Go to file
Maksim Gamarnik 5bd2331ce5 Merge 2015-12-09 12:56:21 +02:00
build/android Merge last minetest commits 2015-11-27 12:57:52 +02:00
builtin Merge 2015-12-06 15:00:12 +02:00
client Update 2015-11-10 13:49:24 +02:00
cmake/Modules Merge 2015-12-06 15:00:12 +02:00
doc Merge 2015-12-09 12:56:21 +02:00
fonts Compress fonts 2015-08-14 01:54:42 +03:00
games/MultiCraft_game Removing shitty modules. 1/2 2015-09-11 12:08:53 +03:00
misc Merge last Minetest commits 2015-11-10 20:29:00 +02:00
po Translated using Weblate (Italian) 2015-11-15 13:40:14 +01:00
src Merge 2015-12-09 12:56:21 +02:00
textures/base/pack Remove logo 2015-11-27 13:00:31 +02:00
util Merge 2015-12-06 15:00:12 +02:00
.gitattributes .gitattributes 2011-08-11 17:57:40 +02:00
.gitignore Update 2015-11-10 13:49:24 +02:00
.mailmap Mailmap update and remove old doc 2015-05-15 16:17:39 +03:00
.travis.yml Update 2015-11-10 13:49:24 +02:00
CMakeLists.txt Update 2015-11-10 13:49:24 +02:00
README.md Update licensing terms 2015-08-20 20:43:38 +03:00
multicraft.conf Fix 2015-11-27 12:06:05 +02:00
multicraft.conf.example Update 2015-11-10 13:49:24 +02:00

README.md

MultiCraft Open Sourse Project

MultiCraft is an Open Source sandbox game inspired by Minecraft.

MultiCraft is developed by a number of contributors.

It aims to make the game fun while trading off some bits of perfectionism.

Copyright (c) 2014-2015 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua & MultiCraft Developement Team.

The engine and the game is licensed under LGPLv3 (or higher). Resources games licensed under CC-BY-SA 3.0, unless otherwise stated. Mods adbs and 4hunger licensed under CC BY-SA-NC 4.0 on exclusive terms (see License notice).

You can help in the development. But you should always publish your source code after any changes. Before any use of source code MultiCraft or any part of you should be familiar with LGPL-3.0 and License notice.

Any code that you push to this repository is automatically licensed as LGPLv3 (or higher) and belongs MultiCraft Project and/or the owner of the project without exception. Adding code under another license is possible only by agreement with the owner of the project and the creation of appropriate notes.