46 lines
1.4 KiB
Bash
Executable File
46 lines
1.4 KiB
Bash
Executable File
#!/bin/bash -e
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if [[ $PLATFORM == "Unix" ]]; then
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mkdir -p travisbuild
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cd travisbuild
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CMAKE_FLAGS='-DCMAKE_BUILD_TYPE=Debug \
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-DRUN_IN_PLACE=TRUE \
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-DENABLE_GETTEXT=TRUE'
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# Clang builds with FreeType fail on Travis
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if [[ $CC == "clang" ]]; then
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CMAKE_FLAGS+=' -DENABLE_FREETYPE=FALSE'
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fi
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if [[ $TRAVIS_OS_NAME == "osx" ]]; then
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CMAKE_FLAGS+=' -DCUSTOM_GETTEXT_PATH=/usr/local/opt/gettext'
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fi
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cmake $CMAKE_FLAGS ..
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make -j2
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echo "Running unit tests."
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../bin/minetest --run-unittests && exit 0
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elif [[ $PLATFORM == Win* ]]; then
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[[ $CC == "clang" ]] && exit 1 # Not supposed to happen
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# We need to have our build directory outside of the minetest directory because
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# CMake will otherwise get very very confused with symlinks and complain that
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# something is not a subdirectory of something even if it actually is.
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# e.g.:
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# /home/travis/minetest/minetest/travisbuild/minetest
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# \/ \/ \/
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# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest
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# \/ \/ \/
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# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest
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# You get the idea.
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OLDDIR=$(pwd)
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cd ..
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export EXISTING_MINETEST_DIR=$OLDDIR
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export NO_MINETEST_GAME=1
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if [[ $PLATFORM == "Win32" ]]; then
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$OLDDIR/util/buildbot/buildwin32.sh travisbuild && exit 0
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elif [[ $PLATFORM == "Win64" ]]; then
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$OLDDIR/util/buildbot/buildwin64.sh travisbuild && exit 0
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fi
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else
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echo "Unknown platform \"${PLATFORM}\"."
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exit 1
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fi
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