206 lines
6.0 KiB
Lua
206 lines
6.0 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 3.0 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local function current_game()
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local last_game_id = core.settings:get("menu_last_game")
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local game, index = gamemgr.find_by_gameid(last_game_id)
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return game
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end
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local function get_formspec(tabview, name, tabdata)
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local retval = ""
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.settings:get("mainmenu_last_selected_world"))
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)
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retval = retval ..
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"image_button[0,4.84;3.31,0.92;" ..
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core.formspec_escape(defaulttexturedir ..
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"blank.png") .. ";world_delete;;true;false]" ..
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"image_button[3.14,4.84;3.3,0.92;" ..
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core.formspec_escape(defaulttexturedir ..
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"blank.png") .. ";world_create;;true;false]"
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local creative_mode = core.settings:get_bool("creative_mode")
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retval = retval ..
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"image_button[6.72,1.43;4.96,1.41;" ..
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core.formspec_escape(defaulttexturedir ..
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"blank.png") .. ";play;;true;false]" ..
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"image_button[7.33,3.09;3.73,0.86;" ..
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core.formspec_escape(defaulttexturedir ..
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"local_creative_" ..
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tostring(creative_mode) .. "_btn.png") ..
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";cb_creative_mode;;true;false]" ..
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"textlist[-0.01,0;6.28,4.64;sp_worlds;" ..
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menu_render_worldlist() ..
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";" .. index .. ";true]"
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return retval
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end
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local function main_button_handler(this, fields, name, tabdata)
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assert(name == "local")
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local world_doubleclick = false
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if fields["sp_worlds"] ~= nil then
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local event = core.explode_textlist_event(fields["sp_worlds"])
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local selected = core.get_textlist_index("sp_worlds")
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menu_worldmt_legacy(selected)
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if event.type == "DCL" then
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world_doubleclick = true
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end
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if event.type == "CHG" and selected ~= nil then
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core.settings:set("mainmenu_last_selected_world",
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menudata.worldlist:get_raw_index(selected))
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return true
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end
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end
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if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
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return true
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end
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if fields.cb_creative_mode then
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local creative_mode = core.settings:get_bool("creative_mode")
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core.settings:set("creative_mode", tostring((not creative_mode)))
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core.settings:set("enable_damage", tostring(creative_mode))
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return true
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end
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if fields["cb_server"] then
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core.settings:set("enable_server", fields["cb_server"])
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return true
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end
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if fields["cb_server_announce"] then
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core.settings:set("server_announce", fields["cb_server_announce"])
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local selected = core.get_textlist_index("srv_worlds")
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menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
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return true
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end
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if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
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local selected = core.get_textlist_index("sp_worlds")
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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core.settings:set("maintab_LAST", "local")
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if core.settings:get_bool("enable_server") then
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if selected ~= nil and gamedata.selected_world ~= 0 then
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gamedata.playername = fields["te_playername"]
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gamedata.password = fields["te_passwd"]
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gamedata.port = fields["te_serverport"]
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gamedata.address = ""
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core.settings:set_bool("auto_connect", false)
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core.settings:set("port",gamedata.port)
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if fields["te_serveraddr"] ~= nil then
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core.settings:set("bind_address",fields["te_serveraddr"])
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end
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--update last game
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local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
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if world then
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local game, index = gamemgr.find_by_gameid(world.gameid)
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core.settings:set("menu_last_game", game.id)
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end
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core.start()
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else
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gamedata.errormessage =
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fgettext("No world created or selected!")
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end
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else
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if selected ~= nil and gamedata.selected_world ~= 0 then
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gamedata.singleplayer = true
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core.settings:set_bool("auto_connect", true)
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core.settings:set("connect_time", os.time())
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core.start()
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else
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gamedata.errormessage =
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fgettext("No world created or selected!")
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end
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return true
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end
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end
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if fields["world_create"] ~= nil then
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local create_world_dlg = create_create_world_dlg(true)
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create_world_dlg:set_parent(this)
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this:hide()
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create_world_dlg:show()
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return true
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end
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if fields["world_delete"] ~= nil then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil and
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selected <= menudata.worldlist:size() then
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local world = menudata.worldlist:get_list()[selected]
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if world ~= nil and
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world.name ~= nil and
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world.name ~= "" then
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local index = menudata.worldlist:get_raw_index(selected)
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local delete_world_dlg = create_delete_world_dlg(world.name,index)
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delete_world_dlg:set_parent(this)
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this:hide()
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delete_world_dlg:show()
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end
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end
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return true
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end
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if fields["world_configure"] ~= nil then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil then
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local configdialog =
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create_configure_world_dlg(
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menudata.worldlist:get_raw_index(selected))
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if (configdialog ~= nil) then
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configdialog:set_parent(this)
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this:hide()
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configdialog:show()
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end
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end
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return true
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end
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end
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local function on_change(type, old_tab, new_tab)
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end
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--------------------------------------------------------------------------------
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return {
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name = "local",
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caption = fgettext("Single Player"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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}
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