MAP_GENERATION_LIMIT;
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else if (ndef->get(n).isLiquid())
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
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}
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void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
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{
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if (!heightmap)
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return;
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//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
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int index = 0;
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
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s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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heightmap[index] = y;
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}
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}
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//printf("updateHeightmap: %dus\n", t.stop());
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}
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void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
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{
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bool isliquid, wasliquid;
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v3s16 em = vm->m_area.getExtent();
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++) {
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wasliquid = true;
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u32 i = vm->m_area.index(x, nmax.Y, z);
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for (s16 y = nmax.Y; y >= nmin.Y; y--) {
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isliquid = ndef->get(vm->m_data[i]).isLiquid();
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// there was a change between liquid and nonliquid, add to queue.
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if (isliquid != wasliquid)
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trans_liquid->push_back(v3s16(x, y, z));
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wasliquid = isliquid;
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vm->m_area.add_y(em, i, -1);
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}
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}
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}
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}
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void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
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{
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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VoxelArea a(nmin, nmax);
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for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
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for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
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u32 i = vm->m_area.index(a.MinEdge.X, y, z);
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for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
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vm->m_data[i].param1 = light;
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}
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}
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}
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void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
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{
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if (light <= 1 || !a.contains(p))
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return;
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u32 vi = vm->m_area.index(p);
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MapNode &n = vm->m_data[vi];
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// Decay light in each of the banks separately
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u8 light_day = light & 0x0F;
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if (light_day > 0)
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light_day -= 0x01;
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u8 light_night = light & 0xF0;
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if (light_night > 0)
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light_night -= 0x10;
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// Bail out only if we have no more light from either bank to propogate, or
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// we hit a solid block that light cannot pass through.
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if ((light_day <= (n.param1 & 0x0F) &&
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light_night <= (n.param1 & 0xF0)) ||
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!ndef->get(n).light_propagates)
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return;
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// Since this recursive function only terminates when there is no light from
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// either bank left, we need to take the max of both banks into account for
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// the case where spreading has stopped for one light bank but not the other.
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light = MYMAX(light_day, n.param1 & 0x0F) |
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MYMAX(light_night, n.param1 & 0xF0);
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n.param1 = light;
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lightSpread(a, p + v3s16(0, 0, 1), light);
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lightSpread(a, p + v3s16(0, 1, 0), light);
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lightSpread(a, p + v3s16(1, 0, 0), light);
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lightSpread(a, p - v3s16(0, 0, 1), light);
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lightSpread(a, p - v3s16(0, 1, 0), light);
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lightSpread(a, p - v3s16(1, 0, 0), light);
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}
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void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
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bool propagate_shadow)
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{
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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//TimeTaker t("updateLighting");
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propagateSunlight(nmin, nmax, propagate_shadow);
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spreadLight(full_nmin, full_nmax);
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//printf("updateLighting: %dms\n", t.stop());
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}
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void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
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{
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//TimeTaker t("propagateSunlight");
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VoxelArea a(nmin, nmax);
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bool block_is_underground = (water_level >= nmax.Y);
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v3s16 em = vm->m_area.getExtent();
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// NOTE: Direct access to the low 4 bits of param1 is okay here because,
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// by definition, sunlight will never be in the night lightbank.
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for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
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for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
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// see if we can get a light value from the overtop
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u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
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if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
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if (block_is_underground)
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continue;
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} else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN &&
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propagate_shadow) {
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continue;
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}
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vm->m_area.add_y(em, i, -1);
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for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
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MapNode &n = vm->m_data[i];
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if (!ndef->get(n).sunlight_propagates)
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break;
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n.param1 = LIGHT_SUN;
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vm->m_area.add_y(em, i, -1);
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}
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}
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}
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//printf("propagateSunlight: %dms\n", t.stop());
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}
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void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
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{
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//TimeTaker t("spreadLight");
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VoxelArea a(nmin, nmax);
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for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
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for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
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u32 i = vm->m_area.index(a.MinEdge.X, y, z);
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for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
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MapNode &n = vm->m_data[i];
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if (n.getContent() == CONTENT_IGNORE)
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continue;
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const ContentFeatures &cf = ndef->get(n);
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if (!cf.light_propagates)
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continue;
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// TODO(hmmmmm): Abstract away direct param1 accesses with a
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// wrapper, but something lighter than MapNode::get/setLight
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u8 light_produced = cf.light_source;
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if (light_produced)
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n.param1 = light_produced | (light_produced << 4);
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u8 light = n.param1;
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if (light) {
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lightSpread(a, v3s16(x, y, z + 1), light);
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lightSpread(a, v3s16(x, y + 1, z ), light);
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lightSpread(a, v3s16(x + 1, y, z ), light);
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lightSpread(a, v3s16(x, y, z - 1), light);
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lightSpread(a, v3s16(x, y - 1, z ), light);
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lightSpread(a, v3s16(x - 1, y, z ), light);
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}
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}
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}
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}
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//printf("spreadLight: %dms\n", t.stop());
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}
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////
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//// GenerateNotifier
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////
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GenerateNotifier::GenerateNotifier()
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{
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m_notify_on = 0;
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}
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GenerateNotifier::GenerateNotifier(u32 notify_on,
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std::set<u32> *notify_on_deco_ids)
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{
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m_notify_on = notify_on;
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m_notify_on_deco_ids = notify_on_deco_ids;
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}
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void GenerateNotifier::setNotifyOn(u32 notify_on)
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{
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m_notify_on = notify_on;
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}
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void GenerateNotifier::setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids)
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{
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m_notify_on_deco_ids = notify_on_deco_ids;
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}
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bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id)
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{
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if (!(m_notify_on & (1 << type)))
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return false;
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if (type == GENNOTIFY_DECORATION &&
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m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->end())
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return false;
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GenNotifyEvent gne;
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gne.type = type;
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gne.pos = pos;
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gne.id = id;
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m_notify_events.push_back(gne);
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return true;
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}
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void GenerateNotifier::getEvents(
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std::map<std::string, std::vector<v3s16> > &event_map,
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bool peek_events)
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{
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std::list<GenNotifyEvent>::iterator it;
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for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
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GenNotifyEvent &gn = *it;
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std::string name = (gn.type == GENNOTIFY_DECORATION) ?
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"decoration#"+ itos(gn.id) :
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flagdesc_gennotify[gn.type].name;
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event_map[name].push_back(gn.pos);
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}
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if (!peek_events)
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m_notify_events.clear();
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}
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////
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//// MapgenParams
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////
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void MapgenParams::load(const Settings &settings)
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{
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std::string seed_str;
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const char *seed_name = (&settings == g_settings) ? "fixed_map_seed" : "seed";
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if (settings.getNoEx(seed_name, seed_str) && !seed_str.empty())
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seed = read_seed(seed_str.c_str());
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else
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myrand_bytes(&seed, sizeof(seed));
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settings.getNoEx("mg_name", mg_name);
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settings.getS16NoEx("water_level", water_level);
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settings.getS16NoEx("chunksize", chunksize);
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settings.getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
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settings.getNoiseParams("mg_biome_np_heat", np_biome_heat);
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settings.getNoiseParams("mg_biome_np_heat_blend", np_biome_heat_blend);
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settings.getNoiseParams("mg_biome_np_humidity", np_biome_humidity);
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settings.getNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend);
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delete sparams;
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MapgenFactory *mgfactory = EmergeManager::getMapgenFactory(mg_name);
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if (mgfactory) {
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sparams = mgfactory->createMapgenParams();
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sparams->readParams(&settings);
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}
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}
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void MapgenParams::save(Settings &settings) const
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{
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settings.set("mg_name", mg_name);
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settings.setU64("seed", seed);
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settings.setS16("water_level", water_level);
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settings.setS16("chunksize", chunksize);
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settings.setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);
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settings.setNoiseParams("mg_biome_np_heat", np_biome_heat);
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settings.setNoiseParams("mg_biome_np_heat_blend", np_biome_heat_blend);
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settings.setNoiseParams("mg_biome_np_humidity", np_biome_humidity);
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settings.setNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend);
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if (sparams)
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sparams->writeParams(&settings);
|
|
}
|