BlockColor-Engine/src/guiCreateWorld.cpp

280 lines
6.3 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiCreateWorld.h"
#include "debug.h"
#include "serialization.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include <IGUIListBox.h>
#include "gettext.h"
#include "util/string.h"
enum
{
GUI_ID_NAME_INPUT = 101,
GUI_ID_GAME_LISTBOX,
GUI_ID_CREATE,
GUI_ID_CANCEL
};
GUICreateWorld::GUICreateWorld(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
CreateWorldDest *dest,
const std::vector<SubgameSpec> &games,
const std::string &initial_game
):
GUIModalMenu(env, parent, id, menumgr),
m_dest(dest),
m_games(games),
m_initial_game_i(0)
{
assert(games.size() > 0);
for(size_t i=0; i<games.size(); i++){
if(games[i].id == initial_game){
m_initial_game_i = i;
break;
}
}
}
GUICreateWorld::~GUICreateWorld()
{
removeChildren();
if(m_dest)
delete m_dest;
}
void GUICreateWorld::removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for(core::list<gui::IGUIElement*>::ConstIterator
i = children.begin(); i != children.end(); i++)
{
children_copy.push_back(*i);
}
for(core::list<gui::IGUIElement*>::Iterator
i = children_copy.begin();
i != children_copy.end(); i++)
{
(*i)->remove();
}
}
void GUICreateWorld::regenerateGui(v2u32 screensize)
{
std::wstring name = L"";
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
name = e->getText();
}
/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
core::rect<s32> rect(
screensize.X/2 - 580/2,
screensize.Y/2 - 300/2,
screensize.X/2 + 580/2,
screensize.Y/2 + 300/2
);
DesiredRect = rect;
recalculateAbsolutePosition(false);
v2s32 size = rect.getSize();
v2s32 topleft = v2s32(10+80, 10+70);
/*
Add stuff
*/
{
core::rect<s32> rect(0, 0, 100, 20);
rect += v2s32(0, 5) + topleft;
wchar_t* text = wgettext("World name");
Environment->addStaticText(text, rect, false, true, this, -1);
delete[] text;
}
{
core::rect<s32> rect(0, 0, 300, 30);
rect = rect + v2s32(100, 0) + topleft;
gui::IGUIElement *e =
Environment->addEditBox(name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
Environment->setFocus(e);
irr::SEvent evt;
evt.EventType = EET_KEY_INPUT_EVENT;
evt.KeyInput.Key = KEY_END;
evt.KeyInput.PressedDown = true;
e->OnEvent(evt);
}
{
core::rect<s32> rect(0, 0, 100, 20);
rect += v2s32(0, 40+5) + topleft;
wchar_t* text = wgettext("Game");
Environment->addStaticText(text, rect, false, true, this, -1);
delete[] text;
}
{
core::rect<s32> rect(0, 0, 300, 80);
rect += v2s32(100, 40) + topleft;
gui::IGUIListBox *e = Environment->addListBox(rect, this,
GUI_ID_GAME_LISTBOX);
e->setDrawBackground(true);
for(u32 i=0; i<m_games.size(); i++){
std::wostringstream os(std::ios::binary);
os<<narrow_to_wide(m_games[i].name).c_str();
os<<L" [";
os<<narrow_to_wide(m_games[i].id).c_str();
os<<L"]";
e->addItem(os.str().c_str());
}
e->setSelected(m_initial_game_i);
}
changeCtype("");
{
core::rect<s32> rect(0, 0, 120, 30);
rect = rect + v2s32(170, 140) + topleft;
wchar_t* text = wgettext("Create");
Environment->addButton(rect, this, GUI_ID_CREATE,
text);
delete[] text;
}
{
core::rect<s32> rect(0, 0, 120, 30);
rect = rect + v2s32(300, 140) + topleft;
wchar_t* text = wgettext("Cancel");
Environment->addButton(rect, this, GUI_ID_CANCEL,
text);
delete [] text;
}
changeCtype("C");
}
void GUICreateWorld::drawMenu()
{
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
gui::IGUIElement::draw();
}
void GUICreateWorld::acceptInput()
{
if(m_dest)
{
int selected = -1;
{
gui::IGUIElement *e = getElementFromId(GUI_ID_GAME_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
selected = ((gui::IGUIListBox*)e)->getSelected();
}
std::wstring name;
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
name = e->getText();
}
if(selected != -1 && name != L"")
m_dest->accepted(name, m_games[selected].id);
delete m_dest;
m_dest = NULL;
}
}
bool GUICreateWorld::OnEvent(const SEvent& event)
{
if(event.EventType==EET_KEY_INPUT_EVENT)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
quitMenu();
return true;
}
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
{
acceptInput();
quitMenu();
return true;
}
}
if(event.EventType==EET_GUI_EVENT)
{
if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible())
{
if(!canTakeFocus(event.GUIEvent.Element))
{
dstream<<"GUICreateWorld: Not allowing focus change."
<<std::endl;
// Returning true disables focus change
return true;
}
}
bool accept_input = false;
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED){
switch(event.GUIEvent.Caller->getID()){
case GUI_ID_CANCEL:
quitMenu();
return true;
break;
case GUI_ID_CREATE:
accept_input = true;
break;
}
}
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER){
switch(event.GUIEvent.Caller->getID()){
case GUI_ID_NAME_INPUT:
accept_input = true;
break;
}
}
if(accept_input){
acceptInput();
quitMenu();
// quitMenu deallocates menu
return true;
}
}
return Parent ? Parent->OnEvent(event) : false;
}