512 lines
16 KiB
Lua
512 lines
16 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local leaves_style_labels = {
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fgettext("Opaque Leaves"),
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fgettext("Simple Leaves"),
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fgettext("Fancy Leaves")
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}
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local leaves_style = {
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{leaves_style_labels[1]..","..leaves_style_labels[2]..","..leaves_style_labels[3]},
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{"opaque", "simple", "fancy"},
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}
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local dd_filter_labels = {
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fgettext("No Filter"),
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fgettext("Bilinear Filter"),
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fgettext("Trilinear Filter")
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}
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local filters = {
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{dd_filter_labels[1]..","..dd_filter_labels[2]..","..dd_filter_labels[3]},
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{"", "bilinear_filter", "trilinear_filter"},
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}
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local dd_mipmap_labels = {
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fgettext("No Mipmap"),
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fgettext("Mipmap"),
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fgettext("Mipmap + Aniso. Filter")
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}
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local mipmap = {
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{dd_mipmap_labels[1]..","..dd_mipmap_labels[2]..","..dd_mipmap_labels[3]},
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{"", "mip_map", "anisotropic_filter"},
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}
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local function getLeavesStyleSettingIndex()
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local style = core.setting_get("leaves_style")
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if (style == leaves_style[2][3]) then
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return 3
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elseif (style == leaves_style[2][2]) then
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return 2
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end
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return 1
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end
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local dd_antialiasing_labels = {
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fgettext("None"),
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fgettext("2x"),
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fgettext("4x"),
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fgettext("8x"),
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}
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local antialiasing = {
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{dd_antialiasing_labels[1]..","..dd_antialiasing_labels[2]..","..
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dd_antialiasing_labels[3]..","..dd_antialiasing_labels[4]},
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{"0", "2", "4", "8"}
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}
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local function getFilterSettingIndex()
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if (core.setting_get(filters[2][3]) == "true") then
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return 3
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end
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if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
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return 2
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end
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return 1
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end
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local function getMipmapSettingIndex()
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if (core.setting_get(mipmap[2][3]) == "true") then
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return 3
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end
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if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
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return 2
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end
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return 1
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end
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local function getAntialiasingSettingIndex()
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local antialiasing_setting = core.setting_get("fsaa")
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for i = 1, #(antialiasing[2]) do
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if antialiasing_setting == antialiasing[2][i] then
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return i
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end
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end
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return 1
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end
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local function antialiasing_fname_to_name(fname)
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for i = 1, #(dd_antialiasing_labels) do
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if fname == dd_antialiasing_labels[i] then
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return antialiasing[2][i]
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end
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end
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return 0
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end
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local function dlg_confirm_reset_formspec(data)
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local retval =
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"size[8,3]" ..
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"label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
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"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
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fgettext("Yes") .. "]" ..
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"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
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fgettext("No!!!") .. "]"
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return retval
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end
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local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
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if fields["dlg_reset_singleplayer_confirm"] ~= nil then
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local worldlist = core.get_worlds()
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local found_singleplayerworld = false
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for i=1,#worldlist,1 do
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if worldlist[i].name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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end
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end
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if found_singleplayerworld then
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core.delete_world(gamedata.worldindex)
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end
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core.create_world("singleplayerworld", 1)
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worldlist = core.get_worlds()
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found_singleplayerworld = false
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for i=1,#worldlist,1 do
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if worldlist[i].name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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end
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end
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end
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this.parent:show()
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this:hide()
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this:delete()
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return true
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end
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local function showconfirm_reset(tabview)
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local new_dlg = dialog_create("reset_spworld",
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dlg_confirm_reset_formspec,
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dlg_confirm_reset_btnhandler,
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nil)
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new_dlg:set_parent(tabview)
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tabview:hide()
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new_dlg:show()
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end
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local function gui_scale_to_scrollbar()
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local current_value = tonumber(core.setting_get("gui_scaling"))
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if (current_value == nil) or current_value < 0.25 then
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return 0
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end
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if current_value <= 1.25 then
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return ((current_value - 0.25)/ 1.0) * 700
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end
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if current_value <= 6 then
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return ((current_value -1.25) * 100) + 700
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end
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return 1000
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end
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local function scrollbar_to_gui_scale(value)
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value = tonumber(value)
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if (value <= 700) then
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return ((value / 700) * 1.0) + 0.25
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end
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if (value <= 1000) then
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return ((value - 700) / 100) + 1.25
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end
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return 1
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end
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local function viewing_range_min_to_scrollbar()
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local current_value_min = tonumber(core.setting_get("viewing_range_nodes_min"))
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if (current_value_min == nil) then
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return 0
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end
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return current_value_min * 2
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end
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local function viewing_range_max_to_scrollbar()
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local current_value_max = tonumber(core.setting_get("viewing_range_nodes_max"))
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if (current_value_max == nil) then
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return 0
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end
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return current_value_max * 2
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end
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local function scrollbar_to_viewing_range(value)
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value = tonumber(value)
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if (value <= 1000) then
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return value / 2
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end
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return 35
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end
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local function formspec(tabview, name, tabdata)
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local tab_string =
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"box[0,0;3.5,4.0;#999999]" ..
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"checkbox[0.25,0;cb_smooth_lighting;".. fgettext("Smooth Lighting")
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.. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
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"checkbox[0.25,0.5;cb_particles;".. fgettext("Enable Particles") .. ";"
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.. dump(core.setting_getbool("enable_particles")) .. "]"..
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"checkbox[0.25,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
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.. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
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"checkbox[0.25,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
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.. dump(core.setting_getbool("opaque_water")) .. "]"..
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"checkbox[0.25,2.0;cb_connected_glass;".. fgettext("Connected Glass") .. ";"
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.. dump(core.setting_getbool("connected_glass")) .. "]"..
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"checkbox[0.25,2.5;cb_node_highlighting;".. fgettext("Node Highlighting") .. ";"
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.. dump(core.setting_getbool("enable_node_highlighting")) .. "]"..
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"dropdown[0.25,3.2;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";"
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.. getLeavesStyleSettingIndex() .. "]" ..
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"box[3.75,0;3.75,3.45;#999999]" ..
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"label[3.85,0.1;".. fgettext("Texturing:") .. "]"..
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"dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
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.. getFilterSettingIndex() .. "]" ..
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"dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
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.. getMipmapSettingIndex() .. "]" ..
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"label[3.85,2.15;".. fgettext("Antialiasing:") .. "]"..
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"dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";"
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.. getAntialiasingSettingIndex() .. "]" ..
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"box[7.75,0;4,4;#999999]" ..
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"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
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.. dump(core.setting_getbool("enable_shaders")) .. "]"
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if PLATFORM ~= "Android" then
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tab_string = tab_string ..
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"button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
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else
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tab_string = tab_string ..
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"button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
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end
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tab_string = tab_string ..
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"box[0,4.25;3.5,1.1;#999999]" ..
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"label[0.25,4.25;" .. fgettext("GUI scale factor") .. "]" ..
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"scrollbar[0.25,4.75;3,0.4;sb_gui_scaling;horizontal;" ..
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gui_scale_to_scrollbar() .. "]" ..
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"tooltip[sb_gui_scaling;" ..
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fgettext("Scaling factor applied to menu elements: ") ..
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dump(core.setting_get("gui_scaling")) .. "]"
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if PLATFORM == "Android" then
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tab_string = tab_string ..
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"box[3.75,3.55;3.75,1.8;#999999]" ..
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"checkbox[3.9,3.45;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
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.. dump(core.setting_getbool("touchtarget")) .. "]"
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end
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if core.setting_get("touchscreen_threshold") ~= nil then
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tab_string = tab_string ..
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"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
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"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
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((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
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end
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if core.setting_getbool("enable_shaders") then
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tab_string = tab_string ..
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"checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
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.. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
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"checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
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.. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
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"checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
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.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
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"checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
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.. dump(core.setting_getbool("enable_waving_water")) .. "]"..
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"checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
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.. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
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"checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
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.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
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else
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tab_string = tab_string ..
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"textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
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"textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
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"textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
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"textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
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"textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
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"textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
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end
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local get_vrange_min = core.setting_get("viewing_range_nodes_min")
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local get_vrange_max = core.setting_get("viewing_range_nodes_max")
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if core.setting_getbool("viewing_range_auto") then
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tab_string = tab_string ..
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"box[3.75,3.5;3.75,2;#999999]" ..
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"label[3.85,3.5;" .. fgettext("Viewing Range :") .. "]" ..
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"label[3.85,4;" .. fgettext("Min.") .. "]" ..
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"scrollbar[4.65,4.05;2.75,0.4;sb_viewing_range_min;horizontal;" ..
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viewing_range_min_to_scrollbar() .. "]" ..
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"tooltip[sb_viewing_range_min;" .. fgettext("Minimal Viewing Range: $1 nodes",
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get_vrange_min) .. "]" ..
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"checkbox[3.85,4.8;cb_vrange_auto_adjust;" .. fgettext("Auto-adjust") .. ";" ..
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dump(core.setting_getbool("viewing_range_auto")) .. "]"..
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"label[3.85,4.5;" .. fgettext("Max.") .. "]" ..
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"scrollbar[4.65,4.55;2.75,0.4;sb_viewing_range_max;horizontal;" ..
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viewing_range_max_to_scrollbar() .. "]" ..
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"tooltip[sb_viewing_range_max;" .. fgettext("Maximal Viewing Range: $1 nodes",
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get_vrange_max) .. "]"
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if (get_vrange_min == nil and get_vrange_min > get_vrange_max) then
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core.setting_set("viewing_range_nodes_min", get_vrange_max)
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end
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elseif (core.setting_getbool("viewing_range_auto") == nil or
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core.setting_getbool("viewing_range_auto") == false) then
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tab_string = tab_string ..
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"box[3.75,3.5;3.75,1.5;#999999]" ..
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"label[3.85,3.5;" .. fgettext("Viewing Range :") .. "]" ..
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"label[3.85,4;" .. fgettext("Fixed") .. "]" ..
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"scrollbar[4.65,4.05;2.75,0.4;sb_viewing_range_fixed;horizontal;" ..
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viewing_range_min_to_scrollbar() .. "]" ..
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"tooltip[sb_viewing_range_fixed;" .. fgettext("Fixed Viewing Range: $1 nodes",
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get_vrange_min) .. "]" ..
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"checkbox[3.85,4.3;cb_vrange_auto_adjust;" .. fgettext("Auto-adjust") .. ";" ..
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dump(core.setting_getbool("viewing_range_auto")) .. "]"
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end
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return tab_string
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end
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--------------------------------------------------------------------------------
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local function handle_settings_buttons(this, fields, tabname, tabdata)
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if fields["cb_smooth_lighting"] then
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core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
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return true
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end
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if fields["cb_particles"] then
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core.setting_set("enable_particles", fields["cb_particles"])
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return true
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end
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if fields["cb_3d_clouds"] then
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core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
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return true
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end
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if fields["cb_opaque_water"] then
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core.setting_set("opaque_water", fields["cb_opaque_water"])
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return true
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end
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if fields["cb_connected_glass"] then
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core.setting_set("connected_glass", fields["cb_connected_glass"])
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return true
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end
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if fields["cb_node_highlighting"] then
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core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
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return true
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end
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if fields["cb_vrange_auto_adjust"] then
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core.setting_set("viewing_range_auto", fields["cb_vrange_auto_adjust"])
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return true
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end
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if fields["cb_shaders"] then
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if (core.setting_get("video_driver") == "direct3d8"
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or core.setting_get("video_driver") == "direct3d9") then
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core.setting_set("enable_shaders", "false")
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gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
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else
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core.setting_set("enable_shaders", fields["cb_shaders"])
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end
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return true
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end
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if fields["cb_bumpmapping"] then
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core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
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end
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if fields["cb_generate_normalmaps"] then
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core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
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end
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if fields["cb_parallax"] then
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core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
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return true
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end
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if fields["cb_waving_water"] then
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core.setting_set("enable_waving_water", fields["cb_waving_water"])
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return true
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end
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if fields["cb_waving_leaves"] then
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core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
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end
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if fields["cb_waving_plants"] then
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core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
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return true
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end
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if fields["sb_gui_scaling"] then
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local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
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if event.type == "CHG" then
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local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
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core.setting_set("gui_scaling",tosave)
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return true
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end
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end
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for k, range in pairs({"min", "max", "fixed"}) do
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if fields["sb_viewing_range_"..range] then
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local event = core.explode_scrollbar_event(fields["sb_viewing_range_"..range])
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local tosave = string.format("%d", scrollbar_to_viewing_range(event.value))
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if event.type == "CHG" and k < 3 then
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core.setting_set("viewing_range_nodes_"..range, tosave)
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return true
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elseif event.type == "CHG" and k == 3 then
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core.setting_set("viewing_range_nodes_min", tosave)
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core.setting_set("viewing_range_nodes_max", tosave)
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return true
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end
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end
|
|
end
|
|
|
|
if fields["btn_change_keys"] then
|
|
core.show_keys_menu()
|
|
return true
|
|
end
|
|
if fields["cb_touchscreen_target"] then
|
|
core.setting_set("touchtarget", fields["cb_touchscreen_target"])
|
|
return true
|
|
end
|
|
if fields["btn_reset_singleplayer"] then
|
|
showconfirm_reset(this)
|
|
return true
|
|
end
|
|
|
|
--Note dropdowns have to be handled LAST!
|
|
local ddhandled = false
|
|
|
|
if fields["dd_leaves_style"] == leaves_style_labels[1] then
|
|
core.setting_set("leaves_style", leaves_style[2][1])
|
|
ddhandled = true
|
|
elseif fields["dd_leaves_style"] == leaves_style_labels[2] then
|
|
core.setting_set("leaves_style", leaves_style[2][2])
|
|
ddhandled = true
|
|
elseif fields["dd_leaves_style"] == leaves_style_labels[3] then
|
|
core.setting_set("leaves_style", leaves_style[2][3])
|
|
ddhandled = true
|
|
end
|
|
if fields["dd_filters"] == dd_filter_labels[1] then
|
|
core.setting_set("bilinear_filter", "false")
|
|
core.setting_set("trilinear_filter", "false")
|
|
ddhandled = true
|
|
elseif fields["dd_filters"] == dd_filter_labels[2] then
|
|
core.setting_set("bilinear_filter", "true")
|
|
core.setting_set("trilinear_filter", "false")
|
|
ddhandled = true
|
|
elseif fields["dd_filters"] == dd_filter_labels[3] then
|
|
core.setting_set("bilinear_filter", "false")
|
|
core.setting_set("trilinear_filter", "true")
|
|
ddhandled = true
|
|
end
|
|
if fields["dd_mipmap"] == dd_mipmap_labels[1] then
|
|
core.setting_set("mip_map", "false")
|
|
core.setting_set("anisotropic_filter", "false")
|
|
ddhandled = true
|
|
elseif fields["dd_mipmap"] == dd_mipmap_labels[2] then
|
|
core.setting_set("mip_map", "true")
|
|
core.setting_set("anisotropic_filter", "false")
|
|
ddhandled = true
|
|
elseif fields["dd_mipmap"] == dd_mipmap_labels[3] then
|
|
core.setting_set("mip_map", "true")
|
|
core.setting_set("anisotropic_filter", "true")
|
|
ddhandled = true
|
|
end
|
|
if fields["dd_antialiasing"] then
|
|
core.setting_set("fsaa",
|
|
antialiasing_fname_to_name(fields["dd_antialiasing"]))
|
|
ddhandled = true
|
|
end
|
|
if fields["dd_touchthreshold"] then
|
|
core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
|
|
ddhandled = true
|
|
end
|
|
|
|
return ddhandled
|
|
end
|
|
|
|
tab_settings = {
|
|
name = "settings",
|
|
caption = fgettext("Settings"),
|
|
cbf_formspec = formspec,
|
|
cbf_button_handler = handle_settings_buttons
|
|
}
|