BlockColor-Engine/builtin/game/statbars.lua

139 lines
3.3 KiB
Lua

-- cache setting
local enable_damage = core.settings:get_bool("enable_damage")
local hud_ids = {}
local function initialize_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
if (hud_ids[name] == nil) then
hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
player:hud_set_flags(player:hud_get_flags())
end
if (player:get_breath() < 11) then
if player:hud_get_flags().breathbar and enable_damage then
if hud_ids[name].id_breathbar == nil then
hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
end
else
if hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
end
end
elseif hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
end
end
local function cleanup_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
hud_ids[name] = nil
end
local function player_event_handler(player, eventname)
assert(player:is_player())
local name = player:get_player_name()
if name == "" then
return
end
if eventname == "breath_changed" then
initialize_builtin_statbars(player)
if hud_ids[name].id_breathbar ~= nil then
player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
return true
end
end
if eventname == "hud_changed" then
initialize_builtin_statbars(player)
return true
end
return false
end
if enable_damage then
core.register_on_joinplayer(initialize_builtin_statbars)
core.register_on_leaveplayer(cleanup_builtin_statbars)
core.register_playerevent(player_event_handler)
end
-- Hud Item name
local timer, wield = {}, {}
local timeout = 2
hud.register("itemname", {
hud_elem_type = "text",
position = {x = 0.5, y = 1},
alignment = {x = 0, y = -10},
offset = {x = 0, y = -25},
number = 0xFFFFFF,
text = ""
})
minetest.register_playerstep(function(dtime, playernames)
for _, name in pairs(playernames) do
local player = minetest.get_player_by_name(name)
if player and player:is_player() then
local wielded_item = player:get_wielded_item()
local wielded_item_name = wielded_item:get_name()
timer[player] = timer[player] and timer[player] + dtime or 0
wield[player] = wield[player] or ""
if timer[player] > timeout then
hud.change_item(player, "itemname", {text = ""})
timer[player] = 0
return
end
if player and wielded_item_name ~= wield[player] then
wield[player] = wielded_item_name
timer[player] = 0
local def = core.registered_items[wielded_item_name]
local meta = wielded_item:get_meta()
local meta_desc = meta:get_string("description")
meta_desc = meta_desc:gsub("\27", ""):gsub("%(c@#%w%w%w%w%w%w%)", "")
local description = meta_desc ~= "" and meta_desc or
(def and (def.description:match("(.-)\n") or def.description) or "")
hud.change_item(player, "itemname", {text = description})
end
end
end
end, minetest.is_singleplayer()) -- Force step in singlplayer mode only